ChadusMaximus Level 1 of the Dungeon (17, 2, D:1) 2 boomerangs of dispersal (19, -41, D:1) a +0 club (34, -55, D:1) a +0 ring mail (42, -18, D:1) 4 stones (51, -47, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 sling (2, -22, D:2) a +0 robe (14, -24, D:2) a +0 whip (18, -36, D:2) a +0 club (21, -31, D:2) a +0 hand axe (32, -22, D:2) a +0 robe (55, -10, D:2) a +0 ring mail (56, 1, D:2) a +0 whip Level 3 of the Dungeon [Shop] Silialojenk's Book Emporium a book of Annihilations (840 gold) a book of Changes (252 gold) a book of Displacement (336 gold) a manual of Ranged Weapons (1120 gold) a book of Iron (504 gold) a book of the Dragon (644 gold) a book of Armaments (504 gold) a book of Spatial Translocations (364 gold) a book of the Sky (616 gold) [Shop] Babet's Weapon Shoppe 9 stones (9 gold) a +0 hand axe (30 gold) 5 stones (5 gold) the +4 battleaxe of Divuaw {flame, rN+ Stlth+} (457 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It protects you from negative energy. Stlth: It makes you more stealthy. a +0 whip (25 gold) a +2 dagger of pain (170 gold) the +4 arbalest "Oguvob" {penet, rElec Int+4} (536 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. a +0 morningstar (40 gold) (0, 0, D:3) a +0 long sword (0, 4, D:3) a +0 short sword 8 poisoned darts (7, 5, D:3) a +0 dagger (10, 28, D:3) a +0 hand axe (10, 31, D:3) a human corpse (skeletalised by now) (14, 10, D:3) a +0 club an orc skeleton (16, 1, D:3) a +0 scale mail (25, 10, D:3) a +0 short sword (34, 27, D:3) a hobgoblin corpse (skeletalised by now) (44, 26, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail