Champion Level 1 of the Dungeon (0, 6, D:1) a +0 leather armour (0, 8, D:1) 2 potions of curing (-3, 9, D:1) 7 sling bullets (1, 15, D:1) a +2,+0 dagger (2, 19, D:1) a +0 ring mail (-19, 36, D:1) a +0,+0 club (-9, 37, D:1) a +0,+0 dagger Level 2 of the Dungeon (0, 0, D:2) 27 stones (4, 1, D:2) a stone (6, 2, D:2) a +0,+0 club a +0,+0 sling 26 stones (26, 6, D:2) 21 stones (22, 7, D:2) 23 bolts (12, 10, D:2) a +0,+0 spear (25, 26, D:2) 28 arrows (25, 33, D:2) a +0 buckler (56, 48, D:2) a cursed -1,+0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (1, 9, D:3) a +0 leather armour a +0,+2 short sword (24, 13, D:3) a +0 scale mail (9, 17, D:3) 4 darts of flame a +0,+0 dagger (7, 20, D:3) a +0 robe (6, 23, D:3) a dart of flame (-19, 32, D:3) a +0 leather armour (33, 41, D:3) a +0,+0 dagger (10, 43, D:3) a +0,+0 short sword (9, 44, D:3) 16 arrows (10, 44, D:3) a +0,+0 short sword (24, 44, D:3) a +0,+0 club (32, 45, D:3) a +1,+2 sling Level 4 of the Dungeon (0, 0, D:4) a +0,+0 mace (-9, 12, D:4) a +0,+0 flail a +0,+0 whip (-5, 19, D:4) a potion of poison a +0,+0 club (-15, 20, D:4) a +0 robe (-28, 22, D:4) a +0 chain mail (-28, 23, D:4) a +0,+0 mace (-41, 25, D:4) a +0 animal skin (unseen) (-2, 27, D:4) 18 sling bullets (-1, 27, D:4) a dart a +0,+0 dagger a +1,+1 sling 16 stones (2, 27, D:4) a +2,+0 whip of electrocution 2 darts (3, 27, D:4) a +0,+0 cutlass a +3 scale mail of poison resistance (-2, 28, D:4) a rat corpse (skeletalised by now) (-2, 29, D:4) a stone (-2, 30, D:4) a stone (-38, 31, D:4) 20 darts (-6, 33, D:4) 14 stones (-39, 34, D:4) a +0 robe a +0 robe a +0 robe a +0 animal skin (-36, 35, D:4) a +0,+0 hand axe (-10, 35, D:4) a +0,+0 club (4, 37, D:4) a +0,+0 short sword (-21, 38, D:4) 16 stones (-12, 41, D:4) a +0,+0 dagger (-18, 48, D:4) a cursed +0 pair of gloves (-11, 51, D:4) 20 arrows Level 5 of the Dungeon (0, 0, D:5) a +0,+0 dagger a kobold corpse (skeletalised by now) (4, 5, D:5) a potion of poison (1, 10, D:5) 11 sling bullets Level 6 of the Dungeon [Shop] Goqoozux's Book Emporium a Grand Grimoire (1214 gold) a book of Summonings (770 gold) a book of Hinderance (220 gold) a book of Fire (715 gold) a book of Party Tricks (550 gold) a book of Power (495 gold) a book of Wizardry (330 gold) a book of Envenomations (990 gold) a book of Geomancy (385 gold) a book of Transfigurations (605 gold) (0, 0, D:6) a potion of might (7, 3, D:6) the +10,+6 short sword "Atyf" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (4, 9, D:6) a dart (5, 12, D:6) 2 darts (-47, 22, D:6) a meat ration (-52, 31, D:6) a cursed -2 pair of gloves Level 7 of the Dungeon (0, 0, D:7) the +5 ring mail of the Lost Path {Dex+3 Int+2} It affects your intelligence (+2). It affects your dexterity (+3). (-12, 19, D:7) 25 arrows (22, 21, D:7) a black bear skeleton an iguana corpse (rotten by now) (-7, 37, D:7) a rat corpse (rotten by now) (4, 39, D:7) a giant frog corpse (rotten by now) (14, 43, D:7) a +0 pair of gloves (8, 44, D:7) a +2,+3 falchion of holy wrath Level 8 of the Dungeon (0, 0, D:8) a killer bee corpse (-1, 1, D:8) a killer bee corpse (-2, 4, D:8) a killer bee corpse (0, 5, D:8) a killer bee corpse (-3, 9, D:8) the +7,+9 long sword "Khunt" {flame, Noisy rF+ rN+ Dex+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It may make noises in combat.