Chimeroid Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -9, D:1) a bat corpse (skeletalised by now) (9, 5, D:1) a serpent talisman (16, 8, D:1) a rat corpse (skeletalised by now) (18, -20, D:1) a rat corpse (skeletalised by now) (28, -11, D:1) a +0 whip 7 stones (28, 8, D:1) 8 stones (29, 3, D:1) a +0 dagger (38, 6, D:1) a bat corpse (skeletalised by now) (39, 8, D:1) a +0 dagger a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (42, 12, D:1) a beast talisman (46, -17, D:1) a ball python skeleton (47, 12, D:1) a ball python corpse (skeletalised by now) (48, -10, D:1) a frilled lizard skeleton (49, -15, D:1) a rat skeleton (50, -15, D:1) a hobgoblin skeleton (51, 19, D:1) a +0 club (53, 0, D:1) a +0 quarterstaff (55, 0, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (10, -2, D:2) 7 stones (10, 1, D:2) an adder corpse (skeletalised by now) (14, 15, D:2) a +0 ring mail (15, 2, D:2) a +0 heavy flail (16, -1, D:2) 9 stones (19, -2, D:2) a ball python corpse (skeletalised by now) (27, 0, D:2) a +0 war axe (27, 9, D:2) a +0 mace (28, 2, D:2) 5 stones a +0 short sword a +0 club a kobold skeleton (38, 2, D:2) a +0 club (40, -6, D:2) a +0 short sword (44, 32, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 0, D:3) an adder corpse (skeletalised by now) (2, 27, D:3) a +0 whip (7, 5, D:3) a +0 club (11, -9, D:3) a staff of earth (14, -10, D:3) 7 stones (14, 2, D:3) a +2 mace of protection a +0 dagger a stone (14, 18, D:3) a +0 robe (30, 27, D:3) a +1 heavy flail a ball python skeleton (32, 16, D:3) the felid skeleton of Natasha (33, -1, D:3) a +0 rapier (35, 15, D:3) the felid skeleton of Natasha (36, 15, D:3) a +0 ring mail the human corpse of Edmund (skeletalised by now) (36, 16, D:3) a jackal skeleton (38, -4, D:3) a +0 dagger a boomerang an orc corpse (skeletalised by now) (40, -9, D:3) a blade talisman (44, 19, D:3) a hobgoblin corpse (skeletalised by now) (50, -4, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (11, 13, D:4) a +0 dagger (13, 14, D:4) a +0 dagger (18, -22, D:4) a +0 robe a +2 whip of electrocution the kobold skeleton of Pikel (21, -27, D:4) a +0 quarterstaff (29, -13, D:4) a +0 club a gnoll skeleton (29, -12, D:4) a +0 club a gnoll skeleton (30, -11, D:4) a +0 spear (33, 6, D:4) a +0 giant spiked club (36, -2, D:4) a +0 rapier a +2 leather armour of cold resistance Level 5 of the Dungeon [Shop] Jailur's General Store 5 boomerangs (150 gold) a +0 robe (10 gold) a scroll of teleportation (45 gold) a +4 quarterstaff (390 gold) the +6 scale mail of the Old World {-Cast ^Contam rF+++ rCorr} (1035 gold) rF+++: It renders you almost immune to fire. -Cast: It prevents spellcasting. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +0 robe (10 gold) (3, 6, D:5) 5 stones (5, -29, D:5) an amulet of regeneration (7, -27, D:5) 6 gold pieces (46, -7, D:5) a +0 trident (48, 9, D:5) a +0 mace (50, 13, D:5) 3 stones (56, 5, D:5) a +0 robe the Ecumenical Temple