Clownie Level 1 of the Dungeon (0, 0, D:1) a +0 club (-14, 7, D:1) a +0 club (-11, 8, D:1) 2 stones (-11, 11, D:1) a stone (30, 11, D:1) a +0 dagger (-8, 12, D:1) a +0 pair of gloves (-11, 14, D:1) a stone (-13, 17, D:1) 2 stones (22, 17, D:1) a +0 scale mail (-13, 21, D:1) 2 stones (-13, 22, D:1) a stone (21, 25, D:1) 12 arrows (33, 27, D:1) 21 arrows of dispersal (-16, 30, D:1) a stone (-16, 35, D:1) a +0 whip a stone (-7, 35, D:1) 20 stones (-13, 37, D:1) a +0 club (6, 51, D:1) 9 poisoned needles Level 2 of the Dungeon (0, 15, D:2) a +0 dagger (23, 16, D:2) a +0 robe (2, 20, D:2) a stone (11, 27, D:2) a +0 dagger a -2 short sword (20, 29, D:2) a +0 ring mail (-5, 30, D:2) a +0 club (35, 31, D:2) 25 bolts (30, 32, D:2) 15 stones (22, 38, D:2) 13 stones (17, 43, D:2) 14 stones (-3, 45, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 11 arrows (14, 1, D:3) a +0 whip a +0 leather armour (29, 2, D:3) a +0 dagger a +0 robe (12, 4, D:3) a +0 dagger a +0 robe (14, 4, D:3) a +0 hand axe (15, 4, D:3) a cursed -1 short sword a +0 scale mail a cursed +0 halberd (-9, 6, D:3) a +0 leather armour (23, 8, D:3) a +0 cloak (21, 12, D:3) a +0 leather armour a +0 dagger (20, 16, D:3) a +0 ring mail a +0 trident (3, 17, D:3) a poisoned needle (6, 17, D:3) a +0 short sword a +0 blowgun 10 poisoned needles (15, 19, D:3) 19 arrows (14, 20, D:3) a +0 club (25, 31, D:3) a scroll of random uselessness (-19, 33, D:3) a +0 leather armour (22, 33, D:3) a +2 quarterstaff (-3, 34, D:3) a +0 flail a +0 club a +0 club (-1, 34, D:3) 20 arrows (10, 34, D:3) a +0 spear (6, 37, D:3) a +0 club (6, 38, D:3) a stone (-10, 40, D:3) a cursed -2 spear (5, 40, D:3) a +0 short sword (-6, 45, D:3) a +0 mace (0, 51, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 plate armour (1, 0, D:4) a +0 dagger a +0 chain mail (-31, 6, D:4) a +0 leather armour (-28, 7, D:4) a +0 scythe a +0 robe (-32, 8, D:4) a +0 halberd (-22, 8, D:4) a +0 whip (-6, 8, D:4) a +0 flail (-15, 15, D:4) 14 poisoned needles (-7, 15, D:4) a +0 flail a +0 robe (-31, 18, D:4) 24 stones (-16, 28, D:4) 30 stones (0, 28, D:4) a +0 dagger (-20, 30, D:4) a +0 giant club (-2, 30, D:4) a +0 mace (-3, 31, D:4) a +0 dagger a +0 scale mail (-4, 32, D:4) a +0 hand axe (-8, 33, D:4) 25 arrows (-7, 33, D:4) a +0 mace a +0 leather armour (-11, 34, D:4) a +0 whip (-13, 35, D:4) a cursed -2 pair of boots Level 5 of the Dungeon (0, 0, D:5) 18 stones (34, 1, D:5) a +0 naga barding (13, 4, D:5) a +0 leather armour (-3, 9, D:5) 16 bolts of frost (12, 10, D:5) a +0 ring mail (35, 10, D:5) a stone (-2, 14, D:5) a +2 mace of draining (34, 15, D:5) a stone (35, 16, D:5) a stone (31, 18, D:5) a stone (23, 25, D:5) a +0 giant club (-11, 26, D:5) a +0 giant club (-15, 27, D:5) 17 stones (18, 35, D:5) a +0 plate armour (-18, 36, D:5) a +0 long sword