Clownie Level 1 of the Dungeon (0, 0, D:1) a +0 club (-6, 2, D:1) a +0 whip (-4, 4, D:1) a +0 short sword (-16, 5, D:1) a +0 club 8 javelins (-15, 6, D:1) a cursed -2 club (9, 13, D:1) 17 stones (-9, 15, D:1) a +0 scale mail (3, 15, D:1) a +0 club (-12, 16, D:1) 9 stones (-12, 17, D:1) a +0 dagger (0, 18, D:1) a +0 club (10, 25, D:1) a +0 mace (-33, 32, D:1) a +0 club (-31, 34, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 20 bolts (9, 7, D:2) a +0 dagger a +0 hunting sling 12 stones (5, 9, D:2) a stone (17, 11, D:2) a cursed +0 leather armour (33, 18, D:2) a +0 robe (5, 33, D:2) a +0 whip (-2, 35, D:2) a +0 buckler (24, 46, D:2) 28 stones (-11, 49, D:2) a +0 club (36, 57, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 0, D:3) a +0 dagger of venom a +0 robe (0, 1, D:3) a +0 ring mail (2, 2, D:3) 3 scrolls of teleportation a +0 whip (-2, 17, D:3) a +0 club (27, 21, D:3) a +0 robe (-10, 24, D:3) a +0 short sword (1, 24, D:3) a +0 dagger a +0 hand axe (-12, 32, D:3) a +0 club (19, 44, D:3) 15 stones Level 4 of the Dungeon [Shop] Xorameog's Antique Armour Emporium a +0 cloak (90 gold) a +1 ring mail of magic resistance (80 gold) a +0 robe (14 gold) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} (258 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 ring mail (80 gold) a +2 ring mail of magic resistance (80 gold) a +0 robe (14 gold) a +0 ring mail (80 gold) the +2 cloak of Starlight {rElec rC+ EV+4 Stlth--} (990 gold) It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. a +3 scale mail of poison resistance (80 gold) a cursed +0 robe (14 gold) (0, 0, D:4) 29 stones (22, 1, D:4) a +0 trident a +0 robe (5, 2, D:4) a +3 whip a +0 leather armour (12, 2, D:4) a +0 trident (23, 28, D:4) a +0 animal skin (unseen) (22, 29, D:4) a +2 whip of flaming (unseen) (22, 33, D:4) a cursed -1 long sword (24, 35, D:4) the cursed +3 trident of Saelagra {vamp, rPois Str-5 Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-5). It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. The Shining One disapproves of the use of such an item. Level 5 of the Dungeon (-11, 4, D:5) 4 scrolls of amnesia (6, 8, D:5) a +0 shortbow 15 arrows (-17, 9, D:5) 16 stones (-14, 9, D:5) a +0 flail (-12, 9, D:5) a +0 spear a +0 ring mail (9, 9, D:5) an arrow (-5, 10, D:5) a +0 flail a +0 dagger (10, 10, D:5) 2 arrows (-4, 11, D:5) a stone (5, 11, D:5) a cursed +0 leather armour (6, 11, D:5) a +0 club (11, 11, D:5) an arrow (12, 11, D:5) an arrow (-5, 12, D:5) 22 stones (2, 12, D:5) a +0 short sword (6, 13, D:5) 15 arrows (7, 15, D:5) a +0 falchion (-6, 16, D:5) 12 stones (5, 16, D:5) a +0 flail a +0 chain mail (2, 17, D:5) a +0 club (8, 18, D:5) a +0 hand axe a +0 chain mail (41, 19, D:5) 30 stones (-6, 21, D:5) a +1 hat (-4, 22, D:5) a +0 club (1, 22, D:5) a +0 club a +0 ring mail (9, 22, D:5) a +0 hand axe (31, 22, D:5) a +0 short sword a +0 ring mail (-3, 23, D:5) a stone (-8, 24, D:5) a +0 halberd (-7, 24, D:5) a +0 mace (-1, 24, D:5) a +0 dagger a +0 hunting sling 27 stones (7, 24, D:5) 2 stones (8, 24, D:5) a +0 trident a +0 leather armour (-9, 25, D:5) a +0 club (8, 25, D:5) a +0 spear (9, 25, D:5) a cursed -1 rapier (-3, 26, D:5) a +0 leather armour (-6, 27, D:5) a +0 spear (-5, 27, D:5) a +0 short sword 4 stones (-20, 28, D:5) a +0 short sword (6, 28, D:5) a +0 war axe (18, 33, D:5) 10 exploding sling bullets (39, 34, D:5) 14 bolts (-6, 35, D:5) a +0 hand axe a +0 leather armour (34, 36, D:5) a +0 war axe (-17, 40, D:5) a +0 scale mail (30, 41, D:5) a cursed -3 war axe a +0 chain mail (-17, 42, D:5) a +0 club a +0 mace (-12, 42, D:5) 16 arrows (33, 42, D:5) a +0 morningstar a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (25, 46, D:5) a +0 mace Level 6 of the Dungeon (-8, 5, D:6) a +0 spear (-5, 5, D:6) a +0 whip (-6, 7, D:6) a +0 leather armour a +0 whip a +0 halberd (-5, 7, D:6) a +0 flail a +0 club a +0 club (9, 7, D:6) 24 arrows (-3, 8, D:6) a +2 trident of freezing (-12, 9, D:6) a +0 halberd a +0 club (12, 9, D:6) a +0 flail 8 stones (13, 9, D:6) a +0 halberd (-12, 10, D:6) a +0 club (14, 10, D:6) 7 stones (16, 12, D:6) a +0 halberd (16, 13, D:6) a +0 whip a scroll of teleportation (16, 14, D:6) a +0 flail a +3 spear (16, 15, D:6) a +0 halberd (0, 16, D:6) a +0 shortbow 11 arrows (2, 16, D:6) a +0 spear (3, 16, D:6) a +0 halberd (-1, 18, D:6) 2 arrows (0, 18, D:6) 4 arrows a +1 spear of flaming (1, 18, D:6) a cursed -3 halberd (0, 19, D:6) a +0 flail (2, 19, D:6) a +0 spear (-4, 20, D:6) a +0 spear (14, 20, D:6) a +0 flail (-1, 21, D:6) an arrow (-11, 23, D:6) a +0 flail (1, 29, D:6) a +0 robe a scroll of teleportation (7, 29, D:6) a +0 spear of freezing (1, 32, D:6) a +0 spear (2, 32, D:6) a +0 whip (3, 32, D:6) a cursed +0 robe (1, 34, D:6) a +0 club a +0 club a +0 robe a +0 club a cursed +0 robe (-1, 40, D:6) a +0 mace a +0 leather armour (2, 42, D:6) 5 needles of sleeping (13, 43, D:6) an uncursed ring of ice Level 7 of the Dungeon (0, 0, D:7) 3 needles of paralysis (-1, 2, D:7) 8 arrows (21, 2, D:7) 11 sling bullets (-11, 6, D:7) a +0 flail (-3, 9, D:7) a -4 ring of intelligence an uncursed ring of teleportation a wand of frost (41) (18, 9, D:7) a +0 trident (18, 10, D:7) a +0 dagger a +0 robe a +0 hand axe (19, 10, D:7) a cursed -2 giant spiked club (36, 11, D:7) a stone (15, 12, D:7) 8 sling bullets of flame (36, 12, D:7) a stone (36, 13, D:7) a stone (35, 14, D:7) a +0 whip a +0 whip a +0 club (36, 14, D:7) 5 stones (35, 15, D:7) a +0 club (36, 15, D:7) a +0 dagger (37, 15, D:7) 5 stones (17, 21, D:7) a +2 hat (38, 29, D:7) an arrow (36, 30, D:7) a +0 shortbow 21 arrows (32, 42, D:7) an arrow (32, 43, D:7) an arrow (32, 44, D:7) an arrow (33, 46, D:7) 2 arrows (33, 48, D:7) 11 arrows a +0 shortbow Level 8 of the Dungeon [Shop] Jeom's Assorted Antiques a book of Death (420 gold) a +2 broad axe of freezing (112 gold) a +4 plate armour of fire resistance (644 