Colgate Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 34, D:1) 27 stones (13, -9, D:1) a stone a +0 short sword (17, 27, D:1) 19 stones (22, -5, D:1) a +0 club (22, 27, D:1) 19 stones (23, -9, D:1) a +0 dagger (29, -1, D:1) a +0 dagger (30, -19, D:1) a +0 short sword (30, 28, D:1) a +0 ring mail (34, -8, D:1) a +0 short sword (35, 9, D:1) a +0 ring mail (51, 12, D:1) a +0 short sword (52, -7, D:1) a +0 chain mail (54, -5, D:1) 17 stones Level 2 of the Dungeon [Shop] Onifeom's Antique Armour Emporium a +0 robe (15 gold) a +0 robe (15 gold) a +0 ring mail (88 gold) a +0 ring mail (88 gold) a +0 pair of gloves (99 gold) a +1 scale mail of cold resistance (352 gold) the +7 plate armour of Free Expression {rN+ Int+4} (1707 gold) Int: It affects your intelligence (+4). rN: It protects you from negative energy. a +0 leather armour (44 gold) (0, 0, D:2) 19 stones (14, 24, D:2) a +0 leather armour (18, 25, D:2) a +0 dagger (23, 38, D:2) 10 stones (25, 11, D:2) a +0 robe (25, 35, D:2) a +2 helmet (26, 40, D:2) a +0 dagger of venom a +0 club (41, 28, D:2) a +0 robe (44, 13, D:2) a +1 spear of venom Level 3 of the Dungeon (0, 0, D:3) a staff of cold (6, -9, D:3) a +0 dagger (11, -7, D:3) a +0 leather armour (11, -3, D:3) a +0 flail (13, -2, D:3) a +0 whip (15, -7, D:3) a +1 short sword of flaming (22, 17, D:3) a +0 short sword (22, 25, D:3) a +0 leather armour a +0 club (25, 20, D:3) a +0 ring mail a +0 club a +0 leather armour of willpower a +0 dagger (26, -5, D:3) a +0 dagger (27, -2, D:3) a +0 dagger (27, 12, D:3) a +0 whip (28, 13, D:3) a +0 robe a +0 scythe (28, 34, D:3) a +0 mace (29, 12, D:3) a +0 ring mail 2 boomerangs a +0 club (29, 33, D:3) a +0 mace (32, 9, D:3) a +0 dagger (33, 16, D:3) a +0 club (35, 18, D:3) a +0 hand axe (43, 32, D:3) 22 stones (47, 0, D:3) a +0 club (51, -6, D:3) a staff of poison (55, 5, D:3) 23 stones a +0 hunting sling a +0 robe a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (7, 1, D:4) a +0 dagger a +0 leather armour (7, 2, D:4) a +0 hand axe a +0 ring mail (9, 2, D:4) a +0 club 2 silver boomerangs (11, -8, D:4) a +1 fustibalus of flaming (15, -21, D:4) 9 stones (18, 3, D:4) 25 stones (23, 9, D:4) a scroll of noise (24, 15, D:4) a +0 ring mail (29, -2, D:4) a +0 dagger (31, 0, D:4) a +0 dagger a +0 hunting sling (32, -11, D:4) 14 stones (32, -3, D:4) 10 stones (34, -1, D:4) a +0 dagger (35, -8, D:4) a +0 robe (38, -16, D:4) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) Sif Muna's Almanac of Companions (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 (43, 0, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (8, -4, D:5) 4 atropa-tipped darts (10, -34, D:5) a +0 mace a +0 leather armour (14, -26, D:5) a scroll of brand weapon (16, -22, D:5) 3 poisoned darts (19, -17, D:5) a +0 dagger a +0 ring mail (28, 8, D:5) a +0 short sword (35, 0, D:5) a +0 giant spiked club (40, -23, D:5) a +3 short sword of speed (41, -35, D:5) a +0 leather armour (41, -30, D:5) a +0 dagger a +0 ring mail (41, -29, D:5) a +0 dagger a +0 robe (41, -25, D:5) a +0 club a +0 ring mail (42, 19, D:5) +0 pearl dragon scales (47, -33, D:5) a +0 whip (53, -35, D:5) a +0 hunting sling (55, 1, D:5) a +0 dagger (58, 4, D:5) a +0 robe a +0 dagger (59, 5, D:5) a +0 dagger (59, 9, D:5) a +0 robe a +0 dagger (59, 11, D:5) a +0 ring mail a +0 club Level 6 of the Dungeon (0, 0, D:6) 24 stones (5, -5, D:6) a +0 dagger (13, -9, D:6) 25 stones a +0 short sword a +0 short sword (14, -12, D:6) a +0 falchion (14, -10, D:6) a +0 short sword a +0 robe (15, -12, D:6) a +0 hand axe (17, -12, D:6) a +0 ring mail a +0 dagger (26, -3, D:6) a +0 trident (34, 4, D:6) a +0 giant club (50, -14, D:6) a +0 mace (50, 23, D:6) a +0 leather armour (51, -17, D:6) a +4 quarterstaff of chaos a +0 cloak of poison resistance (53, -3, D:6) a +0 scale mail (61, 10, D:6) 23 stones (67, -20, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 25 stones (1, 6, D:7) a +0 leather armour (5, 11, D:7) a +0 short sword (9, 15, D:7) a +0 robe a +0 dagger (10, 15, D:7) a +0 scale mail a +0 short sword (13, -14, D:7) a scroll of enchant weapon (20, 22, D:7) a throwing net {!f} (21, 22, D:7) a +0 ring mail a +0 scimitar (25, 21, D:7) a +0 ring mail (28, 13, D:7) 22 stones (32, -2, D:7) a +0 short sword 2 stones (32, -1, D:7) a +0 club 5 stones (33, -5, D:7) a +0 club a curare-tipped dart (33, -1, D:7) a +0 short sword (33, 0, D:7) a +0 short sword (34, -2, D:7) a +0 dagger (34, -1, D:7) a +0 whip a +0 club 5 stones (47, -4, D:7) the +11 spear of World's End {vorpal, SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. (48, -1, D:7) a staff of cold (54, 25, D:7) a +0 chain mail (56, -9, D:7) a +0 fustibalus (59, 23, D:7) a +0 robe Level 8 of the Dungeon [Shop] Lebbosyn's Book Emporium a book of Flames (480 gold) a book of Burglary (320 gold) a book of Sloth (576 gold) a book of Callings (320 gold) a manual of Crossbows (1280 gold) a book of Maledictions (544 gold) a Young Poisoner's Handbook (320 gold) (0, 0, D:8) 19 stones (14, -11, D:8) 24 stones (21, 5, D:8) 20 stones (22, -21, D:8) a +0 club a +0 leather armour (23, -21, D:8) a +0 dagger a +0 robe (23, 6, D:8) a +0 hand axe (24, 5, D:8) a +0 giant club (25, -24, D:8) a +0 halberd a +0 plate armour (25, -23, D:8) a +0 short sword (25, -22, D:8) a +0 short sword a +0 chain mail (26, 4, D:8) a +0 long sword a +0 plate armour (27, 2, D:8) a +0 club (30, -27, D:8) a +0 club (32, -29, D:8) a +0 spear (33, -28, D:8) a +0 club a +0 leather armour (33, -26, D:8) a +0 whip a +0 halberd (34, -23, D:8) a +0 halberd (35, 4, D:8) a +0 hand axe a +0 ring mail (40, -22, D:8) a +0 short sword (58, 8, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (9, 0, D:9) a +1 hat (9, 21, D:9) a +0 spear (9, 26, D:9) a +0 spear (10, 15, D:9) 10 stones (10, 19, D:9) 9 stones (11, 21, D:9) a +0 spear a +0 spear (11, 43, D:9) 21 stones (25, 24, D:9) a +0 shortbow (26, 4, D:9) a +0 whip a +2 dagger of venom a +0 short sword a +0 dagger 9 stones a +0 short sword a curare-tipped dart a +0 short sword (27, 4, D:9) a +0 short sword (28, 3, D:9) 6 poisoned darts a +0 whip (37, 18, D:9) a +0 battleaxe (40, 37, D:9) 22 stones Level 10 of the Dungeon (2, 17, D:10) a +0 giant spiked club a +0 giant spiked club (5, -2, D:10) a +2 robe of willpower (5, 15, D:10) 4 poisoned darts (9, 2, D:10) a +0 hand axe (15, -9, D:10) the +10 long sword of the Gloaming {venom, SInv} It poisons the flesh of those it strikes. SInv: It lets you see invisible. (22, 20, D:10) a +0 ring mail (23, 12, D:10) a +0 shortbow (23, 44, D:10) a +0 trident a +0 shortbow (24, 15, D:10) a book of Debilitation (32, -4, D:10) a +0 shortbow (38, 44, D:10) a staff of conjuration (42, -1, D:10) 20 stones (47, 48, D:10) a +0 glaive a +0 chain mail (58, 45, D:10) the +1 pair of gloves of Vouxzir {Dex+2} Dex: It affects your dexterity (+2). (61, 2, D:10) a +0 whip (61, 42, D:10) a +0 dagger a +0 robe a +0 hand axe (62, 41, D:10) a +0 club a +0 leather armour (63, 43, D:10) a +0 dagger a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) 3 poisoned darts (24, -25, D:11) a +0 giant club a +0 giant club (25, -7, D:11) a +0 flail (27, -23, D:11) a +0 shortbow (28, -6, D:11) a +0 flail a +0 robe a +0 dagger (28, -5, D:11) a +1 vorpal scythe (30, -3, D:11) a +0 giant club a +0 scale mail a +0 hand axe (31, -18, D:11) 28 stones a +0 shortbow (31, -4, D:11) a +1 dire flail of protection (36, -13, D:11) a +0 battleaxe (37, -16, D:11) a +0 dagger (46, 19, D:11) 2 poisoned darts (48, 5, D:11) a +2 shortbow of freezing (49, 6, D:11) a +0 shortbow a +0 shortbow (50, -38, D:11) 2 boomerangs (53, 8, D:11) a +0 shortbow (55, 1, D:11) an orb of mayhem Level 12 of the Dungeon [Shop] Zuvuj's Magic Scroll Shop a scroll of vulnerability (105 gold) a scroll of brand weapon (280 gold) a scroll of vulnerability (105 gold) (0, 0, D:12) a +0 helmet (7, -7, D:12) 21 stones (9, 29, D:12) a +0 short sword (10, -15, D:12) a +0 leather armour (10, 19, D:12) a +0 leather armour (10, 28, D:12) a +0 chain mail (10, 29, D:12) a +0 dagger (11, 30, D:12) a +0 glaive (26, 26, D:12) a +0 short sword (26, 27, D:12) a +0 scimitar (34, 29, D:12) a +0 short sword (38, 32, D:12) a scroll of enchant armour (41, 6, D:12) a scroll of enchant armour (55, -18, D:12) a +0 plate armour (55, -17, D:12) 5 large rocks (59, 20, D:12) 4 large rocks Level 13 of the Dungeon Level 14 of the Dungeon [Shop] Zykh's Armour Emporium a +0 robe (7 gold) a +0 robe (7 gold) a +1 plate armour of cold resistance (385 gold) a +0 leather armour (22 gold) a +1 leather armour of cold resistance (154 gold) a +0 robe (7 gold) a +0 helmet (49 gold) a +4 plate armour of fire resistance (550 gold) a +2 scale mail of poison resistance (198 gold) a +0 scale mail (44 gold) (0, 0, D:14) a +0 hand axe (1, -2, D:14) a +0 dagger a +0 robe (2, 1, D:14) a +0 whip a +0 leather armour (14, 26, D:14) a +4 quarterstaff Level 15 of the Dungeon (0, 0, D:15) a +0 whip a +0 robe (0, 4, D:15) 2 poisoned darts (0, 6, D:15) the +3 dire flail of the Poles {freeze, MP+9 Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). MP: It affects your magic capacity (+9). (2, -2, D:15) a +0 giant club a +1 vorpal dire flail (4, -3, D:15) a +0 giant club a +0 giant club (11, -2, D:15) a +0 great mace a +0 giant club (13, -3, D:15) a +0 giant club a +0 giant spiked club (13, -2, D:15) a +0 dagger a +0 robe (17, 1, D:15) a +0 giant club (38, 6, D:15) a +0 tower shield (still there?) a +3 long sword of holy wrath (still there?) (45, 31, D:15) a +0 broad axe a +0 chain mail (46, 13, D:15) a +0 ring mail a +2 great mace of protection (47, 13, D:15) a +0 dire flail a +0 dire flail (48, 37, D:15) a +2 great mace of draining a +2 scale mail of cold resistance (49, -7, D:15) a +0 leather armour a +0 war axe a +3 leather armour a +0 war axe (50, -7, D:15) a +0 robe a +0 vorpal hand axe (51, -13, D:15) a +0 robe (52, 4, D:15) a +0 ring mail a +0 long sword a +0 arbalest (54, 15, D:15) a +0 long sword (55, 4, D:15) a +0 leather armour a +2 great sword of draining (56, -13, D:15) a scroll of noise (57, 17, D:15) 6 large rocks (59, -13, D:15) 21 stones the Ecumenical Temple Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Bodudy's Weapon Shop a +3 morningstar of flaming (242 gold) 6 boomerangs (30 gold) a +1 morningstar of protection (118 gold) a +2 dagger of electrocution (170 gold) the +10 quarterstaff "Veawka" {flame, Fragile rPois Str+4 Int+4} (796 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. a +0 hunting sling (15 gold) 14 stones (14 gold) a +0 trident (35 gold) [Shop] Faseta's Distillery a potion of degeneration (11 gold) [Shop] Tyec's Assorted Antiques the +3 leather armour of Ezaumm {Drain *Slow Str+10 Int+2} (760 gold) Str: It affects your strength (+10). Int: It affects your intelligence (+2). Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. a +1 robe of fire resistance (254 gold) a scroll of enchant weapon (150 gold) a +0 ring mail (80 gold) a wand of paralysis (6) (160 gold) a scroll of amnesia (70 gold) a potion of degeneration (20 gold) a +2 war axe of flaming (366 gold) [Shop] Wicuxump's Antique Armour Shoppe a +0 leather armour (62 gold) a +0 ring mail (124 gold) a +0 plate armour (713 gold) a +0 leather armour (62 gold) the +2 pair of gloves of the Moon {Regen+ MP+9} (1252 gold) MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. a +0 leather armour (62 gold) a +0 plate armour (713 gold) (0, 0, Orc:2) a +0 short sword a +0 plate armour (11, 13, Orc:2) a +0 glaive of venom a +0 plate armour (24, 4, Orc:2) a +0 great mace a +0 arbalest a +0 plate armour Level 1 of the Elven Halls [Shop] Kooh's Assorted Antiques a scroll of identify (54 gold) a scroll of enchant armour (202 gold) a +0 helmet (121 gold) a scroll of amnesia (94 gold) a scroll of identify (54 gold) a +0 hand axe (81 gold) the +1 battleaxe of Benevolence {flame, rF+} (828 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. a +0 falchion of electrocution (256 gold) a lightning rod (4/4) (810 gold) a potion of resistance (270 gold) (0, 0, Elf:1) a +0 scimitar (4, -21, Elf:1) a ring of see invisible (11, -29, Elf:1) a +0 short sword (14, -31, Elf:1) a +0 great sword (15, -32, Elf:1) 2 scrolls of enchant armour (15, -31, Elf:1) a +0 scimitar a +3 long sword of venom a +0 scale mail (16, -31, Elf:1) a +0 rapier (17, -32, Elf:1) a +0 fustibalus (17, -31, Elf:1) a +0 short sword (21, -29, Elf:1) a +0 long sword Level 2 of the Elven Halls (0, 0, Elf:2) a +2 vampiric morningstar (0, 2, Elf:2) a +0 short sword of electrocution (0, 16, Elf:2) a +1 triple sword of holy wrath a +0 scimitar a +0 buckler (4, -3, Elf:2) a +0 dagger (11, -13, Elf:2) a +0 long sword (15, -12, Elf:2) a +0 long sword (15, -3, Elf:2) 15 stones (16, -12, Elf:2) a +0 chain mail a +0 short sword (16, -7, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (16, -5, Elf:2) a +0 dagger (21, -6, Elf:2) a +2 long sword of draining (27, -5, Elf:2) a +0 leather armour a +0 dagger a +0 longbow (29, -9, Elf:2) a +0 pair of gloves (30, -3, Elf:2) a +0 short sword (31, -11, Elf:2) a +0 leather armour a +0 dagger (32, -3, Elf:2) a +0 rapier (32, 14, Elf:2) a +3 scimitar of electrocution (34, 37, Elf:2) a +0 rapier a +0 leather armour (39, 24, Elf:2) a +2 long sword of electrocution (41, 26, Elf:2) a +0 vampiric trident (42, -10, Elf:2) a +0 rapier (43, -13, Elf:2) the +2 chain mail of Morality {Contam +Inv rF+ rC+ Int+5} Int: It affects your intelligence (+5). rF: It protects you from fire. rC: It protects you from cold. +Inv: It lets you turn invisible. Contam: It causes magical contamination when unequipped. (43, -10, Elf:2) a +1 chain mail of positive energy a +0 dagger (43, 1, Elf:2) a +0 ring mail a +0 rapier (43, 24, Elf:2) a +6 dagger (44, -2, Elf:2) a +0 long sword (45, 2, Elf:2) a +0 ring mail of fire resistance a +0 long sword (48, 8, Elf:2) a +0 long sword a +0 leather armour (50, 6, Elf:2) a +0 ring mail Level 3 of the Elven Halls [Shop] Yfimoun's Jewellery Shoppe a ring of positive energy (300 gold) an amulet of the acrobat (450 gold) a +6 ring of intelligence (877 gold) the amulet of Zesog {rN+ Regen+ Str+7} (838 gold) [amulet of regeneration] Str: It affects your strength (+7). rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. a ring of poison resistance (300 gold) an amulet of the acrobat (450 gold) a +6 ring of strength (877 gold) (0, 0, Elf:3) a +0 long sword of holy wrath (0, 1, Elf:3) a +0 leather armour (0, 2, Elf:3) a piece from Xom's chessboard (15/15) (1, -3, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (1, -1, Elf:3) a staff of fire (1, 0, Elf:3) a +5 shortbow of freezing a +0 longbow 2 boomerangs of dispersal a +0 leather armour a +0 short sword (1, 1, Elf:3) a +0 robe (1, 2, Elf:3) a +0 leather armour (2, 1, Elf:3) a +0 short sword (3, 35, Elf:3) a +0 long sword a +0 leather armour (4, 0, Elf:3) the +3 whip of Extinguishment {elec, Str+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). (4, 1, Elf:3) a condenser vane (4, 2, Elf:3) a book of Changes (6, -1, Elf:3) a +0 long sword (6, 0, Elf:3) a +0 mace of protection (6, 1, Elf:3) a +0 long sword (6, 2, Elf:3) a staff of poison (7, -1, Elf:3) a +0 war axe (7, 0, Elf:3) a +0 quarterstaff (7, 1, Elf:3) a +0 mace (7, 43, Elf:3) 26 stones (15, -6, Elf:3) the +5 chain mail of the Shore {rC- Str+4 Int+8 Dex-3} Str: It affects your strength (+4). Int: It affects your intelligence (+8). Dex: It affects your dexterity (-3). rC: It makes you vulnerable to cold. (18, -1, Elf:3) the +3 arbalest "Grim" {flame, rC++} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It greatly protects you from cold. (20, 1, Elf:3) the Almanac of