Chimeroid Level 1 of the Dungeon (7, -20, D:1) a +0 ring mail (38, -14, D:1) 5 boomerangs Level 2 of the Dungeon [Shop] Doceat's Distillery a potion of lignification (33 gold) a potion of enlightenment (55 gold) a potion of brilliance (44 gold) a potion of haste (110 gold) a potion of berserk rage (55 gold) a potion of attraction (33 gold) a potion of haste (110 gold) a potion of haste (110 gold) [Shop] Vagos's Antique Armour Emporium a +1 plate armour of cold resistance (1050 gold) a +0 plate armour (690 gold) a +0 leather armour (60 gold) a +0 ring mail (120 gold) a +0 ring mail (120 gold) a +0 plate armour (690 gold) a +0 leather armour (60 gold) [Shop] Korech Coowk's Armour Boutique a +0 ring mail (52 gold) a +0 plate armour of fire resistance (390 gold) a +0 robe (9 gold) a +0 scale mail (52 gold) a +0 pair of gloves (58 gold) the +5 ring mail of Autotheism {Int+4 Slay+3} (741 gold) Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +0 robe (9 gold) a +0 leather armour (26 gold) [Shop] Baigy's Antique Armour Shoppe a +0 cloak (108 gold) a +0 scale mail (96 gold) a +0 robe (16 gold) a +2 robe of willpower (424 gold) a +0 ring mail (96 gold) a +0 leather armour (48 gold) a +0 cloak (108 gold) a +0 chain mail (108 gold) a +0 leather armour (48 gold) a +0 pair of gloves (108 gold) [Shop] Alachu's General Store a Necronomicon (540 gold) a +0 rapier (40 gold) an amulet of guardian spirit (300 gold) a +0 dagger (20 gold) a scroll of teleportation (30 gold) a stone (1 gold) 7 stones (7 gold) (4, -4, D:2) a +0 short sword (8, -5, D:2) 6 stones (15, -32, D:2) a +0 spear a +0 animal skin a +0 helmet (15, -31, D:2) a +0 club (15, -30, D:2) a +0 club a +0 club a +0 club (15, -29, D:2) a +0 dagger a +0 dagger (19, -26, D:2) a +0 whip 3 stones (34, 22, D:2) a +0 antimagic scythe a +0 robe (39, -29, D:2) a +0 sling (41, -35, D:2) a +0 spear (46, 9, D:2) a +0 dagger (47, -31, D:2) a +0 club (49, -13, D:2) a potion of degeneration (54, 13, D:2) a +0 dagger Level 3 of the Dungeon (13, 9, D:3) a +0 spear (14, -16, D:3) a +0 sling (24, -10, D:3) the +0 robe of Demons {-Tele rC+ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. -Tele: It prevents most forms of teleportation. Stlth+: It makes you more stealthy. (24, 7, D:3) a +2 heavy flail a +0 leather armour (25, 6, D:3) a +0 hand axe a +0 leather armour (26, -2, D:3) a +0 club (26, 12, D:3) a +0 falchion (26, 36, D:3) a +0 hand axe a +0 leather armour (28, -14, D:3) 6 stones (28, -1, D:3) a +0 hand axe a +0 ring mail (28, 20, D:3) a +0 whip (32, -2, D:3) a +0 quarterstaff (33, -12, D:3) a +0 spear (38, 10, D:3) a +0 dagger a stone a +0 mace (38, 11, D:3) a +0 hand axe a +0 short sword a +0 scale mail (38, 12, D:3) a +0 dagger (45, 6, D:3) a +0 robe (61, 6, D:3) 6 boomerangs Level 4 of the Dungeon (1, -1, D:4) a +0 giant club (7, 1, D:4) a +0 dagger a +0 sling (13, 3, D:4) 5 stones a +0 dagger (14, 8, D:4) 5 boomerangs (16, 17, D:4) a +0 short sword (29, -4, D:4) 7 stones (34, 1, D:4) a +0 club (34, 2, D:4) a +0 flail a stone a +0 whip (36, 22, D:4) a +0 whip (41, -15, D:4) a +0 leather armour (47, 8, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 2 poisoned darts (1, -3, D:5) 3 stones (9, -35, D:5) 4 stones (11, 2, D:5) a +0 whip (12, 3, D:5) 6 stones (14, -16, D:5) a +0 dagger a +0 robe (14, -15, D:5) a +0 dagger a +0 robe (14, -14, D:5) a +0 giant club a +0 dagger a +0 robe (15, -15, D:5) a +0 whip a +0 scale mail (21, -30, D:5) a +1 short sword of freezing (31, 5, D:5) a +0 orcbow (32, 5, D:5) a +0 dagger a +0 hand axe a +0 ring mail a +0 club (43, -17, D:5) a +0 flail (44, -19, D:5) a +0 flail (44, -18, D:5) a +0 club a +0 leather armour (45, -17, D:5) a +0 spear (45, -16, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) the +0 chain mail "Rojionuo" {Harm rF+ rC-} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Harm: It increases damage dealt and taken. (9, 17, D:6) a +2 hat (9, 18, D:6) a +4 dagger of venom 3 boomerangs a +0 leather armour (9, 19, D:6) a +0 hand axe a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (11, 27, D:6) 5 stones (18, 22, D:6) a +0 club a +0 spear (19, 12, D:6) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 hand axe (19, 21, D:6) a +0 flail (19, 22, D:6) a +0 flail (26, 22, D:6) a +0 leather armour a +0 club (31, 26, D:6) 3 stones (32, 28, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (6, -3, D:7) a +1 dagger of draining a +1 mace of protection a +0 leather armour an orc corpse (10, 12, D:7) a +0 dagger of protection (11, 10, D:7) a +0 spear a gnoll corpse (12, -11, D:7) the +2 ring mail of the Clam {+Inv rF+ Int+2 SInv} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. SInv: It lets you see invisible. +Inv: It lets you turn invisible. (12, 8, D:7) a +0 short sword a +0 dagger an orc skeleton (13, 8, D:7) a +0 dagger a +0 robe a +0 club a +0 ring mail (13, 9, D:7) a +0 scale mail a +0 hand axe a +0 short sword (14, -12, D:7) a staff of death (unseen) (14, -11, D:7) 11 gold pieces (14, -9, D:7) a +2 long sword of electrocution (unseen) (14, -7, D:7) a condenser vane (14, -5, D:7) 16 gold pieces (14, -4, D:7) a scroll of teleportation (15, -9, D:7) 8 gold pieces (17, 3, D:7) a +0 hand axe an orc skeleton (20, -21, D:7) 6 stones (23, 7, D:7) a +0 club (42, -7, D:7) an iguana corpse (skeletalised by now)