ChadusMaximus Level 1 of the Dungeon [Shop] Onwijid's Antique Weapon Shoppe a +0 trident (52 gold) a +0 quarterstaff (60 gold) a +0 rapier (60 gold) the +5 falchion of Plunder {freeze, MP+9 Int+2} (907 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). a +0 sling (22 gold) a +0 sling (22 gold) a +0 club (15 gold) a +0 flail (52 gold) (1, 3, D:1) a +0 dagger 4 stones (3, 18, D:1) 2 stones (19, -10, D:1) a +0 short sword (23, 2, D:1) a +0 robe (23, 4, D:1) a +0 dagger (25, -6, D:1) a +0 dagger (27, 1, D:1) a +0 club (28, 3, D:1) a +0 club (33, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -26, D:2) a +0 club (11, -12, D:2) a +0 short sword 3 stones (12, -14, D:2) a +0 mace (18, -14, D:2) 5 stones (36, -25, D:2) a +0 leather armour (39, -17, D:2) a +0 dagger (43, -22, D:2) 6 stones (43, -14, D:2) a +0 robe (44, 0, D:2) 8 stones (46, -10, D:2) 3 stones (56, -14, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, 18, D:3) a +0 dagger 4 stones (13, 11, D:3) 2 stones (14, -10, D:3) a staff of air (16, 9, D:3) a +0 sling (20, -12, D:3) a +0 helmet (20, 25, D:3) a +0 spear (24, 4, D:3) a +0 leather armour (24, 23, D:3) a +0 leather armour (25, 10, D:3) 8 stones (26, 20, D:3) a +0 mace (27, -8, D:3) a +1 dagger of venom (28, 8, D:3) a +0 club 4 stones (31, -9, D:3) 7 stones (31, 2, D:3) 8 stones (37, 8, D:3) a +0 leather armour (38, 10, D:3) a +0 flail (39, 19, D:3) a +0 buckler (43, 10, D:3) a +0 club a +0 falchion of holy wrath (47, 1, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (7, -43, D:4) a +0 club (7, -36, D:4) a +0 leather armour (12, -32, D:4) a +0 club (21, -9, D:4) a +0 club (22, -32, D:4) a +0 short sword a stone (23, 0, D:4) a +0 club (31, 2, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) the +1 leather armour "Sogafon" {Harm Regen+ SInv} SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (5, 22, D:5) a +0 whip (12, 30, D:5) a +0 whip (16, 27, D:5) a +0 flail (23, 15, D:5) a worm corpse (40, -19, D:5) a +0 ring mail (42, -6, D:5) 6 stones (43, -26, D:5) a +0 shortbow a centaur corpse (skeletalised by now) (45, -27, D:5) a +1 dagger of venom a +0 robe a +0 dagger a +0 robe (46, -27, D:5) a +0 mace (46, -1, D:5) a staff of earth