Clownie Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-8, 1, D:1) a +0 dagger (-7, 1, D:1) a +0 whip a stone (0, 1, D:1) 2 stones (9, 5, D:1) a +0 dagger (-13, 10, D:1) 19 stones (-35, 12, D:1) a stone (-34, 12, D:1) a stone (-34, 13, D:1) a stone (23, 13, D:1) 20 stones (-36, 14, D:1) a +0 club 10 stones (-41, 16, D:1) a +0 hunting sling (-35, 17, D:1) 3 stones (-35, 18, D:1) a +0 whip (-34, 18, D:1) 3 stones (-34, 20, D:1) 4 stones (-4, 22, D:1) 3 tomahawks (-9, 23, D:1) a +0 hand axe (-34, 24, D:1) a +0 club (-28, 25, D:1) a wand of lightning (5) (-9, 26, D:1) 17 bolts (-8, 28, D:1) a +0 club (-17, 31, D:1) a stone (-16, 31, D:1) a stone a +0 club (-4, 31, D:1) a stone (-3, 31, D:1) a stone (-17, 32, D:1) a stone (-15, 32, D:1) a stone (-3, 32, D:1) a stone (-10, 34, D:1) a +0 dagger (-38, 35, D:1) a +0 leather armour (-12, 35, D:1) a stone (-11, 35, D:1) a stone (-10, 36, D:1) a stone (-40, 39, D:1) a +0 chain mail (5, 40, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (10, 10, D:2) a cursed +0 club (-27, 13, D:2) 22 bolts (-25, 15, D:2) a +0 scale mail (1, 22, D:2) a stone (3, 22, D:2) a stone (3, 23, D:2) a stone (7, 23, D:2) a +0 short sword (-15, 25, D:2) a +0 club (-16, 27, D:2) a +0 dagger Level 3 of the Dungeon (2, 0, D:3) a +0 pair of gloves (14, 8, D:3) 15 arrows (-14, 9, D:3) 16 steel bolts (3, 27, D:3) a +0 whip (3, 28, D:3) a +0 dagger a +0 robe (5, 28, D:3) a +0 club (2, 30, D:3) a +0 hand axe (5, 30, D:3) a +0 dagger (6, 30, D:3) 15 stones (-4, 31, D:3) a +0 club (-3, 31, D:3) a cursed +0 ring mail (-12, 32, D:3) a +0 scale mail (3, 35, D:3) a +0 robe (-2, 45, D:3) 11 poisoned needles (0, 45, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a bread ration (1, 0, D:4) an uncursed amulet of resist mutation (2, 0, D:4) a potion of degeneration (-12, 1, D:4) a +1 spear of flaming (0, 1, D:4) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (1, 1, D:4) a +0 robe (2, 1, D:4) a cursed +0 scale mail (-14, 2, D:4) 2 arrows of flame (0, 2, D:4) a +0 dagger (1, 2, D:4) a +0 robe (2, 2, D:4) 23 arrows (-15, 4, D:4) the +7 hand axe "Conservator" {pain, *Contam Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It causes magical contamination when unequipped. (-9, 4, D:4) a +0 ring mail (1, 6, D:4) a +0 club (41, 6, D:4) a +0 mace a +0 dagger of speed a +0 robe a cursed -1 club (41, 9, D:4) a +0 dagger (25, 13, D:4) a +0 ring mail (12, 14, D:4) 8 stones (-8, 25, D:4) a +1 dagger of speed a +0 club (-7, 25, D:4) a +0 robe a +0 dagger (-7, 26, D:4) 5 stones (19, 37, D:4) a cursed -1 leather armour a +0 mace (19, 38, D:4) a +0 club (19, 39, D:4) a +0 ring mail 2 tomahawks of dispersal Level 5 of the Dungeon (0, 0, D:5) 19 stones (36, 12, D:5) 12 poisoned needles (22, 18, D:5) 17 poisoned needles (10, 19, D:5) 22 stones (30, 27, D:5) a +0 war axe a +0 ring mail (-3, 31, D:5) a necrophage skeleton (13, 33, D:5) a +0 robe (26, 36, D:5) a +0 robe (-11, 37, D:5) 16 stones (8, 40, D:5) a +3 leather armour (-6, 49, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a scroll of teleportation (5, 2, D:6) a +0 shortbow (unseen) (4, 3, D:6) a scorpion corpse (5, 3, D:6) 2 poisoned arrows (0, 5, D:6) a cursed ring of teleportation (10, 10, D:6) a +0 robe