Colgate Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, 2, D:1) a +0 dagger (14, 0, D:1) a +0 dagger (28, 27, D:1) a +0 club (31, -9, D:1) a cursed +0 club (32, 17, D:1) a cursed -2 dagger (34, 0, D:1) a +0 club (47, 9, D:1) a +0 short sword (50, 32, D:1) a +0 hand axe (56, 22, D:1) a +0 dagger (57, 16, D:1) a +0 club (60, 23, D:1) a +0 whip (64, 35, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, 9, D:2) a +0 dagger (13, -4, D:2) a +3 quarterstaff of chaos a +0 cloak (15, 13, D:2) a +0 short sword (16, -3, D:2) a +0 mace (23, 18, D:2) a +0 club (24, 5, D:2) a +1 dagger of draining (35, 8, D:2) a +0 dagger (48, 16, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, -34, D:3) a +0 club a +0 club (25, -41, D:3) a +0 hand axe (26, -41, D:3) a +0 mace a +0 leather armour a +0 mace a +0 club (27, -41, D:3) a +0 dagger (29, -47, D:3) a +0 pair of gloves (31, -16, D:3) a +0 club (33, -47, D:3) a +0 giant spiked club (59, -28, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Zufegruxt" {Inacc rPois rN+++ MR- Stlth+} (2730 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. the ring of Yqomosk {+Blink Stlth-} (2150 gold) [ring of attention] It lets you blink. It makes you less stealthy. the +5 short sword of Optimality {drain, *Corrode rElec SInv Stlth+} (4580 gold) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. the cursed +1 dagger of Upsatiaf {vamp, Str+5} (2550 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It has a curse placed upon it. (0, 0, D:4) a +0 rapier a +0 scale mail (6, -15, D:4) a +0 flail (7, 5, D:4) a +0 hand axe (22, 5, D:4) a +0 whip (27, -3, D:4) a +0 hand axe a cursed -1 chain mail (28, -4, D:4) a +0 short sword (28, -3, D:4) a +0 flail a +0 leather armour (32, 10, D:4) a +0 halberd (34, 9, D:4) a +0 spear (35, -25, D:4) a +0 mace (35, 9, D:4) a +0 halberd (46, -15, D:4) a +0 hand axe (47, -14, D:4) a cursed +0 whip a +0 ring mail a +0 mace (49, -14, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (13, -14, D:5) a +0 giant club (14, -12, D:5) the +5 mace of Linearity {flame, rElec rC- rN++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. (14, 2, D:5) a +0 flail a +0 leather armour (35, -22, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 spear (11, 29, D:6) a +0 hand axe (19, 33, D:6) a cursed -2 club (21, 48, D:6) a +0 rapier (24, 21, D:6) a +0 robe (25, 25, D:6) a +0 club a +0 robe (40, 7, D:6) a cursed +0 pair of boots (41, 42, D:6) a +3 falchion (42, 37, D:6) a +0 war axe Level 7 of the Dungeon [Shop] Umaadan's Magic Scroll Boutique a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of noise (14 gold) a scroll of remove curse (42 gold) a scroll of random uselessness (14 gold) a scroll of remove curse (42 gold) (0, 0, D:7) a +0 flail a +0 hand axe (0, 2, D:7) a +0 flail (1, -10, D:7) a +0 club a +0 hunting sling a +0 chain mail of fire resistance (2, -11, D:7) a +0 dagger a +0 robe (3, -14, D:7) a +0 club a +0 flail (10, 11, D:7) a +0 giant club (14, -36, D:7) a +0 dagger a +0 robe (14, -34, D:7) a +0 short sword a +0 ring mail (16, -34, D:7) a +0 short sword a +0 leather armour (16, 11, D:7) a +0 spear (19, -19, D:7) a +0 shortbow (20, -27, D:7) an uncursed staff of air (20, -10, D:7) a cursed -1 dagger (21, -11, D:7) a +0 falchion (21, -10, D:7) a +0 short sword (26, -21, D:7) a cursed -2 war axe (49, -6, D:7) a +0 leather armour (49, -5, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Oxkunt's Armour Emporium a +0 chain mail (58 gold) a +2 plate armour of positive energy (481 gold) a +0 ring mail (52 gold) a +1 hat (143 gold) a +0 robe (9 gold) a cursed +0 ring mail (13 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1396 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 helmet (58 gold) a +4 plate armour of fire resistance (650 gold) [Shop] Kodiras's Armour Shop a +0 pair of gloves of dexterity (126 gold) the +0 leather armour "Zecs" {-Cast rPois Int+3 Slay+5} (368 gold) It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It prevents spellcasting. a +0 leather armour (22 gold) +0 ice dragon scales (660 gold) +0 steam dragon scales (440 gold) a +0 helmet (49 gold) a +0 chain mail (49 gold) the +6 lightning scales {run, rElec} (1012 gold) It insulates you from electricity. a cursed +0 chain mail (16 gold) a +0 leather armour (22 gold) a +0 helmet (49 gold) (0, 0, D:8) a +0 ring mail (6, -22, D:8) a +0 glaive a +0 scale mail (23, -3, D:8) a +0 giant club (26, -39, D:8) a +0 flail (30, -38, D:8) a +0 flail (31, -39, D:8) a +0 club (32, -38, D:8) a +0 whip (33, -11, D:8) a +1 glaive a +0 animal skin (39, -12, D:8) the +1 scale mail of Juple {*Contam rN+ Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It protects you from negative energy. It causes magical contamination when unequipped. Level 9 of the Dungeon (13, 25, D:9) a +3 mace a +0 robe (13, 26, D:9) a +1 dire flail of freezing a +0 robe a +0 battleaxe a +0 robe (14, 15, D:9) a +0 short sword (14, 16, D:9) a +0 great sword a +0 robe (14, 18, D:9) a +0 battleaxe a +0 robe (21, 2, D:9) a +2 dagger of chaos a +0 robe (29, 43, D:9) a +0 flail (30, 43, D:9) a +2 whip of venom (31, 43, D:9) a basilisk corpse (skeletalised by now) (31, 50, D:9) a +0 dagger (34, 44, D:9) a crocodile skeleton (48, 13, D:9) a +0 shortbow (50, 2, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) 3 sling bullets (1, 0, D:10) a sling bullet (4, 5, D:10) a scroll of identify (6, 3, D:10) a +0 giant club (still there?) a killer bee corpse (still there?) (7, 3, D:10) a killer bee corpse (7, 4, D:10) 18 sling bullets (17, 3, D:10) a +0 hand crossbow the Ecumenical Temple