Charon Level 1 of the Dungeon (18, 9, D:1) a stone (16, 14, D:1) a stone (40, 17, D:1) a +0 dagger (41, 25, D:1) a +0 club (-1, 34, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (3, 1, D:2) a +0 plate armour (35, 7, D:2) a +0 scale mail (2, 11, D:2) a +0 club (25, 14, D:2) a +0 dagger (-13, 15, D:2) 17 stones (12, 17, D:2) 19 arrows (48, 19, D:2) a +0 club a +0 hunting sling 12 stones (-10, 20, D:2) an adder corpse (skeletalised by now) (-15, 22, D:2) a +0 club a goblin corpse (skeletalised by now) (-8, 22, D:2) a goblin corpse (skeletalised by now) (39, 24, D:2) a +0 club (9, 31, D:2) a +0 club (10, 31, D:2) a +0 club a +0 short sword a +0 club (11, 31, D:2) a +0 club a +0 club (17, 31, D:2) a +0 robe (25, 42, D:2) 18 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) an adder corpse (4, 3, D:4) a potion of curing (5, 4, D:4) a stone (4, 5, D:4) a stone (-8, 7, D:4) a fruit (1, 7, D:4) a +0 club (unseen) (7, 12, D:4) the +2 leather armour of the Shore {rElec} It insulates you from electricity.