Dungeon Crawl Stone Soup version 0.16-a0-2970-ge3807df (webtiles) character file. 0 Chiseanne the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on Dec 5, 2014. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (12 turns). Chiseanne the Magician (Octopode Wanderer) Turns: 12, Time: 00:00:16 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 8 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +2 dagger (weapon) Potions b - a potion of heal wounds Books c - the Grimoire of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 d - the Guide on Enhancements Spells Type Level a - Infusion Charms 1 b - Spectral Weapon Hexes/Charms 3 Comestibles f - a bread ration Skills: + Level 1.3 Stealth + Level 4.0 Spellcasting Level 1.0 Summonings Level 2.0 Ice Magic Level 1.2 Poison Magic Level 1.1 Evocations You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Welcome, Chiseanne the Octopode Wanderer. The destiny of this world depends on the Orb of Zot. Go down and get it! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the door. There is an open door here. You open the door. There is an open door here. You open the large door. A bat zombie comes into view. A bat zombie is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ..+ ♣.. ###.# ♣≈... ≈#.8 .... 8.# Z.. #.# .. ###'######'# #8...8##8#'#8## #.....'..@....+ #<...8####8#### ####### ♣≈# ## You could see a bat zombie (dormant). Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Chiseanne, the Octopode Wanderer, began the quest for the Orb. 0 | D:1 | Chiseanne set off with: a +2 dagger, a potion of heal wounds, the Grimoire of Companions, the Guide on Enhancements, a bread ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 0 | D:1 | Identified the Grimoire of Companions 0 | D:1 | Identified the Guide on Enhancements 12 | D:1 | Quit the game