Chimeroid Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -17, D:1) a +0 club (7, -43, D:1) 4 stones (7, -8, D:1) a +0 hand axe (8, -12, D:1) a +0 buckler (12, -22, D:1) a +0 robe (13, -32, D:1) a +0 dagger (19, -31, D:1) a +0 whip (19, -30, D:1) a +0 short sword (24, -9, D:1) a +0 dagger (26, -9, D:1) a +0 short sword (30, -19, D:1) 5 stones (33, -28, D:1) 5 stones (39, -41, D:1) a +0 dire flail (57, -9, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Okkup's Antique Weapon Shoppe a +0 arbalest of draining (303 gold) a +0 rapier (120 gold) the +11 Singing Sword {sonic wave} (3000 gold) a +0 whip (75 gold) a +0 sling (45 gold) a +0 rapier (120 gold) a +0 club (30 gold) a +0 trident (105 gold) a +0 short sword (90 gold) (0, 0, D:2) 5 stones (8, -1, D:2) a +0 scale mail (13, -2, D:2) a +0 dagger (13, -1, D:2) a +0 dagger (17, -12, D:2) 3 poisoned darts (21, 33, D:2) 8 stones (22, 39, D:2) a +0 flail (30, 13, D:2) a +4 flail (33, 9, D:2) a +0 club (33, 16, D:2) a +2 whip of draining (37, 12, D:2) 6 stones (37, 22, D:2) a +0 short sword (46, 39, D:2) a +0 quarterstaff (52, 19, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -17, D:3) a +0 dagger (14, -34, D:3) a +0 whip (15, -18, D:3) a +0 club (15, -16, D:3) a +0 dagger (15, -13, D:3) a +0 ring mail a +0 club (21, -1, D:3) 4 poisoned darts (22, -4, D:3) a +0 mace (23, -27, D:3) a +0 club (24, -27, D:3) a +0 dagger (26, 0, D:3) a +0 dagger (30, -24, D:3) a +0 dagger a +0 dagger a +0 club a +0 club a +0 helmet a +0 animal skin a +0 dagger (33, -27, D:3) a +0 mace (36, -37, D:3) a +0 rapier (38, 9, D:3) a +0 spear (39, -23, D:3) a +3 short sword (48, 3, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) 3 stones (7, -31, D:4) a +0 scale mail of cold resistance (8, -31, D:4) a flux talisman (10, -37, D:4) a +0 short sword 3 stones a +0 hand axe a +0 club (11, -36, D:4) a +0 falchion (13, 10, D:4) a +1 heavy hand axe (17, -40, D:4) a +0 club (20, -31, D:4) a +0 scale mail (21, 0, D:4) a +0 whip a +0 chain mail (22, 0, D:4) a +0 flail a +0 dagger a +0 whip (22, 5, D:4) a +0 mace a +0 ring mail (23, -11, D:4) a +0 short sword a +0 ring mail a +5 dagger of holy wrath a +0 robe (26, 9, D:4) 3 stones (56, -2, D:4) a +0 dagger a +0 robe (57, -2, D:4) a +0 flail (57, 0, D:4) a +0 war axe a +0 chain mail Level 5 of the Dungeon (14, 16, D:5) a +0 spear (18, -8, D:5) a +0 short sword a +0 scale mail (19, 18, D:5) 7 stones (20, 26, D:5) a +0 leather armour (38, -4, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 robe (6, 15, D:6) 2 stones (18, -4, D:6) a +0 leather armour (19, 4, D:6) a +0 scimitar a +0 robe (21, 1, D:6) a +0 spear a +0 robe (21, 2, D:6) a +2 flail a +0 robe (21, 16, D:6) the +1 war axe "Suzav" {venom, rElec rPois rCorr Dex-4} Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (22, 2, D:6) a +0 long sword a +0 robe (30, 0, D:6) a +1 hand cannon of draining (32, 10, D:6) a +0 quarterstaff (46, -8, D:6) a +0 giant club (48, -8, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 ring mail a +0 short sword a +0 club a +0 leather armour a +0 club (5, 2, D:7) a +0 mace (9, 7, D:7) a +0 rapier (9, 11, D:7) a +0 short sword a +0 leather armour (12, 15, D:7) a +0 dagger a +0 robe (13, 15, D:7) a +0 scimitar a +0 plate