a +0 chain mail (-4, 45, D:5) a +0 ring mail (12, 45, D:5) a +1 dagger of venom a +0 robe (13, 46, D:5) a +0 war axe (14, 46, D:5) a +0 trident (14, 47, D:5) a +0 club a +0 leather armour a +0 flail (-4, 50, D:5) a +0 ring mail (4, 55, D:5) a +0 giant club (-1, 58, D:5) a +0 quarterstaff Level 6 of the Dungeon (-12, 6, D:6) a +0 ring mail (-16, 11, D:6) a +0 animal skin (9, 13, D:6) a +0 mace (9, 16, D:6) a +0 mace (-14, 17, D:6) a +0 leather armour (-4, 17, D:6) a +0 shortbow 5 arrows of frost a +0 shortbow of evasion (10, 17, D:6) a +0 mace (9, 19, D:6) a +0 mace (10, 19, D:6) a +2 quarterstaff of chaos a +0 cloak (10, 20, D:6) a +0 mace (11, 20, D:6) a +0 mace (-3, 21, D:6) a +0 shortbow 29 arrows (11, 21, D:6) the +9 mace of the Warrior-Mage {holy, Str+4 Dex+2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (+2). It lets you see invisible. (-14, 22, D:6) an arrow (-13, 22, D:6) 2 arrows of frost 3 arrows (31, 22, D:6) a +0 hunting sling (-2, 24, D:6) 3 arrows of frost 9 arrows (-11, 27, D:6) 15 arrows (-13, 29, D:6) a +0 trident (-12, 29, D:6) a +0 whip a +0 leather armour (-7, 30, D:6) a +1 whip of freezing a +0 robe of cold resistance a +0 animal skin (-6, 46, D:6) a potion of poison (14, 46, D:6) a +0 hunting sling Level 7 of the Dungeon [Shop] Vaymuaxt's Antique Weapon Shop a +0 halberd (104 gold) a +0 spear of piercing (78 gold) a +0 broad axe (104 gold) a +0 spear (78 gold) a +0 glaive (169 gold) the +10 glaive of Biant {flame, rN+ Dex-3 SInv} (299 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It protects you from negative energy. It lets you see invisible. a +2 scimitar of electrocution (104 gold) a +0 hand axe (78 gold) a +0 spear (78 gold) a +0 shortbow (78 gold) a +0 flail of protection (91 gold) a +0 spear (78 gold) (21, 1, D:7) a +0 chain mail (4, 2, D:7) 8 stones (10, 5, D:7) 8 silver sling bullets (12, 6, D:7) 15 stones (-6, 7, D:7) 22 arrows (18, 8, D:7) a +0 antimagic hand axe a +0 ring mail (16, 9, D:7) a +0 giant spiked club (17, 9, D:7) a +0 hand axe a cursed -1 ring mail (-3, 13, D:7) a +0 chain mail (18, 17, D:7) a +0 dagger (9, 31, D:7) 22 arrows (39, 33, D:7) a potion of poison Level 8 of the Dungeon (0, 0, D:8) 2 sling bullets (1, 0, D:8) a sling bullet (6, 0, D:8) a sling bullet (15, 6, D:8) an electric eel corpse (-20, 7, D:8) 23 poisoned needles (-17, 18, D:8) a +0 whip (-18, 19, D:8) a +0 giant spiked club (26, 19, D:8) a +0 dagger a +0 robe (-16, 20, D:8) a black bear skeleton (-19, 21, D:8) a +0 spear a +0 scale mail (-16, 21, D:8) a +0 giant spiked club (-33, 22, D:8) a +2 halberd of distortion (-35, 24, D:8) a +0 pair of gloves (15, 24, D:8) a +0 rapier a +0 leather armour (5, 26, D:8) 11 poisoned needles (16, 27, D:8) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (-23, 28, D:8) 13 poisoned needles