Cheet4h Level 1 of the Dungeon (0, 0, D:1) 16 stones (17, -6, D:1) 18 stones (21, -16, D:1) a +0 hunting sling (25, -37, D:1) a +0 hunting sling (29, -22, D:1) a +0 dagger (36, 5, D:1) 20 arrows a +0 club (39, -14, D:1) 4 needles of sleeping (40, -40, D:1) a +0 naga barding (41, 0, D:1) a +0 shield (46, -6, D:1) 32 arrows (49, -9, D:1) a +0 dagger Level 2 of the Dungeon (1, 0, D:2) a +0 club (3, 3, D:2) a +0 club (4, 33, D:2) a potion of degeneration (8, 34, D:2) a +0 club (9, 13, D:2) a +0 dagger (19, 14, D:2) a +0 short sword (19, 27, D:2) 33 arrows (20, 11, D:2) a +0 dagger (22, -1, D:2) a cursed +0 scale mail (26, -14, D:2) a +1 whip of draining (26, 11, D:2) a +0 spear (29, -14, D:2) a stone (32, -14, D:2) a stone (33, -14, D:2) 2 stones (45, -14, D:2) a +0 dagger a +0 dagger (45, -5, D:2) a +0 dagger (46, 27, D:2) a +0 mace (50, 24, D:2) a +0 short sword (51, -9, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +1 trident of venom (0, 13, D:3) a +0 club (0, 14, D:3) a +0 dagger (2, 14, D:3) a +1 dagger of speed a +0 robe (5, 0, D:3) a +0 ring mail (6, 1, D:3) a +0 club (7, 7, D:3) a +0 club (12, -17, D:3) a +0 club (15, -17, D:3) a +0 whip a +0 leather armour (15, -16, D:3) a +0 club (16, -17, D:3) a +0 leather armour a +0 dagger (16, -16, D:3) a +0 chain mail (16, -15, D:3) a +0 leather armour a +0 falchion (18, -27, D:3) a stone a +0 club (18, -26, D:3) a cursed -1 club (18, -19, D:3) a +0 dagger (19, -27, D:3) 2 stones (20, -26, D:3) a +0 club (22, -31, D:3) a stone (22, -25, D:3) a +0 short sword (23, -35, D:3) a stone (23, -33, D:3) a stone (23, -32, D:3) a stone (27, -13, D:3) a +0 club (28, 10, D:3) a +0 club (34, -25, D:3) a +0 club (34, 4, D:3) a +0 hand axe a +0 leather armour (34, 5, D:3) a +0 mace a cursed +0 leather armour (34, 6, D:3) a +0 falchion a +0 leather armour (34, 7, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (8, 5, D:4) 29 sling bullets (16, -29, D:4) 6 arrows (22, 11, D:4) a +0 scale mail a +0 war axe (23, 15, D:4) a +0 robe a +0 dagger (23, 16, D:4) a +0 robe a +0 dagger (24, 18, D:4) a +0 robe a +0 dagger (25, -10, D:4) a +0 robe (39, 9, D:4) a +0 falchion (39, 11, D:4) a +0 quarterstaff a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +1 short sword of electrocution (13, -13, D:5) a +0 hunting sling (13, -6, D:5) a +2 dire flail of protection a +0 ring mail (17, -10, D:5) a scroll of amnesia (19, -13, D:5) a +0 plate armour (23, -15, D:5) 22 arrows (26, -39, D:5) a +0 dagger a +0 robe (41, -23, D:5) 17 sling bullets (42, -25, D:5) a +0 leather armour (60, -2, D:5) a +0 naga barding (67, -17, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (1, -9, D:6) 7 silver tomahawks (1, -3, D:6) a +0 ring mail (5, -14, D:6) 18 stones (5, -9, D:6) a potion of degeneration (5, -3, D:6) 26 stones (12, -10, D:6) a +0 club (13, -19, D:6) a +0 hunting sling (19, -1, D:6) a cursed -3 hunting sling (19, 3, D:6) a +0 hand axe (19, 5, D:6) a +0 whip a +0 giant spiked club (19, 6, D:6) a +0 hand axe (22, -6, D:6) a +0 ring mail (24, 24, D:6) a -3 shortbow (26, -12, D:6) a +0 scale mail (26, -4, D:6) 22 stones Level 7 of the Dungeon [Shop] Heelacw's Armour Boutique a +3 ring mail of fire resistance (364 gold) a +0 leather armour (28 gold) a +2 shield of positive energy (259 gold) a +0 ring mail (56 gold) a +0 chain mail (63 gold) the +2 ring mail of Grot {*Drain Regen+ Int+3 Slay+3} (480 gold) It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. It causes draining when unequipped. a +0 robe (9 gold) the cursed +1 chain mail of Anaesthesia {rF+ rC+} (385 gold) It protects you from fire. It protects you from cold. It has a curse placed upon it. a +0 ring mail (56 gold) (0, 0, D:7) a +0 dagger (6, 26, D:7) a +0 giant club (7, 20, D:7) a +0 hand axe (7, 29, D:7) 4 tomahawks (12, -3, D:7) 23 bolts (19, 36, D:7) a +0 scale mail (46, 32, D:7) a +0 hand axe a cursed -1 animal skin Level 8 of the Dungeon [Shop] Qojiall's General Store a +0 rapier (56 gold) a scroll of magic mapping (49 gold) a cursed +0 flail (7 gold) a ration (70 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1503 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. 4 tomahawks (28 gold) 15 bolts (42 gold) a book of Summonings (980 gold) a cursed +0 ring mail (14 gold) 18 arrows (50 gold) (13, 12, D:8) a +1 morningstar of venom (13, 16, D:8) a +0 scimitar (15, 1, D:8) the cursed +1 war axe of Lies {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (16, 17, D:8) a +0 hand axe (unseen) (17, -7, D:8) a +0 mace a +0 chain mail (17, 17, D:8) a +0 hand axe a +0 chain mail an orc corpse (18, -7, D:8) a +1 spear of venom a +0 ring mail a +0 spear (19, -7, D:8) a +0 club a +0 leather armour a +0 flail a +0 halberd a cursed +0 spear (19, 12, D:8) a +0 war axe (19, 16, D:8) a +0 halberd (20, -7, D:8) a +0 mace a +0 chain mail a +0 halberd 2 throwing nets (21, -7, D:8) a +0 dagger a +0 robe (23, -7, D:8) a +0 spear a +0 ring mail (25, 26, D:8) 13 sling bullets (27, -8, D:8) 16 bolts (29, 32, D:8) a +0 dagger (29, 33, D:8) a +0 morningstar an orc corpse (skeletalised by now) (29, 34, D:8) a +0 short sword a +0 short sword a +0 dagger (33, 12, D:8) a +0 dagger a +0 robe (34, 13, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) 9 stones the Ecumenical Temple