armour (17, -2, D:7) 5 stones (18, 22, D:7) a +0 spear (34, 25, D:7) a +0 robe Level 8 of the Dungeon [Shop] Terch's Antique Armour Boutique a +0 leather armour (62 gold) a +0 chain mail (139 gold) the +1 scale mail of Philately {Harm rPois rF- rC+} (626 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison Harm: It increases damage dealt and taken. a +0 ring mail (124 gold) a +0 buckler (139 gold) a +0 cloak (139 gold) a +0 ring mail (124 gold) a +0 scale mail (124 gold) a +0 robe (21 gold) (4, 1, D:8) a +0 robe (13, -8, D:8) a +0 long sword (17, -21, D:8) 5 poisoned darts (20, -23, D:8) a +0 mace (21, -3, D:8) a +0 flail (22, -4, D:8) a +0 short sword a +0 leather armour (23, -4, D:8) a +2 short sword of speed a +0 leather armour (24, -7, D:8) a +0 dagger a +0 robe (25, -7, D:8) a +0 short sword (27, -6, D:8) a +0 trident (28, -10, D:8) a +0 dagger (29, -9, D:8) a +0 club a +0 leather armour (29, -8, D:8) a +0 dagger a +0 robe (30, -16, D:8) a staff of alchemy (30, -9, D:8) a +5 battleaxe a +0 robe a +3 dagger a +0 robe (30, -8, D:8) a +0 hand axe a +0 chain mail (31, -10, D:8) a +2 scimitar of freezing a +0 robe (31, -9, D:8) a +0 trident (31, -8, D:8) a +0 great sword a +0 robe a +3 hand axe a +0 robe a +0 short sword 2 boomerangs (31, -7, D:8) a +0 long sword a +0 robe (31, -6, D:8) a +0 mace a +0 robe (32, -10, D:8) a +4 halberd a +0 robe (42, -8, D:8) a +0 club a boomerang a +0 leather armour (42, -7, D:8) a +0 club a +0 leather armour (42, 7, D:8) a +0 helmet (43, -8, D:8) a +0 club (47, 2, D:8) a +0 falchion Level 9 of the Dungeon [Shop] Dinepush's Distillery a potion of curing (42 gold) 2 potions of ambrosia (224 gold) a potion of might (56 gold) a potion of enlightenment (70 gold) a potion of might (56 gold) a potion of brilliance (56 gold) a potion of might (56 gold) a potion of brilliance (56 gold) (0, 0, D:9) a +0 war axe (3, 33, D:9) 8 gold pieces a +0 flail a +0 robe (4, 33, D:9) 9 gold pieces (still there?) a +3 short sword of freezing (still there?) a +0 robe (still there?) a +1 long sword (still there?) a +0 robe (still there?) (5, 33, D:9) 8 gold pieces (still there?) a +5 long sword (still there?) a +0 robe (still there?) (16, -1, D:9) the staff of Ipse Dixit {*Slow rElec rC+ Stlth+ Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (19, -8, D:9) a +5 battleaxe of freezing a +0 robe a +2 great sword of freezing a +0 robe a +0 short sword a +0 ring mail (19, -7, D:9) a +0 chain mail a +2 whip of venom a +0 club a +0 short sword a +2 great sword a +0 robe a +0 dagger a +0 robe a +0 great sword a +0 robe a +0 morningstar a +0 mace (19, -6, D:9) a +3 dire flail a +0 robe (27, 21, D:9) a +0 club a +0 whip (28, 18, D:9) 6 stones (28, 21, D:9) a +1 spear of freezing a +0 ring mail (30, 21, D:9) a +0 whip (37, 7, D:9) a +0 ring mail (37, 14, D:9) a +0 shortbow (44, 14, D:9) a +0 chain mail (47, 6, D:9) a +0 short sword (47, 7, D:9) a +0 club a +0 short sword a +0 mace (47, 8, D:9) a +0 hand axe (52, 25, D:9) 4 stones (54, 10, D:9) a +0 dagger a +0 robe (54, 12, D:9) a +0 short sword a +0 whip 12 poisoned darts a +0 dagger a +0 robe (55, 12, D:9) a +0 club a curare-tipped dart a +0 short sword a +0 whip 8 stones (62, 32, D:9) a +0 long sword the Ecumenical Temple