Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 931043661647006027 23 Clowwww the Conjurer (level 2, -5/19 HPs) Began as a Demonspawn Conjurer on Dec 17, 2024. Slain by Terence ... wielding a +2 mace of holy wrath (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (1270 turns). Clowwww the Conjurer (Demonspawn Conjurer) Turns: 1270, Time: 00:03:31 Health: -5/19 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 1/5 EV: 11 Int: 18 God: Gold: 29 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of teleportation {unknown} d - a scroll of identify {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic e - a potion of mutation {unknown} f - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 19% 1 Hailstorm Conj/Ice 9% 3d6 22% 3 Frozen Ramparts Ice 4% 1d1 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the goblin. You kill the goblin! The magic dart hits the bat but does no damage. The magic dart hits the bat. The bat is severely wounded. The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a bat corpse. Found 15 gold pieces and 2 ruby potions. You see here a +0 club. The ball python hisses angrily. Terence screams, "Your supposed skill won't protect you!" A frilled lizard comes into view. The frilled lizard hisses angrily. Terence looks irritated. The ball python closely misses you. The ball python barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 mace of holy wrath and wearing a +2 ring mail of fire resistance (81% to hit) The searing ray hits the ball python. You kill the ball python! The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +2 mace of holy wrath! You convulse! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +2 mace of holy wrath. You die... Terence says, "Finally, peace and quiet." #..l #.##...# #.... ###..#....#.# ..... ......>##.#.########..... ......................... .......##.#.#######)..... .......##.#.......#...... ......!#..#S.####.#@..... .......#@##.....#.#†##### .......#@##..#..#.#.# .S.....#.##..#..#.#.# ..................#.# .........#.###.# ...............# ##........#.##### #........#.# #........#.# .........#.# You could see Terence. Vanquished Creatures A dart slug (D:1) 4 bats An endoplasm (D:1) 5 goblins A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:2) A frilled lizard (D:2) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Clowwww the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 162 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 162 | D:1 | Reached XP level 2. HP: 8/19 MP: 0/5 261 | D:1 | Learned a level 2 spell: Searing Ray 525 | D:1 | Found a faded altar of an unknown god. 1226 | D:2 | Noticed Terence 1270 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_ring, dilly_ecumenical_altar_fadedgnrine, grunt_decor_arrowhead D:2: layout_basic, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 25 Cast: Magic Dart || 33 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 22