Chimeroid Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 9, D:1) a +0 short sword (3, 13, D:1) a +0 leather armour (6, -3, D:1) a +0 club (7, 6, D:1) a +0 club (8, 5, D:1) a +0 club (13, -18, D:1) a +0 short sword (13, -17, D:1) a +0 club (14, -18, D:1) a +0 dagger (18, -7, D:1) a +0 hat a +0 dagger (18, -1, D:1) a +0 short sword 5 stones (34, 30, D:1) a +0 club (38, 14, D:1) a +0 club 2 stones (42, -1, D:1) a +0 robe (53, 16, D:1) a +0 club (55, 19, D:1) a +0 short sword a stone Level 2 of the Dungeon (1, -11, D:2) 5 curare-tipped darts (9, -15, D:2) a +0 robe (15, -12, D:2) a serpent talisman (21, -2, D:2) 4 stones (32, -24, D:2) a +0 dagger (32, -19, D:2) 7 stones (32, -10, D:2) a +2 dagger of draining (36, -17, D:2) a +0 club (38, -24, D:2) a +0 scale mail (42, -7, D:2) a +0 rapier (43, -39, D:2) a +0 dagger (43, -23, D:2) 4 atropa-tipped darts Level 3 of the Dungeon (0, 0, D:3) the +1 robe of the Carpenter {^Contam rElec Dex+8} Dex+8: It affects your dexterity (+8). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. (4, -2, D:3) a +0 robe a +0 dagger (6, -6, D:3) a +0 robe (9, -12, D:3) a +0 mace (10, -13, D:3) a +0 dagger (10, -4, D:3) a +1 short sword of electrocution (10, -3, D:3) a +0 dagger a boomerang (11, -3, D:3) a +0 flail (12, -4, D:3) a +0 dagger (23, -10, D:3) a +0 morningstar (33, 3, D:3) a +0 falchion a +0 ring mail (34, 20, D:3) 7 stones (36, 1, D:3) 3 stones (38, 20, D:3) a +0 rapier (41, 13, D:3) a +0 whip (49, -6, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Galoum's Armour Emporium a +0 robe (7 gold) a +0 cloak (49 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 scale mail (44 gold) a +0 robe (7 gold) a +0 ring mail (44 gold) [Shop] Jaikobi's Distillery a potion of might (44 gold) a potion of lignification (33 gold) 2 potions of lignification (66 gold) a potion of degeneration (11 gold) a potion of lignification (33 gold) (0, 0, D:4) a +0 flail (9, 21, D:4) a +0 dagger (13, -20, D:4) a +0 club a stone (14, 10, D:4) a +0 hand axe a +1 leather armour of cold resistance (14, 27, D:4) 4 stones (15, -20, D:4) a +0 mace (21, -6, D:4) 2 potions of degeneration (21, 20, D:4) a +0 chain mail (24, 12, D:4) a +0 robe (29, -8, D:4) 7 stones (33, 17, D:4) a +0 buckler (35, -6, D:4) 9 stones (40, -5, D:4) a +0 robe (41, 7, D:4) a +0 flail (42, 7, D:4) a +0 whip (43, -16, D:4) a +0 whip (43, 7, D:4) a +0 dagger (43, 20, D:4) a +0 club (44, -2, D:4) a +0 giant club (46, 15, D:4) 2 poisoned darts (47, -30, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Gekheebi's Self-Improvement Boutique a manual of Axes (1040 gold) a manual of Throwing (1040 gold) a manual of Stealth (1040 gold) a manual of Armour (1040 gold) (0, 0, D:5) a +2 barding (11, -4, D:5) a +0 war axe (13, 17, D:5) 4 stones (25, -4, D:5) a +0 sling a +0 scale mail a +0 war axe (26, -1, D:5) a +0 robe a +0 hand axe (27, -1, D:5) a +0 short sword a +0 leather armour a +0 mace (29, 8, D:5) a +0 hand axe (33, -9, D:5) 4 poisoned darts (33, -7, D:5) a +0 club (49, -18, D:5) a +0 flail a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (13, -25, D:6) 2 javelins (15, -23, D:6) 18 gold pieces a +0 shortbow (40, -2, D:6) a +0 club (41, -3, D:6) a +0 flail a +0 leather armour (55, -36, D:6) a +0 whip the Ecumenical Temple