Clownie Level 1 of the Dungeon (0, 0, D:1) 32 bolts (15, 5, D:1) 18 stones (20, 7, D:1) a +0 whip (26, 7, D:1) a cursed -3 short sword 2 stones (-5, 8, D:1) a +0 hunting sling (28, 14, D:1) a +0 club (18, 16, D:1) 2 stones (21, 17, D:1) a +0 club (15, 19, D:1) 17 arrows (-1, 29, D:1) a +0 club (-2, 34, D:1) a cursed -1 hunting sling (33, 35, D:1) a +1 mace of protection Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (-43, 6, D:2) a +0 club (-12, 13, D:2) 31 stones (-10, 16, D:2) a +0 pair of gloves (-12, 18, D:2) a cursed +0 robe (3, 20, D:2) a +0 club (2, 21, D:2) a +0 dagger (-10, 24, D:2) a +0 short sword (-25, 31, D:2) a +0 club 3 stones (-1, 34, D:2) a +0 club (-2, 40, D:2) 10 stones (-1, 43, D:2) a +0 chain mail (-4, 49, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 8 exploding tomahawks (-15, 5, D:3) 16 stones (-40, 6, D:3) a +0 dagger a +0 blowgun (-45, 12, D:3) a +0 robe a +0 dagger a +0 leather armour a +0 flail of draining a +0 scale mail a +0 mace a +0 whip (-42, 13, D:3) a +2 flail of crushing (-45, 14, D:3) a +0 leather armour (-41, 14, D:3) a +0 hand axe a +0 leather armour (-11, 15, D:3) a +0 scale mail (-9, 17, D:3) a +0 dagger (-21, 18, D:3) a +0 trident (-30, 21, D:3) a +0 dagger (-14, 26, D:3) a +0 scale mail (-15, 32, D:3) a +0 club (-42, 35, D:3) 20 bolts (-6, 35, D:3) a +0 whip a cursed +0 ring mail (-6, 37, D:3) a +0 dagger a +0 robe a +0 club (-1, 39, D:3) a +0 scythe a +0 robe Level 4 of the Dungeon [Shop] Jimmecw's Antique Weapon Emporium the +3 hand axe of the Ten Wars {flame, *Drain +Rage MP+9 Dex+2} (184 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It affects your magic capacity (+9). It lets you go berserk. It causes draining when unequipped. Dithmenos disapproves of the use of such an item. a +0 hand axe (69 gold) a +0 scimitar of slicing (92 gold) a +0 mace (69 gold) a +1 quarterstaff of holy wrath (92 gold) a +0 trident (80 gold) a +0 rapier (92 gold) a +0 flail of protection (80 gold) a +0 shortbow (69 gold) a +1 hunting sling of freezing (34 gold) a +0 flail (80 gold) the cursed +3 triple crossbow "Beetleslayer" {freeze, rF+} (345 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. a +0 hunting sling (34 gold) (0, 0, D:4) a +0 club a +0 robe (-16, 1, D:4) 8 javelins (0, 1, D:4) a +0 spear (0, 2, D:4) a +0 whip (-34, 3, D:4) a +0 club a +0 leather armour (-48, 6, D:4) 12 arrows (-29, 21, D:4) a +0 hand axe (-40, 27, D:4) a +0 leather armour (-39, 27, D:4) a +0 club (-41, 28, D:4) a +0 mace a +0 ring mail (-39, 28, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 cloak (-57, 10, D:5) a +0 dagger a +0 robe (-38, 16, D:5) a +0 giant club (-41, 20, D:5) a wand of flame (18) a -3 shortbow (-24, 24, D:5) a +0 robe a +0 dagger (-45, 28, D:5) 14 stones (-24, 28, D:5) a +0 mace (-23, 29, D:5) a +0 leather armour a +0 war axe (-24, 31, D:5) a +0 leather armour a +0 hand axe (-17, 35, D:5) a +0 giant club (unseen) (-18, 36, D:5) a quokka corpse (-13, 42, D:5) 18 gold pieces