Summoning Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Cactus Giant Summoning 6 (27, 27, Elf:3) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (35, -10, Elf:3) a +0 short sword a +0 longbow a +0 short sword a +0 leather armour (36, -10, Elf:3) a +0 long sword a +0 leather armour (36, -7, Elf:3) a +1 rapier of holy wrath (36, 0, Elf:3) a +0 long sword a +0 scale mail (37, 3, Elf:3) a +0 dagger a +0 chain mail (54, 25, Elf:3) a +0 rapier Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 stones (7, -11, Lair:1) 4 curare-tipped darts (11, 3, Lair:1) a +0 arbalest (27, -32, Lair:1) a +0 quarterstaff a +0 hunting sling a +0 ring mail (28, -5, Lair:1) 10 stones (29, -3, Lair:1) a +2 short sword of venom 2 curare-tipped darts (29, -2, Lair:1) 22 stones (30, -1, Lair:1) 23 stones (31, -3, Lair:1) 11 stones (31, -2, Lair:1) 12 stones (31, -1, Lair:1) 29 stones (32, -3, Lair:1) 24 stones (33, 12, Lair:1) a +0 dagger a +0 robe (35, 7, Lair:1) 21 stones (41, -16, Lair:1) 11 stones Level 2 of the Lair of Beasts (25, -26, Lair:2) a +2 pair of gloves of dexterity (29, -18, Lair:2) 27 stones (39, -52, Lair:2) a +0 quarterstaff Level 3 of the Lair of Beasts (28, 32, Lair:3) a +0 leather armour (31, 17, Lair:3) a +0 robe (34, -7, Lair:3) a +0 leather armour (46, -17, Lair:3) 12 stones (46, 19, Lair:3) a +0 dagger (53, 11, Lair:3) a +0 quarterstaff of speed Level 4 of the Lair of Beasts (3, -20, Lair:4) a +0 scale mail (5, 4, Lair:4) a scroll of noise (33, -9, Lair:4) a scroll of noise (57, -8, Lair:4) a +0 robe Level 5 of the Lair of Beasts (18, -11, Lair:5) the +6 mace "Golesek" {pain, rC+ rN++ Will+ Str-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (-5). rC: It protects you from cold. rN: It greatly protects you from negative energy. Will: It increases your willpower. (19, 16, Lair:5) a +0 leather armour (25, 14, Lair:5) a +0 cloak (31, -7, Lair:5) the +2 spear "Guhamy" {drain, Fly Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Fly: It grants you flight. Stlth: It makes you more stealthy. (39, -6, Lair:5) the +5 ring mail "Elyduopn" {+Inv rElec rPois MP+9} rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). +Inv: It lets you turn invisible. (55, 0, Lair:5) the +1 great sword of Utucs {antimagic, rPois Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+6). rPois: It protects you from poison. Level 6 of the Lair of Beasts (0, 0, Lair:6) the +4 great mace of the Slime-mould {vorpal, rElec rF+ Str-4} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). rF: It protects you from fire. rElec: It insulates you from electricity. 7 stones Level 1 of the Swamp (0, 0, Swamp:1) a +0 falchion (7, 32, Swamp:1) a +0 spear Level 2 of the Swamp (0, 0, Swamp:2) a +0 flail (6, -15, Swamp:2) a scroll of enchant weapon (23, -3, Swamp:2) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. (27, -1, Swamp:2) a +0 hand axe (36, -30, Swamp:2) a +0 quarterstaff a +0 robe Level 3 of the Swamp (17, 5, Swamp:3) a +0 flail Level 4 of the Swamp (0, 0, Swamp:4) a +0 club (31, -49, Swamp:4) a +0 glaive (34, -51, Swamp:4) a scroll of enchant armour Level 1 of the Snake Pit [Shop] Hanof's Book Shoppe a book of Alchemy (448 gold) a book of Conjurations (320 gold) a book of Annihilations (960 gold) a book of Necromancy (256 gold) a Necronomicon (896 gold) a book of Maledictions (544 gold) [Shop] Hauhe's Jewellery Shop a +4 ring of evasion (504 gold) a ring of magical power (280 gold) a ring of see invisible (210 gold) a ring of see invisible (210 gold) a +6 ring of strength (819 gold) an amulet of magic regeneration (420 gold) [Shop] Xeucab's Jewellery Shop the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} (635 gold) [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. a +6 ring of strength (936 gold) an amulet of the acrobat (480 gold) an amulet of faith (640 gold) a +6 ring of dexterity (936 gold) the amulet "Gusila" {Spirit rC+ Regen+} (704 