Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17025217017557556498 36 Clowwww the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:03:10 (1057 turns). Clowwww the Conjurer (Demonspawn Conjurer) Turns: 1057, Time: 00:03:10 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 19% Magic: 6/6 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: ignite blood 1, powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} d - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} g - a potion of brilliance {unknown} Skills: + Level 2.4 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You sometimes gain a little power by taking damage. Message History The frilled lizard is heavily wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! There is an escape hatch in the ceiling here. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Partly explored, can't reach some places. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####.###.#.......# #....# #.#...##..# #### #.######.#.......# ...# #.#....#.....÷#.## ...#### ########.#.##.###.##.#... ......###......#.#.##.# #.##.#..# ..........####.#.#...(######.#### ........######.#.#..##(.........# ................@.............>.# ..........##.....#..##.......#... ...........#.#.#................. .............#...##.##########... .#.#...≈≈≈≈≈≈≈≈≈##### ≈≈≈≈≈≈≈..% ##.#.##≈#######≈#~♣~# #######≈... ##...##≈#<...ß####ß####ß....#≈... ....###≈#.....'.......'.....#≈.#. ##.## #≈#ß...ß##ß#'#ß##ß...ß#≈.## There were no monsters in sight! Vanquished Creatures A gnoll (D:2) 3 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards 7 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Clowwww the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 288 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 288 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 970 | D:1 | Learned a level 2 spell: Searing Ray 981 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 981 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1057 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: layout_rooms, chequers_serial_rivers_large_a, minmay_three_crescents Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.4 Stealth | | 1.7 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 11 Punch || 1 Cast: Magic Dart || 44 Searing Ray || 1 Armour: Robe || 18 Dodge: Dodged || 22