Clownie Level 1 of the Dungeon (0, 0, D:1) 29 stones (1, 2, D:1) a +0 ring mail (-9, 7, D:1) a +0 dagger (-1, 7, D:1) 21 stones (-47, 8, D:1) a +0 club (-34, 13, D:1) a cursed -2 dagger (-40, 15, D:1) a +0 short sword (-36, 15, D:1) a stone (-43, 16, D:1) a +0 club (-45, 22, D:1) a +0 ring mail (-4, 32, D:1) a +0 chain mail (-26, 34, D:1) a +0 dagger (-16, 46, D:1) a +0 club Level 2 of the Dungeon (19, 0, D:2) a +0 whip 2 stones (-12, 4, D:2) 21 bolts (-19, 5, D:2) a +0 ring mail (14, 6, D:2) 18 bolts (0, 19, D:2) a +0 club (17, 37, D:2) a cursed -2 club (21, 43, D:2) a +0 club (6, 45, D:2) 22 stones (21, 45, D:2) a +0 scythe a +0 robe (6, 47, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (45, 6, D:3) a +0 falchion (44, 7, D:3) a +0 ring mail (47, 8, D:3) a +0 club (58, 10, D:3) a +0 club a +0 scale mail (18, 17, D:3) 15 stones (16, 18, D:3) a cursed -2 club a +0 leather armour (17, 18, D:3) a +0 dagger (19, 18, D:3) a +0 flail a +0 leather armour (21, 18, D:3) a +0 mace (39, 25, D:3) a +0 flail (33, 31, D:3) a +0 club (32, 32, D:3) a +0 robe (33, 32, D:3) a +0 robe a +0 dagger (2, 41, D:3) a +0 scale mail (6, 41, D:3) a +0 robe (42, 41, D:3) a +0 dagger a +0 robe (38, 42, D:3) a +0 giant club (42, 42, D:3) a +0 dagger a +0 robe (13, 48, D:3) a cursed -3 club (34, 49, D:3) a +0 hand axe (32, 55, D:3) 12 stones Level 4 of the Dungeon (0, 0, D:4) a +0 whip (0, 3, D:4) a +0 whip (-14, 5, D:4) 23 arrows (-26, 33, D:4) the cursed +0 plate armour of the Country {*Confuse rC+ Regen+ Dex+5} It affects your dexterity (+5). It protects you from cold. It increases your rate of regeneration. It may confuse you when you take damage. It has a curse placed upon it. (15, 40, D:4) a +0 dagger a +0 robe (13, 41, D:4) a +0 flail (-2, 50, D:4) a +2 dagger (28, 50, D:4) a +0 scale mail (-38, 52, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 flail (-7, 7, D:5) 11 stones (-8, 8, D:5) a giant newt corpse (skeletalised by now) (-19, 15, D:5) a +1 flail of protection (-18, 15, D:5) a +0 club (-21, 16, D:5) a jackal corpse (skeletalised by now) (-17, 16, D:5) a +0 robe a +0 dagger (-15, 16, D:5) a +0 trident (-22, 18, D:5) an arrow (-22, 19, D:5) an arrow (-21, 19, D:5) 7 arrows (-20, 19, D:5) an arrow (-17, 21, D:5) a +0 shortbow 10 arrows (-22, 22, D:5) an arrow (-22, 23, D:5) 2 arrows (2, 26, D:5) a +0 flail (-48, 27, D:5) a +0 mace (-36, 27, D:5) a +0 mace (-48, 28, D:5) a +0 mace (-36, 28, D:5) a +2 quarterstaff of chaos a +0 cloak (-49, 29, D:5) a +0 mace (-2, 29, D:5) a +0 club a +0 leather armour (-48, 30, D:5) a +0 mace (-28, 32, D:5) a giant cockroach corpse (-30, 33, D:5) 16 stones (-4, 35, D:5) a +0 scimitar a +0 robe (-22, 38, D:5) a +0 leather armour (2, 40, D:5) a cursed -1 giant club (-8, 46, D:5) 26 bolts (-1, 46, D:5) a +0 ring mail (-18, 47, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (7, 15, D:6) 18 stones (5, 27, D:6) 14 gold pieces