Cirk Level 1 of the Dungeon (0, 0, D:1) a +0 short sword of draining (3, -2, D:1) 10 poisoned needles (3, 17, D:1) 19 arrows (5, 23, D:1) a +0 dagger (8, 21, D:1) a +0 short sword (8, 22, D:1) 2 stones (10, 27, D:1) a +0 leather armour (13, -6, D:1) 20 sling bullets (14, -10, D:1) a +0 scale mail (17, -14, D:1) a +0 dagger (19, 7, D:1) a +0 robe (25, 16, D:1) 23 stones (25, 18, D:1) a +2 dagger of protection (29, 4, D:1) a +0 hand axe (33, -4, D:1) a +0 short sword (47, -6, D:1) a stone (48, -5, D:1) 2 stones (49, -4, D:1) 3 stones (51, -2, D:1) a stone (52, -17, D:1) a +0 robe (52, -14, D:1) a +0 pair of boots (54, -16, D:1) a +0 dagger (54, 1, D:1) a +0 whip 18 stones (55, -10, D:1) a +0 dagger (61, -10, D:1) a +0 club (62, -13, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, -6, D:2) a +0 robe (17, 17, D:2) 23 arrows (17, 27, D:2) 4 tomahawks (23, 14, D:2) a +0 ring mail (24, 24, D:2) a +0 club (25, 14, D:2) a +0 short sword (32, 20, D:2) 16 poisoned needles (32, 21, D:2) a +0 club (39, 7, D:2) 23 arrows (40, 3, D:2) a +0 dagger a +0 robe a +0 morningstar a +0 ring mail (44, 2, D:2) a +0 club (46, 40, D:2) 20 stones (48, 34, D:2) 5 stones (54, -6, D:2) a +0 leather armour (57, 16, D:2) a +0 club Level 3 of the Dungeon (2, -7, D:3) a +0 leather armour (9, -20, D:3) a cursed -2 dagger a +0 whip a +0 whip (9, 4, D:3) a +0 dagger a +0 robe a +0 hand axe (10, -27, D:3) 20 bolts (10, 15, D:3) 20 arrows (14, 33, D:3) 18 sling bullets (15, 4, D:3) a +0 giant club (18, 2, D:3) a cursed -3 club (24, -10, D:3) a +0 large shield (24, 0, D:3) a +0 whip (29, 3, D:3) a cursed +0 ring mail a +0 club (30, 4, D:3) a +0 short sword (35, 3, D:3) a +0 dagger a +0 robe (36, 2, D:3) 16 stones (46, 9, D:3) 19 arrows Level 4 of the Dungeon [Shop] Cesom's Antique Weapon Shoppe a +0 quarterstaff (76 gold) the +3 short sword of Mecredd {elec, MR+} (666 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. a +0 mace (57 gold) a +2 arbalest of velocity (355 gold) the +5 arbalest of the Fifty Dances {penet, rC++ rN+ Str+2 Dex-4 SInv} (1105 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your dexterity (-4). It greatly protects you from cold. It protects you from negative energy. It lets you see invisible. a +0 spear (57 gold) a +0 war axe of electrocution (203 gold) a +0 rapier (76 gold) a +0 hand axe (57 gold) a +4 shortbow of velocity (503 gold) a +0 short sword (57 gold) (0, 0, D:4) a +0 short sword a +0 leather armour (1, 1, D:4) a +0 dagger of speed a cursed +0 robe (2, 1, D:4) a +0 short sword (2, 4, D:4) a cursed -2 broad axe (2, 12, D:4) 19 stones (21, 24, D:4) a +0 robe (22, 11, D:4) a +0 whip (29, -18, D:4) a +0 trident a cursed +0 trident (34, 0, D:4) 23 stones (38, -7, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) a stone (1, 0, D:5) a +0 halberd a gnoll skeleton (2, 1, D:5) a +0 whip 2 stones a +0 flail a gnoll skeleton (4, 0, D:5) a +0 dagger a +0 short sword a +0 whip (7, -7, D:5) 2 needles of frenzy (9, -4, D:5) 2 stones (10, -4, D:5) a stone (10, 3, D:5) a killer bee corpse (13, -6, D:5) a stone (20, 6, D:5) 6 needles of sleeping (24, -5, D:5) a +0 robe (24, -2, D:5) 21 arrows (31, -4, D:5) a +0 giant club (36, -6, D:5) 18 stones (38, -3, D:5) 17 stones (39, -4, D:5) a +0 dagger a +0 robe (42, -4, D:5) a +0 club (45, 9, D:5) a +0 hand axe (46, 5, D:5) a +0 rapier (48, 24, D:5) a +0 dagger (62, 15, D:5) a -2 cloak Level 6 of the Dungeon (3, 0, D:6) a +0 scale mail a cursed -2 robe a +0 dagger