CoinPitGoblin the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +1 dagger of flaming (unseen) (59, 37, D) a +0 great sword of venom (unseen) (60, 37, D) a +5 ring of evasion (61, 0, D) a staff of cold (unseen) (61, 8, D) the +8 glaive of Bimonybi {speed, Will- Str+3 Int+6} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (unseen) (61, 31, D) a +0 dagger a +0 leather armour (61, 36, D) a book of Cantrips (61, 37, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (unseen) (62, 0, D) a staff of alchemy (62, 8, D) a +2 robe (62, 9, D) +2 storm dragon scales (62, 17, D) a staff of conjuration (unseen) (62, 26, D) a +0 shortbow a +0 dagger a +0 leather armour a ring of protection from cold an elf corpse (skeletalised by now) (62, 29, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (62, 30, D) a +0 rapier a +0 robe (62, 36, D) a +0 trident of freezing (unseen) (62, 37, D) a ring of wizardry (63, 8, D) a +1 robe of willpower (unseen) (63, 16, D) the +12 quarterstaff of Integrity {protect, rPois} rPois: It protects you from poison. (63, 26, D) a lupine talisman (63, 30, D) a +3 heavy glaive (63, 36, D) the +3 ring mail "Tuzathrall" {Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (63, 37, D) a manual of Ranged Weapons (64, 16, D) a +1 scale mail of poison resistance (unseen) (64, 17, D) the staff of Cowardice {rElec rF- Will+ Conj Air} [staff of conjuration] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (64, 27, D) the +9 falchion of Ashenzari {flame, rF+ Dex+8} rF+: It protects you from fire. Dex+8: It affects your dexterity (+8). (64, 31, D) a +0 short sword a +0 leather armour (67, 0, D) a staff of air (unseen) (68, 0, D) a staff of cold (69, 0, D) a staff of conjuration (unseen) (70, 8, D) a staff of cold (unseen) (70, 9, D) the staff of Icuo {rElec Conj Necro} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (70, 10, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (70, 36, D) a staff of earth (70, 37, D) the +12 rapier of the Shrinking Gods {protect, +Blink rPois Will+} +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (70, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton (70, 40, D) a +0 mace a +0 leather armour (71, 8, D) a staff of fire (71, 10, D) a +1 vampiric dagger a +0 robe a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (71, 11, D) a +0 club (71, 26, D) a +2 plate armour of willpower (71, 36, D) the +9 orcbow "Zebb" {flame, rC+ Int-5 SInv} rC+: It protects you from cold. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (71, 37, D) a +0 arbalest of freezing (unseen) (71, 38, D) a +0 flail (71, 39, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a +2 scale mail of willpower (unseen) (72, 10, D) a +0 whip (72, 16, D) a +4 shortbow (72, 18, D) a +0 whip (72, 26, D) a staff of fire (72, 29, D) a jackal skeleton (72, 37, D) the +8 scimitar "Zerphiosi" {freeze, rElec rPois Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (72, 39, D) a +0 mace (72, 40, D) a +0 whip a +0 leather armour an orc skeleton (73, 1, D) a staff of alchemy (73, 2, D) a +0 dagger a +0 robe (73, 17, D) a +2 flail of holy wrath (73, 37, D) a +1 morningstar of draining (73, 38, D) a +0 hand axe a +0 leather armour (73, 39, D) a +0 glaive a +0 chain mail (74, 2, D) a +0 dagger a +0 robe (74, 31, D) a bullfrog skeleton (75, 1, D) a +5 falchion of freezing