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rC: It protects you from cold. Regen: It increases your rate of health regeneration. an amulet of reflection (480 gold) a ring of see invisible (240 gold) a ring of resist corrosion (320 gold) an amulet of guardian spirit (480 gold) a ring of fire (400 gold) (0, 0, Snake:1) a +0 hand axe (30, 19, Snake:1) a +0 trident Level 2 of the Snake Pit Level 3 of the Snake Pit (0, 0, Snake:3) a +0 glaive of venom (1, -1, Snake:3) a +0 trident (1, 3, Snake:3) a +0 whip a +0 robe (3, -2, Snake:3) a +0 battleaxe (5, 5, Snake:3) a +0 long sword (6, 11, Snake:3) a +0 short sword (7, 1, Snake:3) 18 stones (22, 13, Snake:3) a +0 battleaxe a +0 robe (23, 14, Snake:3) a +0 halberd (24, 12, Snake:3) a +0 halberd (24, 14, Snake:3) a +0 scimitar (24, 15, Snake:3) 16 stones (30, -3, Snake:3) a +0 quarterstaff (33, 1, Snake:3) a +0 war axe a +0 robe (45, -21, Snake:3) a book of Storms (50, 17, Snake:3) a +0 trident (58, 14, Snake:3) a +0 mace Level 4 of the Snake Pit Level 2 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +3 leather armour of Beogh's Displeasure {Str+3} Str: It affects your strength (+3). (2, 0, Slime:5) the +1 rapier "Gorao" {antimagic, rPois Will++ Dex-3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (-3). rPois: It protects you from poison. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (7, 2, Slime:5) the -4 helmet of the Arena {rC++} rC: It greatly protects you from cold. (9, -8, Slime:5) the +2 ring mail "Faypn" {Drain rElec rN++} rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Drain: It drains your maximum health when unequipped. Level 1 of the Vaults (0, 0, Vaults:1) a +0 trident (1, -2, Vaults:1) a +0 flail of pain (1, 1, Vaults:1) a +2 vorpal glaive 3 boomerangs a +0 chain mail (2, -2, Vaults:1) a +0 dire flail of protection a +0 animal skin a +0 flail a +0 plate armour (3, -3, Vaults:1) a +0 flail a +0 leather armour (3, -2, Vaults:1) a +2 long sword of electrocution a +0 chain mail (5, -2, Vaults:1) a +0 broad axe a +0 chain mail (6, -4, Vaults:1) a +2 whip of flaming a +0 ring mail (7, -4, Vaults:1) a +0 mace a +0 chain mail (7, -3, Vaults:1) a +0 dagger a +0 chain mail a +0 glaive a +0 chain mail (7, 12, Vaults:1) a +0 troll leather armour (10, 25, Vaults:1) a +0 mace a +0 scale mail (20, 5, Vaults:1) a +1 hat (22, 5, Vaults:1) a +2 pair of gloves of strength (22, 6, Vaults:1) a potion of resistance (34, 16, Vaults:1) a +0 mace a +0 ring mail (35, 16, Vaults:1) a +0 falchion (39, 12, Vaults:1) a +0 arbalest a +2 vampiric war axe a +0 ring mail (46, -23, Vaults:1) a +0 shortbow (46, -22, Vaults:1) a +0 longbow (57, -21, Vaults:1) a +0 troll leather armour (71, -7, Vaults:1) a +0 flail a +0 leather armour a +0 troll leather armour (73, -11, Vaults:1) a +0 troll leather armour Level 2 of the Vaults (0, 0, Vaults:2) a +2 vampiric demon blade a +0 scale mail a +0 kite shield (12, -48, Vaults:2) a +0 great mace a +0 animal skin (24, -44, Vaults:2) a +0 animal skin a +0 dire flail (37, 6, Vaults:2) a +0 longbow a +0 shortbow (38, 5, Vaults:2) a +0 shortbow a +0 shortbow (50, -50, Vaults:2) a +0 leather armour (51, -50, Vaults:2) a staff of air (52, -50, Vaults:2) a scroll of noise Level 3 of the Vaults [Shop] Xyonkono's General Store a wand of mindburst (6) (190 gold) 24 stones (45 gold) a phial of floods (760 gold) a +1 vorpal battleaxe (317 gold) a +0 buckler (85 gold) a potion of brilliance (76 gold) a potion of degeneration (19 gold) a +2 vorpal hand axe (313 gold) a ring of fire (475 gold) a scroll of identify (38 gold) the +7 rapier "Vahal" {protect, rPois SInv} (1048 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rPois: It protects you from poison. SInv: It lets you see invisible. [Shop] Yveem's Antique Armour Shop a +0 plate armour (989 gold) a +4 plate armour (1935 gold) a +0 robe (30 gold) a +0 leather armour (86 gold) the +0 pair of boots of Ciffabam {rElec