Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10788797953360654860 27 ChadusMaximus the Magician (level 3, 0/27 HPs) Began as a Djinni Fire Elementalist on Apr 15, 2025. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (1167 turns). ChadusMaximus the Magician (DjFE) Turns: 1167, Time: 00:02:13 Health: 0/27 AC: 2 Str: 7 XL: 3 Next: 25% Gold: 33 EV: 11 Int: 18 God: SH: 5 Dex: 13 rFire + + + c - staff of fire rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: reflection, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 dagger Armour a - a +0 robe (worn) Magical Staves c - a staff of fire (weapon) Jewellery d - an amulet of reflection (around neck) h - a ring of positive energy Scrolls e - a scroll of brand weapon {unknown} g - a scroll of identify {unknown} Potions f - a potion of lignification {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 4% 1 b - Scorch Fire 44% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 44% 2d13 12% 3 d - Inner Flame Hex/Fire 22% N/A 12% 3 e - Flame Wave Conj/Fire 22% 2d8 36% 4 f - Shock Conj/Air 60% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel a surge of power! You conjure some foxfire! Terence hits you with a +0 short sword. The foxfire hits Terence but does no damage. Terence is severely wounded. The foxfire hits Terence but does no damage. Terence is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Terence is no longer more vulnerable to fire. You block Terence's attack. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash Terence. Terence resists. Terence is almost dead. Terence's fire resistance burns away. The foxfire hits Terence but does no damage. Terence is almost dead. The foxfire hits Terence. Terence is almost dead. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! * * * LOW HITPOINT WARNING * * * You block Terence's attack. The foxfire hits Terence but does no damage. Terence is almost dead. The foxfire hits Terence but does no damage. Terence is almost dead. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence is no longer more vulnerable to fire. Terence hits you with a +0 short sword! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##.#########........## # #.... #.........# # # #.... #.........# # #. #... #.........# # ..##... ##:######## # ...†##########.# # #...#.........# # .#.####..#...v.....# # .......?.....@@....# ####### # ≈≈.######......v†..####.....### ##..######............. ##..# #####.#.###.### ##.## #.....#.# #.# #########..# #.###.#.# #.# #..........###.# #.#.# #.# #............[.# #.#.# #.# #...........##.# #.#.# #.### You could see Terence (ally target). Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) A ball python (D:1) 3 endoplasms (D:1) A giant cockroach (D:2) 3 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:2) 3 bats 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Vanquished Creatures (others) 55 foxfires 55 creatures vanquished. Grand Total: 76 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChadusMaximus the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | ChadusMaximus set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 303 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 607 | D:1 | Reached skill level 1 in Fighting 668 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 668 | D:1 | Learned a level 1 spell: Shock 844 | D:2 | Found a faded altar of an unknown god. 1146 | D:2 | Noticed Terence 1167 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic D:2: layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, shapermc_ecumenical_altar_totnotflames, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 1 Staff || 22 Cast: Foxfire || 33 Scorch || 4 Armour: Robe || 20 Dodge: Dodged || 28 Block: Other || 8 Reflection || 1