Dungeon Crawl Stone Soup version 0.16-a0-2970-ge3807df (webtiles) character file. 0 Chiseanne the Magician (level 1, 13/13 HPs) Began as an Octopode Wanderer on Dec 5, 2014. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (0 turns). Chiseanne the Magician (Octopode Wanderer) Turns: 0, Time: 00:00:15 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 8 levels left rFire . . . SeeInvis . b - +0 spear rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +0 spear (weapon) Scrolls c - a scroll of teleportation Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles f - a bread ration Skills: + Level 1.0 Fighting Level 1.0 Long Blades + Level 1.0 Dodging + Level 1.3 Stealth + Level 4.0 Spellcasting Level 1.0 Ice Magic Level 1.1 Evocations You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Welcome, Chiseanne the Octopode Wanderer. The bosom of this dungeon contains the most powerful artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a runed mace, a dagger and a hand axe. Found a staircase leading out of the dungeon. You don't know any spells. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# ... . .). . #.) ... ..# ..# #.# #.. #.##.##.# #.#.#.# ....###...###...# ........@.......# ....###...###...# #.#.#.# #.##.##.# ..# #.# #.) ... ... ..# . ... . ... ### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Chiseanne, the Octopode Wanderer, began the quest for the Orb. 0 | D:1 | Chiseanne set off with: a book of Minor Magic, a +0 spear, a scroll of teleportation, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 0 | D:1 | Quit the game