ChadusMaximus Level 1 of the Dungeon (1, -34, D:1) a +0 sling (13, 10, D:1) 4 stones (30, -25, D:1) a +0 dagger a +0 club 4 stones (30, -15, D:1) a +0 dagger (31, -10, D:1) a +0 dagger of venom (34, -12, D:1) a staff of fire (35, 4, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (39, -29, D:2) a +0 club (39, -15, D:2) a +0 long sword (41, -11, D:2) 3 stones a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (10, 6, D:3) 5 stones (12, 8, D:3) a +0 scale mail (18, 34, D:3) a +0 war axe (20, 1, D:3) 5 javelins (22, 4, D:3) a +0 robe (35, 25, D:3) a +0 club (41, 28, D:3) a staff of fire (51, 32, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, 5, D:4) a +0 flail a +0 leather armour (1, 6, D:4) a +0 whip a +0 dagger a +0 robe (2, 6, D:4) a +0 dagger (4, 5, D:4) a +0 dagger a +0 robe (5, -31, D:4) 5 stones (9, -31, D:4) a +0 flail (12, -17, D:4) a +0 dagger a +0 leather armour (18, -35, D:4) 7 stones (30, -23, D:4) a +0 mace (43, -34, D:4) a +0 robe (46, -17, D:4) a +0 club a +0 sling (47, -17, D:4) a +0 club a +0 club a +0 club (47, 5, D:4) a +0 whip (48, -17, D:4) a +0 club a +0 sling a +0 club (52, -31, D:4) 5 stones (53, 4, D:4) a +0 hand axe a +0 scale mail (53, 5, D:4) a +0 hand axe a +0 rapier (54, -23, D:4) 4 stones (54, 5, D:4) a +0 falchion a +0 leather armour (56, -13, D:4) a +0 short sword 3 stones (66, -16, D:4) a +0 scale mail (67, 13, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (7, -8, D:5) 6 stones (17, 12, D:5) a +0 club a +0 leather armour (25, -24, D:5) a +0 hand axe (28, -6, D:5) a +0 pair of boots (37, 14, D:5) a +0 dagger a +0 leather armour a +0 spear (37, 15, D:5) a +0 flail a +0 club a +0 whip of electrocution a +0 leather armour (38, -5, D:5) a +0 sling (38, -3, D:5) a +0 flail (44, -21, D:5) 7 stones (51, -14, D:5) 6 poisoned darts (57, -9, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (7, -26, D:6) a +0 whip (10, -29, D:6) a +0 spear (10, -28, D:6) a +0 spear (11, -28, D:6) a +0 whip a +2 spear a +0 leather armour (11, -27, D:6) a +3 spear a +0 ring mail (13, -29, D:6) a +0 halberd 8 stones (14, 5, D:6) +0 steam dragon scales (18, -3, D:6) a +0 trident (20, 2, D:6) a book of Burglary (21, 11, D:6) a +0 club a +0 leather armour a +0 dagger a +0 robe (21, 12, D:6) a +0 trident (24, -36, D:6) a +0 robe a +0 battleaxe a +0 robe a +0 robe a +3 short sword a +0 robe (25, 10, D:6) a +2 short sword of protection a +0 dagger a +0 robe (26, -36, D:6) a +5 spear a +0 robe (29, -33, D:6) a +3 dire flail 3 stones a +0 robe (29, -32, D:6) a +3 battleaxe a +0 robe (31, -32, D:6) a +5 falchion a +0 robe a +0 quarterstaff a +0 robe (34, -6, D:6) a +0 giant club (37, -33, D:6) a +0 whip a +0 flail (38, -34, D:6) a +0 whip (43, -1, D:6) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (44, -33, D:6) a book of Burglary (53, -32, D:6) a +1 vampiric spear a +0 robe (54, -32, D:6) a +0 dire flail a +0 robe a +0 morningstar a +0 robe (54, -30, D:6) a +0 war axe a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail (1, -4, D:7) a +0 war axe (2, 0, D:7) a +0 club a +0 club a +0 club a gnoll skeleton (12, -20, D:7) a +0 hand axe a +0 whip a +0 mace a +0 leather armour a +0 short sword a +0 leather armour a +0 war axe a +0 chain mail (17, -19, D:7) a +1 rapier of protection a +0 shortbow (20, -22, D:7) a +0 sling (24, -48, D:7) 5 stones (28, -41, D:7) a +0 leather armour (34, -34, D:7) a +1 vorpal hand axe a +0 flail (35, -34, D:7) a +0 club a +0 flail a +0 short sword a +0 leather armour (55, -5, D:7) a +0 war axe a +0 ring mail a +0 whip a +0 hand axe (55, -4, D:7) a +0 dagger a +0 robe (58, -8, D:7) a book of Callings (62, -11, D:7) a +0 mace 2 boomerangs a +0 dagger a +0 robe (62, -9, D:7) a +0 mace a +0 plate armour (62, -8, D:7) a +0 hand axe a +1 leather armour of cold resistance (65, -29, D:7) a +0 club a +0 leather armour a +0 dagger a +0 flail a +0 hand axe (66, -29, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) the ring "Jepp" {+Blink Fly MP+9} [ring of magical power] MP: It affects your magic capacity (+9). Fly: It grants you flight. +Blink: It lets you blink. (unseen) (12, -9, D:8) a +0 trident the Ecumenical Temple