Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8062421187262140902 29 Clowwww the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 22, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:05 (725 turns). Clowwww the Conjurer (Demonspawn Conjurer) Turns: 725, Time: 00:01:05 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 3/6 EV: 11 Int: 20 God: Gold: 15 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of willpower Scrolls c - a scroll of noise {unknown} f - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. When seriously injured, your blood forms armour. (AC +0) Message History You see here 9 stones. A quokka comes into view. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka but does no damage. The quokka is severely wounded. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! You see here a quokka corpse. f - a scroll labelled UCWISO YNOXE A rat comes into view. The magic dart hits the rat. You kill the rat! You see here a ball python skeleton. You see here a ball python skeleton. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You see here a ball python corpse. A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. 2 jackals come into view. You see here a frilled lizard corpse. The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! The magic dart hits the jackal. You kill the jackal! An endoplasm comes into view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..J ... .. .h .# .# ######.##># #....@....# #.# #.####.#### #######.####†### .# ...............# .# #######.####.#.# .# ##### #.# #.#.# .. ....# #.# #.#.# .# .##.# #.# #.#.# ## .##.###.####.#.# You could see an endoplasm (wandering) and a jackal. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 3 goblins (D:1) 5 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Clowwww the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 204 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 204 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 455 | D:1 | Learned a level 2 spell: Searing Ray 725 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 725 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 725 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 39 Armour: Robe || 3 Dodge: Dodged || 6