gold) a potion of brilliance (112 gold) a +0 cloak (126 gold) (0, 0, D:8) a +0 leather armour (-44, 4, D:8) a +0 dagger (-18, 5, D:8) a +0 club (-18, 6, D:8) a +0 long sword a +0 robe (-17, 8, D:8) 14 stones (-40, 12, D:8) a +0 dagger (-20, 14, D:8) a +0 leather armour a +0 falchion (-23, 15, D:8) a +0 cloak a +0 short sword (-20, 15, D:8) a +0 robe a +0 dagger (-47, 16, D:8) Sif Muna's Compendium of the Compass Spells Type Level a - Apportation Translocation 1 (-18, 17, D:8) a cursed +0 ring mail a +0 dagger of pain (-43, 18, D:8) the +4 hunting sling of Muimocw {freeze, rC+ rN++ Int-4 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. It greatly protects you from negative energy. (-51, 26, D:8) 19 stones (-44, 34, D:8) a cursed -1 short sword 5 tomahawks a +0 shortbow 25 arrows a +0 shortbow 12 arrows of flame (-43, 34, D:8) a +0 flail a +0 scale mail a +0 dagger a +0 robe (-31, 34, D:8) a cursed -1 trident (-28, 35, D:8) a scroll of random uselessness (-23, 37, D:8) 16 arrows of frost a +0 shortbow (-46, 38, D:8) 12 poisoned needles (-19, 47, D:8) a +0 ring mail (-16, 48, D:8) a book of Beasts (-11, 48, D:8) a +0 ring mail (3, 54, D:8) a +0 ring mail (-24, 55, D:8) 6 poisoned needles Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail a +0 glaive (25, 0, D:9) 16 bolts (19, 7, D:9) a cursed +0 flail a +0 ring mail (22, 7, D:9) a +0 club (45, 7, D:9) 21 arrows (33, 15, D:9) 19 stones (27, 20, D:9) a wand of draining (5) (34, 20, D:9) a +0 chain mail Level 10 of the Dungeon [Shop] Moosm's Magic Scroll Emporium a scroll of teleportation (42 gold) a scroll of blinking (105 gold) a scroll of teleportation (42 gold) a scroll of teleportation (42 gold) a scroll of remove curse (42 gold) (0, 0, D:10) 17 arrows (11, 0, D:10) 15 sling bullets (13, 1, D:10) a +0 whip a +0 robe (-2, 2, D:10) a +0 leather armour (15, 12, D:10) a +0 robe (-4, 13, D:10) a cursed ring of teleportation (33, 13, D:10) a +0 robe (5, 16, D:10) a +0 mace (26, 16, D:10) a +0 ring mail (4, 23, D:10) a +0 quarterstaff (10, 25, D:10) a bat corpse (skeletalised by now) (8, 26, D:10) a bat corpse (skeletalised by now) (10, 26, D:10) a river rat corpse (skeletalised by now) (14, 26, D:10) a rat corpse (skeletalised by now) (15, 26, D:10) a bat corpse (skeletalised by now) (26, 26, D:10) a +0 shortbow 15 arrows (-16, 27, D:10) a cursed -1 scimitar a +0 scale mail (6, 28, D:10) a rat corpse (skeletalised by now) (26, 28, D:10) an arrow (26, 30, D:10) an arrow (26, 31, D:10) an arrow (-15, 33, D:10) a hound corpse (27, 39, D:10) a +0 robe (-12, 40, D:10) a +0 whip a stone (-11, 40, D:10) a +0 hand axe (15, 40, D:10) an uncursed amulet of inaccuracy a -2 ring of intelligence (-12, 41, D:10) a +0 blowgun 2 poisoned needles (-2, 41, D:10) the +2 ring mail of Context {Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). (-9, 42, D:10) a poisoned needle (23, 44, D:10) a +0 flail Level 11 of the Dungeon the Ecumenical Temple