Cirk Level 1 of the Dungeon (0, 0, D:1) 9 poisoned needles (4, -4, D:1) a +0 dagger (7, -5, D:1) a +0 club (8, -29, D:1) a stone (8, -27, D:1) a stone (8, -26, D:1) a stone (8, -25, D:1) a stone (11, -35, D:1) 21 stones (11, -13, D:1) a +0 leather armour (20, -13, D:1) 15 arrows (21, 10, D:1) 32 stones (24, -33, D:1) a +0 leather armour (31, 7, D:1) a +0 short sword (33, 17, D:1) a stone (34, 16, D:1) a stone a +0 hand axe (35, 18, D:1) a +0 dagger (43, 9, D:1) 28 stones (45, -1, D:1) a +0 club (46, -35, D:1) 23 stones (46, 16, D:1) a +0 mace a +0 hunting sling a +0 leather armour (54, 14, D:1) a +0 club (56, -33, D:1) a +0 pair of boots (62, 7, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 25, D:2) 22 stones (4, 0, D:2) a +0 club (15, 0, D:2) 30 stones (16, -13, D:2) a stone (18, -13, D:2) a stone (28, 21, D:2) a +0 club (30, -13, D:2) a +0 dagger (46, -20, D:2) an uncursed amulet of rage (51, -3, D:2) a +0 short sword (56, 19, D:2) a +0 ring mail (57, 14, D:2) a +0 whip (58, 11, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (12, -23, D:3) a +0 robe (17, -12, D:3) a +0 leather armour (20, -29, D:3) a +0 club (28, -10, D:3) a +0 club (29, -9, D:3) a +0 club (30, 8, D:3) a +0 club (30, 11, D:3) a cursed -1 club (31, -37, D:3) 20 stones (31, -18, D:3) a +0 leather armour (32, 8, D:3) a +0 halberd (33, -18, D:3) a +0 dagger (33, 8, D:3) a cursed +0 flail (35, 8, D:3) a +0 whip (41, -38, D:3) a +0 dagger a +0 robe (41, -37, D:3) a +0 hand axe a +0 ring mail a +0 trident (42, -26, D:3) a +0 club (43, -21, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 17 stones (5, 4, D:4) 18 stones (13, 22, D:4) a +0 dagger (15, -15, D:4) 17 bolts (19, -6, D:4) 27 bolts (23, 7, D:4) a +0 short sword (27, -24, D:4) a +0 battleaxe a +0 robe (27, 0, D:4) 18 arrows (28, -24, D:4) a +0 mace (29, 0, D:4) a +0 ring mail (29, 20, D:4) a +0 dagger a +0 robe (30, 18, D:4) a +0 falchion a +0 scale mail (35, 4, D:4) a +1 hand axe of flaming (40, 3, D:4) 18 stones (51, 1, D:4) 21 sling bullets Level 5 of the Dungeon [Shop] Jatuep's Antique Weapon Shoppe a +0 spear (78 gold) the +9 bardiche "Baususk" {flame, MR++ Int+4 Stlth+} (2282 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 glaive (169 gold) a +0 arbalest (117 gold) a +0 short sword (78 gold) a +2 shortbow of flaming (452 gold) a +5 arbalest of freezing (912 gold) a +0 spear (78 gold) a +0 flail (91 gold) a +1 arbalest of velocity (356 gold) a +2 long sword of freezing (475 gold) a +0 dagger (52 gold) a +1 scimitar of flaming (369 gold) the +7 quarterstaff "Xuun" {crush, rF+ Str+6 Dex+3} (1921 gold) It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+3). It protects you from fire. (0, 0, D:5) a +0 leather armour (7, 9, D:5) 19 stones (16, 24, D:5) a +0 shield (31, 3, D:5) 31 stones (31, 15, D:5) 17 stones (33, 34, D:5) 9 stones (36, 19, D:5) 19 bolts (40, -3, D:5) a +1 mace (40, 4, D:5) a +0 robe (52, 25, D:5) a potion of degeneration (53, 22, D:5) a +0 large shield (54, -9, D:5) a +0 dagger a cursed +0 robe a +0 hand axe a +0 scale mail a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (19, -8, D:6) a +0 quarterstaff (27, -3, D:6) a potion of degeneration (29, -21, D:6) a +0 robe (29, 3, D:6) a +0 dagger a +0 robe (36, -21, D:6) a +0 hand axe (36, -5, D:6) 11 sling bullets (39, -23, D:6) an uncursed ring of magical power (42, -29, D:6) a +0 short sword (42, -13, D:6) a +0 club (42, -7, D:6) a +0 hand axe (44, -30, D:6) a +0 whip (44, -29, D:6) a +0 helmet (44, -26, D:6) a +0 glaive Level 7 of the Dungeon (2, -24, D:7) a +0 giant spiked club (4, -21, D:7) a +0 animal skin (7, -19, D:7) a cursed -1 animal skin (8, -21, D:7) a +2 whip of freezing a +2 robe of magic resistance (12, -2, D:7) a +0 chain mail (14, -43, D:7) an uncursed amulet of guardian spirit (15, -34, D:7) a +0 giant club (22, 1, D:7) a +0 hand axe a +0 animal skin (43, -20, D:7) a +0 leather armour (43, -9, D:7) a +2 rapier of venom (44, -29, D:7) a +0 spear a +0 scale mail (45, -30, D:7) a +0 spear (46, -25, D:7) a +0 animal skin (47, -43, D:7) a +0 long sword (48, -35, D:7) a +2 whip of venom (48, -34, D:7) a +0 short sword (48, -30, D:7) 15 stones (50, -33, D:7) a +0 club (51, 8, D:7) 31 stones (52, 2, D:7) the +5 short sword of Immorality {antimagic, *Noise rElec rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It greatly protects you from negative energy. It may make noises in combat. (53, 8, D:7) 20 bolts Level 8 of the Dungeon (0, 0, D:8) a +0 pair of gloves (10, -19, D:8) a +0 plate armour 9 bolts (15, 18, D:8) a +0 dagger a +0 robe (33, -11, D:8) a +0 short sword a +0 plate armour (40, -1, D:8) 24 arrows Level 9 of the Dungeon (0, 2, D:9) a +0 trident (4, 16, D:9) a +0 dagger a +0 robe a +0 giant spiked club (5, 16, D:9) a +0 club a +0 ring mail a +0 hand axe a +0 ring mail (5, 17, D:9) a +0 mace 24 stones a +0 leather armour (6, 32, D:9) a +0 short sword a +0 hand axe (7, 32, D:9) a cursed -2 leather armour a +0 dagger (8, 31, D:9) a +0 plate armour a +0 halberd (8, 32, D:9) a stone (11, 23, D:9) 15 poisoned needles (11, 29, D:9) 29 arrows (12, 14, D:9) a +0 robe a +1 dagger of venom (14, 29, D:9) a +0 leather armour a +0 hand axe (15, 25, D:9) 4 stones a +2 dagger of venom (15, 29, D:9) a +0 chain mail a +0 club (16, 17, D:9) a +0 chain mail a +0 short sword a cursed +0 great sword a +0 chain mail (29, 15, D:9) a +0 plate armour (29, 28, D:9) 17 arrows (33, 22, D:9) 7 tomahawks (34, 18, D:9) a +0 long sword a crystal ball of energy (42, 22, D:9) a +0 ring mail (44, -3, D:9) 17 stones (46, -4, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 war axe (5, -22, D:10) a +0 hand axe a +0 leather armour (5, -21, D:10) a +0 dagger a +0 robe a +0 scimitar a +0 chain mail (6, -20, D:10) a +0 dagger a +0 robe (7, -30, D:10) a potion of flight (7, -29, D:10) a lamp of fire (7, -28, D:10) a +0 robe (8, -27, D:10) a +0 plate armour (9, -27, D:10) a lamp of fire (10, -31, D:10) 21 gold pieces (10, -27, D:10) a potion of heal wounds (11, -30, D:10) a potion of agility (11, -29, D:10) a crystal ball of energy (11, -28, D:10) 7 stones (12, -23, D:10) a +0 club (unseen) (14, -22, D:10) 3 stones a +2 dagger of venom (14, -21, D:10) a +0 whip (16, -22, D:10) 22 stones (16, -21, D:10) 2 stones (23, 7, D:10) a potion of degeneration (31, -25, D:10) a cursed +0 leather armour (34, -5, D:10) a +0 spear (35, 18, D:10) 22 stones (36, -4, D:10) a +0 quarterstaff (38, -2, D:10) a +0 club a +0 whip (42, -22, D:10) a +0 dagger (42, -12, D:10) 18 stones Level 11 of the Dungeon (0, 0, D:11) a +0 trident +0 acid dragon scales an acid dragon corpse an orc corpse (1, 0, D:11) a +0 dagger a +0 robe an orc corpse Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 battleaxe a +0 plate armour (7, 3, Orc:1) a +0 leather armour a +0 mace (7, 4, Orc:1) a +0 hand axe of distortion a +0 scale mail a +0 shield a +0 trident (8, 5, Orc:1) a cursed -2 chain mail a +0 battleaxe (9, 5, Orc:1) a +0 leather armour a +0 short sword (10, 3, Orc:1) a +0 club