Dungeon Crawl Stone Soup version 0.20.0-7-g3b7b877 (webtiles) character file. 0 Chifra the Magician (level 1, 11/13 HPs) Began as a Mummy Wizard on May 29, 2017. Safely got out of the dungeon. The game lasted 00:00:08 (13 turns). Chifra the Magician (Mummy Wizard) Turns: 13, Time: 00:00:08 Health: 11/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 7/8 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 0.0 Fighting + Level 1.5 Dodging + Level 1.5 Stealth + Level 4.0 Spellcasting + Level 0.7 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal is severely wounded. 2 jackals come into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You miscast Magic Dart. The air around you crackles with energy! The jackal barks! The jackal barely misses you. The jackal barely misses you. A jackal comes into view. The jackal bites you. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.## #...# #.⌠.# ... # #.# # .###.####.####.#### ....$....h......... #h..h...hh@....... ................... .###.####.####.#### # #.# # ... #.⌠.# #...# ##.## You could see 4 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chifra the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 13 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Cast: Magic Dart || 2 Dodge: Dodged || 2