rF- rC+ Will++} (1156 gold) rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. a scarf of shadows (516 gold) a +0 robe (30 gold) a +0 helmet (193 gold) (7, 3, Vaults:3) a +0 dagger a +0 robe (13, -1, Vaults:3) a scroll of brand weapon (21, -40, Vaults:3) a +0 plate armour a +0 dire flail (22, -43, Vaults:3) a +0 scale mail a +0 vorpal long sword (22, -40, Vaults:3) a +0 kite shield a +0 plate armour a +0 long sword a +0 ring mail a +0 dire flail (23, -42, Vaults:3) a +0 animal skin a +0 dire flail (23, -40, Vaults:3) a +0 ring mail a +0 war axe (29, -23, Vaults:3) a +0 arbalest (29, -22, Vaults:3) a +0 arbalest (30, -22, Vaults:3) a +0 arbalest (33, -29, Vaults:3) a +0 arbalest a +0 arbalest (33, -15, Vaults:3) a +0 leather armour (43, -44, Vaults:3) a +0 leather armour (58, 12, Vaults:3) a scroll of enchant armour Level 4 of the Vaults (0, 0, Vaults:4) a +0 halberd (still there?) a +0 plate armour (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) (0, 1, Vaults:4) a +0 tower shield (still there?) a +0 plate armour (still there?) a +1 long sword of protection (still there?) a +0 plate armour (still there?) a +0 great sword (still there?) a +0 kite shield (still there?) a +0 chain mail (still there?) a +3 long sword (still there?) (0, 2, Vaults:4) a +0 kite shield (still there?) a +0 chain mail (still there?) a +0 long sword of holy wrath (still there?) a +0 tower shield (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) (1, 0, Vaults:4) a +0 plate armour a +0 great mace a +0 plate armour a +1 great sword (1, 2, Vaults:4) a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +0 great sword (still there?) (2, 0, Vaults:4) a +0 kite shield a +0 chain mail a +0 war axe a +1 plate armour of poison resistance a +2 great mace of protection a +0 plate armour a +2 dire flail of protection (2, 1, Vaults:4) a +0 arbalest (still there?) a +0 robe (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +2 plate armour of positive energy (still there?) a +1 great sword (still there?) (2, 2, Vaults:4) a +0 plate armour (still there?) a +1 war axe (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) (11, -7, Vaults:4) a +0 flail (still there?) a +0 ring mail (still there?) (32, 2, Vaults:4) a +0 robe a +0 dagger a +0 arbalest (32, 3, Vaults:4) a +0 arbalest a +0 arbalest (43, 0, Vaults:4) a +0 dagger a +0 robe (43, 1, Vaults:4) a +0 robe (58, -29, Vaults:4) a +0 ring mail (61, -11, Vaults:4) a +0 great mace a +0 ring mail Level 5 of the Vaults (0, 0, Vaults:5) the ring of Zin's Esteem {Drain Will+ rCorr Str+6 Dex+6} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (5, -5, Vaults:5) the +1 scale mail of Cheibriados's Approval {rF+} rF: It protects you from fire. (12, 17, Vaults:5) a +0 dire flail a +0 dire flail (19, 5, Vaults:5) the +4 scale mail of the Spider Nest {rC++ Dex-2} Dex: It affects your dexterity (-2). rC: It greatly protects you from cold. (20, 28, Vaults:5) a book of the Sky (20, 29, Vaults:5) a phial of floods (20, 30, Vaults:5) a +3 ring mail (21, 27, Vaults:5) a book of Rime (21, 28, Vaults:5) 4 large rocks a +1 mace of protection (21, 29, Vaults:5) a +2 dagger of venom (21, 30, Vaults:5) a +4 ring of protection (22, 26, Vaults:5) a lightning rod (4/4) (22, 29, Vaults:5) a scroll of noise (22, 30, Vaults:5) a +1 hand crossbow of freezing (22, 31, Vaults:5) 4 silver boomerangs (23, 25, Vaults:5) a ring of fire (23, 26, Vaults:5) a +1 cloak (23, 31, Vaults:5) a +2 trident of flaming (23, 32, Vaults:5) 2 silver javelins (23, 33, Vaults:5) a +0 club (40, -2, Vaults:5) the +3 mace "Zybboto" {antimagic, rC+ Str+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rC: It protects you from cold. Stlth: It makes you more stealthy. (45, 21, Vaults:5) the +5 hand crossbow of Inference {penet, Str+3 Int+6 Stlth-} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+3). Int: It affects your intelligence (+6). Stlth: It makes