CoglinRobinson Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (6, 19, D:1) 3 stones (7, 10, D:1) a ball python corpse (skeletalised by now) (8, 10, D:1) a ball python corpse (skeletalised by now) (9, 33, D:1) a ball python corpse (skeletalised by now) (13, 14, D:1) a rat corpse (skeletalised by now) (14, 12, D:1) a +0 club (14, 30, D:1) a hobgoblin corpse (skeletalised by now) (17, 29, D:1) a +0 club (21, 10, D:1) a bat corpse (skeletalised by now) (21, 33, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (24, 28, D:1) a bat corpse (skeletalised by now) (34, 11, D:1) a +0 mace (40, 13, D:1) a +0 ring mail (40, 17, D:1) a ball python skeleton (43, 4, D:1) a hobgoblin corpse (skeletalised by now) (44, 11, D:1) a +0 leather armour (44, 36, D:1) 6 stones (64, 32, D:1) a +2 helmet (66, -1, D:1) a hobgoblin corpse (skeletalised by now) (68, 7, D:1) 6 stones Level 2 of the Dungeon [Shop] Juzuuff's Assorted Antiques a +0 club (28 gold) a scroll of identify (56 gold) a +0 short sword (84 gold) a scroll of identify (56 gold) a +0 robe (19 gold) a scroll of immolation (112 gold) a +6 orcbow of freezing (1072 gold) a potion of heal wounds (140 gold) a +0 short sword of speed (308 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (5, 13, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (8, 22, D:2) a +0 robe (12, 11, D:2) a +0 club (15, -9, D:2) a quokka corpse (skeletalised by now) (16, -21, D:2) a +0 helmet (16, 10, D:2) a +0 whip (18, -12, D:2) 5 stones (23, -23, D:2) a frilled lizard skeleton (27, 14, D:2) a +0 short sword (33, 8, D:2) an adder corpse (skeletalised by now) (35, -25, D:2) an adder skeleton (36, -14, D:2) a jackal skeleton (39, -17, D:2) a frilled lizard skeleton (40, -17, D:2) an adder skeleton (43, -7, D:2) a bat skeleton (45, 8, D:2) a hobgoblin skeleton Level 3 of the Dungeon [Shop] The Oracle's Delphic Readings a book of the Senses (308 gold) a scroll of teleportation (33 gold) a scroll of blinking (82 gold) a book of Unlife (462 gold) a scroll of teleportation (33 gold) a scroll of enchant weapon (82 gold) a Young Poisoner's Handbook (220 gold) a book of Debilitation (220 gold) (0, 0, D:3) a +0 long sword (4, -28, D:3) a +0 short sword (10, -11, D:3) a +0 dagger a kobold corpse (skeletalised by now) (13, -24, D:3) an adder corpse (skeletalised by now) (13, -2, D:3) 4 stones (20, -14, D:3) a rat corpse (skeletalised by now) (20, -12, D:3) an adder corpse (skeletalised by now) (22, 12, D:3) a +2 mace of protection (27, -19, D:3) a hobgoblin skeleton (27, -17, D:3) a +0 dagger a +0 club a hobgoblin skeleton (27, -16, D:3) a +0 club a +1 helmet a +1 animal skin a +0 dagger the hobgoblin skeleton of Robin a hobgoblin skeleton (27, -15, D:3) a +0 club a +0 club a +0 dagger a quokka skeleton a goblin skeleton (27, -14, D:3) a +0 dagger a goblin skeleton (34, 20, D:3) a +0 short sword (39, -10, D:3) a +0 club a goblin skeleton (48, -13, D:3) a ball python corpse (skeletalised by now) (48, -11, D:3) a bat corpse (skeletalised by now) (49, -28, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (0, 6, D:4) 2 poisoned darts (3, -3, D:4) a potion of degeneration (4, 30, D:4) a +0 leather armour 3 boomerangs a +0 club (7, 19, D:4) a +0 leather armour a +0 club a +0 short sword an orc skeleton an orc skeleton (8, 17, D:4) a potion of degeneration (8, 19, D:4) a +0 whip of pain (still there?) a +1 antimagic falchion (still there?) an orc skeleton (still there?) an orc skeleton (still there?) (12, 1, D:4) a +0 dagger (15, 29, D:4) 5 stones (19, 9, D:4) a +0 chain mail (24, 13, D:4) a +0 robe (28, 20, D:4) a +2 dagger of venom a +0 chain mail (38, 6, D:4) a +0 dagger a goblin skeleton (39, 27, D:4) a +0 ring mail (40, 5, D:4) a +0 ring mail (44, 19, D:4) 3 javelins (44, 22, D:4) a +0 giant club an ogre skeleton (46, 36, D:4) a hound skeleton Level 5 of the Dungeon (12, -2, D:5) a +0 dagger a +0 robe (14, -6, D:5) a +0 spear (14, -3, D:5) a +0 short sword a +0 leather armour (18, 13, D:5) a +0 rapier a +2 leather armour of poison resistance (20, -14, D:5) 3 stones (20, 24, D:5) a +0 whip (23, 1, D:5) a +0 war axe (23, 22, D:5) a scroll of poison (27, -5, D:5) a quokka skeleton (29, 13, D:5) a +0 hammer (38, 22, D:5) a +0 dagger (43, 13, D:5) a +0 hand axe (45, 0, D:5) a +0 club a gnoll skeleton (46, 0, D:5) a +0 spear a +0 spear a gnoll skeleton (50, -3, D:5) a +0 spear a gnoll corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, -1, D:6) a +0 sling (7, 4, D:6) a +0 trident (8, 0, D:6) a ball python skeleton (9, 1, D:6) a ball python skeleton (26, 4, D:6) 4 stones (33, 8, D:6) a +0 sling an ossuary (0, 0, Ossuary) a potion of lignification (0, 1, Ossuary) 2 potions of invisibility (1, -1, Ossuary) a potion of curing (1, 0, Ossuary) a scroll of identify (1, 1, Ossuary) 14 gold pieces (1, 2, Ossuary) a scroll of enchant weapon (2, -1, Ossuary) a potion of curing (2, 0, Ossuary) 12 gold pieces (2, 2, Ossuary) 19 gold pieces (2, 3, Ossuary) a scroll of identify (3, -1, Ossuary) a scroll of enchant armour (3, 0, Ossuary) 2 potions of haste (3, 1, Ossuary) 19 gold pieces (3, 2, Ossuary) a scroll of identify (3, 3, Ossuary) a scroll of blinking