Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3190910312684625251 29 Clowwww the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 14, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:48 (1276 turns). Clowwww the Conjurer (Demonspawn Conjurer) Turns: 1276, Time: 00:01:48 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 0/6 EV: 11 Int: 20 God: Gold: 46 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: thin skeletal structure 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery k - a ring of positive energy Scrolls d - a scroll of identify {unknown} e - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of might {unknown} f - a potion of degeneration {unknown} g - a potion of haste {unknown} h - a potion of heal wounds {unknown} i - a potion of enlightenment {unknown} j - a potion of berserk rage {unknown} l - 2 potions of brilliance {unknown} Skills: + Level 2.3 Dodging - Level 1.9 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 22% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You sometimes gain a little power by taking damage. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Things that are here: a +0 club; a +3 sling; a goblin corpse Found a stone staircase leading up. Found a book of Displacement and a mace. A ribbon worm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (asleep, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (92% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The endoplasm quivers. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm! You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..........#.# #....... ..........#.# ##.#.... #.......#.#.# #.#.... .........:#.# .#.... ♣.J.....##.# .... .♣..)...##.. ##.# ♣......# #.. ♣......# ..# ♣....@## ..### ♣...†........ ..... ###....#..... ##### .....## .... ......# ... ........# .. .......!# # ####.#### You could see an endoplasm. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 ball pythons 2 endoplasms A giant cockroach (D:2) 4 goblins A quokka (D:2) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Clowwww the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 685 | D:1 | Found a faded altar of an unknown god. 884 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 884 | D:2 | Reached XP level 2. HP: 19/19 MP: 3/5 1223 | D:2 | Learned a level 2 spell: Searing Ray 1276 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 1276 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1276 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, shapermc_ecumenical_altar_mp_vishouse D:2: layout_rooms, serial_shops, nicolae_shop_bloodbath_and_beyond, serial_forest, infiniplex_forest_straight_1, infiniplex_forest_clump_small, infiniplex_forest_clump_medium, infiniplex_forest_straight_2, infiniplex_forest_end_1, infiniplex_forest_lined_2 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | | 1.9 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 1 Dodge: Dodged || 3