you less stealthy. (50, 27, Vaults:5) the +6 plate armour of Qenofay {rF+ Str+7} Str: It affects your strength (+7). rF: It protects you from fire. Level 1 of the Crypt (0, 0, Crypt:1) the +4 leather armour of the Volcano {Int+4 Stlth+} Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. (3, -37, Crypt:1) a staff of death Level 2 of the Crypt (0, 0, Crypt:2) a +0 rapier (1, -16, Crypt:2) a +0 robe (17, -2, Crypt:2) a +3 executioner's axe a +0 leather armour (27, 6, Crypt:2) a ring of protection from fire (31, 3, Crypt:2) 29 stones (54, -14, Crypt:2) a potion of degeneration (61, -3, Crypt:2) the +0 kite shield of Soemiekh {+Blink Will+} +Blink: It lets you blink. Will: It increases your willpower. Level 3 of the Crypt (9, 9, Crypt:3) a +0 trident (10, 7, Crypt:3) a +2 quick blade of draining (10, 8, Crypt:3) a +0 morningstar (12, 3, Crypt:3) a +0 plate armour a +1 spectral lajatang (18, -2, Crypt:3) a +3 whip of electrocution (20, -2, Crypt:3) a +0 battleaxe (22, -7, Crypt:3) a +0 ring mail (23, -7, Crypt:3) a +1 ring mail of positive energy (24, -8, Crypt:3) a +2 dagger of holy wrath (24, -7, Crypt:3) a tin of tremorstones (2/2) (24, -6, Crypt:3) a book of the Sky (25, -8, Crypt:3) a +2 rapier of flaming (25, -6, Crypt:3) the +1 buckler of the Lizard {Harm Drain +Blink rElec} rElec: It insulates you from electricity. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (26, -8, Crypt:3) a +0 buckler of protection (26, -7, Crypt:3) a +0 great mace (27, -8, Crypt:3) a +0 leather armour (30, -2, Crypt:3) a +1 flail of protection (37, 9, Crypt:3) a +0 battleaxe (37, 12, Crypt:3) a +0 halberd (41, 8, Crypt:3) 8 stones (41, 9, Crypt:3) a +0 leather armour (51, 15, Crypt:3) a +6 ring of strength Level 3 of the Realm of Zot (1, 8, Zot:3) the +4 dragonskin cloak It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. (7, 19, Zot:3) a book of Changes (10, 4, Zot:3) a +0 mace (still there?) 31 gold pieces (still there?) Level 5 of the Realm of Zot (31, -4, Zot:5) +0 gold dragon scales (32, -11, Zot:5) a +0 scimitar Level 1 of the Depths (10, -27, Depths:1) a +2 long sword of holy wrath (14, -18, Depths:1) a +0 troll leather armour (19, -20, Depths:1) a +0 troll leather armour (20, 3, Depths:1) 4 silver boomerangs (41, -27, Depths:1) 21 gold pieces (41, -23, Depths:1) 10 gold pieces (44, -20, Depths:1) 22 gold pieces (45, -24, Depths:1) a scroll of fog (47, -26, Depths:1) a scroll of fog (48, -22, Depths:1) 12 gold pieces (49, -23, Depths:1) 19 gold pieces (53, -24, Depths:1) 28 gold pieces (56, -14, Depths:1) a +0 chain mail (58, -4, Depths:1) a +0 leather armour Level 2 of the Depths (21, 2, Depths:2) the +5 lajatang of Peril {flame, Fragile rC+ SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (41, 23, Depths:2) a +0 quarterstaff (44, 4, Depths:2) a +1 antimagic war axe (45, 42, Depths:2) a +0 long sword a +0 leather armour (59, 1, Depths:2) the +8 hand crossbow of Regicide {venom, rPois rN+ Stlth-} Any ammunition fired from it poisons the flesh of those it strikes. rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you less stealthy. Level 3 of the Depths (6, 16, Depths:3) a +0 flail (40, 8, Depths:3) a +0 hand axe (40, 9, Depths:3) a +0 pair of boots (41, 16, Depths:3) 16 stones (44, 14, Depths:3) a +3 morningstar of flaming 5 datura-tipped darts a +0 robe a +0 buckler (44, 15, Depths:3) a +2 battleaxe of freezing (48, -4, Depths:3) a +4 battleaxe of freezing a +0 long sword a +0 robe (48, 15, Depths:3) a +0 dagger (61, 6, Depths:3) a +0 club Level 4 of the Depths (19, 30, Depths:4) a +0 rapier a +0 cloak (22, 41, Depths:4) +0 fire dragon scales (23, 45, Depths:4) a +2 robe of cold resistance a +2 vampiric trident (26, -15, Depths:4) the +7 great mace of Dust {holy, rElec rC+ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. (41, 26, Depths:4) a +0 spear (43, -18, Depths:4) a +0 flail (48, -12, Depths:4) a +0 leather armour