Colgate Level 1 of the Dungeon (0, 0, D:1) a +0 robe (10, -28, D:1) a +0 short sword (14, -26, D:1) a +0 tower shield (16, -11, D:1) 14 stones (21, -24, D:1) a +0 club (24, 0, D:1) a +0 club a +0 robe (25, -16, D:1) a +0 short sword (27, -12, D:1) a +0 club (29, -15, D:1) a +0 robe (31, 9, D:1) a +0 whip (33, -15, D:1) a stone a +0 short sword (33, -9, D:1) a stone a +0 short sword (36, -31, D:1) a +0 leather armour (42, -6, D:1) a +0 trident (44, -36, D:1) a +0 leather armour (48, -33, D:1) a +4 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, 8, D:2) a +0 scimitar (19, 27, D:2) a +0 club (23, 10, D:2) a +0 ring mail (26, 22, D:2) a +0 dagger (29, 15, D:2) a +0 ring mail (38, 21, D:2) a +0 club (43, 19, D:2) a +0 scale mail (46, 26, D:2) a +0 club a +0 club a +0 dagger (56, 37, D:2) 5 stones a +0 short sword Level 3 of the Dungeon [Shop] Lulaehoa's Antique Weapon Shop a +0 war axe (63 gold) a +0 hunting sling (27 gold) a +0 hunting sling (27 gold) a +0 flail (63 gold) a +0 quarterstaff (72 gold) a +3 falchion of holy wrath (403 gold) a +0 scythe (54 gold) a +0 falchion (54 gold) a +0 quarterstaff (72 gold) (0, 0, D:3) the +2 pair of gloves of Lukezox {rC- rN+++ Str+2 Int-2} Str: It affects your strength (+2). Int: It affects your intelligence (-2). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. (5, -27, D:3) a +0 club (8, -30, D:3) a +0 leather armour (24, -26, D:3) a stone (25, -29, D:3) 5 large rocks (26, -25, D:3) a stone (27, -27, D:3) a stone (28, -29, D:3) a stone (28, -24, D:3) 4 large rocks (29, -2, D:3) a +0 club (30, -2, D:3) a +0 dagger (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail a +0 trident (6, 13, D:4) a +0 flail (8, -18, D:4) a +0 dagger (12, -12, D:4) a +0 giant club (15, -17, D:4) a +0 dagger a +0 robe (42, 14, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (1, 48, D:5) 28 stones Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour a +0 war axe (0, 3, D:6) a +0 long sword (0, 4, D:6) a +0 leather armour a +0 club (7, 2, D:6) a +0 club (11, -13, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (5, 9, D:7) a +0 club (5, 11, D:7) a +0 shortbow (6, 1, D:7) a +0 chain mail (16, -3, D:7) 13 stones (19, -25, D:7) a +0 giant spiked club (19, 5, D:7) a +0 falchion (38, -10, D:7) 9 stones Level 8 of the Dungeon (0, 0, D:8) a +0 robe (2, -1, D:8) a +0 dagger a +0 robe (2, 5, D:8) a +0 dagger a +0 robe a +0 short sword a +0 chain mail (5, 5, D:8) a +0 dagger a +0 robe (6, -10, D:8) a +0 dagger a +0 robe (8, -11, D:8) a +0 scale mail a +0 whip (10, -14, D:8) a +0 dagger (12, -17, D:8) a +0 mace (14, -21, D:8) a +0 falchion (21, -22, D:8) a +0 club (45, -35, D:8) a +0 pair of boots (45, -4, D:8) a +0 whip a +0 leather armour (48, -3, D:8) a +0 halberd Level 9 of the Dungeon (22, -13, D:9) a +0 short sword (unseen) (26, 6, D:9) a +0 long sword a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant club (11, -15, D:10) a +0 falchion a +0 ring mail (12, -15, D:10) a +0 dagger a +0 robe (14, -15, D:10) a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (17, -15, D:10) a +0 club (19, -15, D:10) a +0 dagger a +0 chain mail (37, 0, D:10) a +0 giant club a +0 giant club (43, 42, D:10) a +0 shortbow (52, 6, D:10) 18 stones Level 11 of the Dungeon (0, 0, D:11) a +0 short sword (2, -53, D:11) a +0 giant club a +0 giant club (7, 0, D:11) a +0 short sword 3 stones (12, -2, D:11) a +0 short sword (14, -2, D:11) a +0 short sword (15, -3, D:11) a +0 short sword a +0 short sword (26, -48, D:11) a +0 cloak (37, -37, D:11) a +0 falchion Level 12 of the Dungeon (7, -9, D:12) a +0 giant club (10, -9, D:12) a +0 giant club a +0 giant spiked club (14, -11, D:12) a +0 giant club a +0 great mace (19, -11, D:12) a +1 dire flail of distortion (25, -12, D:12) +0 acid dragon scales (28, -15, D:12) a +0 scale mail Level 13 of the Dungeon (24, 18, D:13) a +0 giant club a +0 giant club (38, 13, D:13) a +0 shortbow Level 14 of the Dungeon (0, 0, D:14) a +0 robe (3, 9, D:14) a +0 long sword a +0 leather armour (8, 8, D:14) a book of Minor Magic (13, -15, D:14) a +0 short sword (15, -15, D:14) a +0 flail (18, -14, D:14) 4 large rocks (19, -11, D:14) a +0 flail (26, -8, D:14) 12 gold pieces (26, -7, D:14) a staff of cold (26, -6, D:14) a manual of Evocations (26, -5, D:14) a scroll of enchant weapon (26, -4, D:14) 30 gold pieces (35, 33, D:14) a +0 leather armour (46, 18, D:14) a +0 chain mail a +2 war axe (46, 19, D:14) 4 large rocks (46, 20, D:14) a +2 vorpal shortbow (48, -16, D:14) a +0 plate armour (54, -20, D:14) a potion of mutation (57, 20, D:14) a +2 spear of venom (57, 33, D:14) 16 stones (64, 32, D:14) a +0 chain mail Level 15 of the Dungeon (3, -1, D:15) a +0 dagger of venom a +0 robe a +0 robe a +0 dagger (4, 1, D:15) a +0 dagger a +0 robe (6, 2, D:15) a +2 whip of draining a +0 robe a +0 dagger (12, 29, D:15) the +4 chain mail of Action {rElec rCorr MP+9 SInv} rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (14, 18, D:15) 21 stones (30, 23, D:15) 3 large rocks (34, 39, D:15) a +0 shortbow Level 1 of the Orcish Mines [Shop] Ocutix's Weapon Shop 16 stones (24 gold) a +0 spear of flaming (111 gold) a +0 dagger (30 gold) a +0 trident (52 gold) a +0 shortbow (45 gold) a +0 club (15 gold) 18 stones (27 gold) a +0 flail (52 gold) the +9 arbalest of the Gloaming {elec, Str+2} (1011 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). Level 2 of the Orcish Mines [Shop] Aqoink's Weapon Shop a +0 dagger (30 gold) a +0 war axe (52 gold) a +0 long sword (52 gold) a +0 quarterstaff (60 gold) a +0 long sword (52 gold) a +0 war axe (52 gold) a +0 spear of venom (84 gold) a +0 shortbow (45 gold) [Shop] Bunioc's Weapon Shoppe a +0 trident (35 gold) a +0 scimitar (40 gold) 4 curare-tipped darts (24 gold) a +0 flail (35 gold) the +8 mace of Insomnia {vorpal, rCorr MP+9 Str-5} (655 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-5). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a +0 spear (30 gold) a +0 shortbow (30 gold) 30 stones (30 gold) 6 silver boomerangs (90 gold) 20 stones (20 gold) [Shop] Tavaumed's Weapon Shop a +0 dagger (30 gold) a +0 club (15 gold) a +0 falchion (45 gold) the +4 eveningstar "Bingo" {vamp, rPois rN+ rCorr} (1290 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the +5 sword of Power {vorpal} (1200 gold) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. 10 stones (15 gold) the +1 mace of the Supporting Fox {vamp, rPois rF+} (483 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. rPois: It protects you from poison. [Shop] Katrestrix's Weapon Emporium 20 stones (36 gold) a +0 hand axe (54 gold) 25 stones (45 gold) 24 stones (43 gold) a +0 mace (54 gold) a +0 flail of draining (149 gold) a +0 mace of distortion (171 gold) (0, 0, Orc:2) a +0 war axe (0, 2, Orc:2) a +0 chain mail a +1 vorpal battleaxe (1, 1, Orc:2) a +0 leather armour a +0 flail (2, -1, Orc:2) a +0 dagger a +0 robe (15, 21, Orc:2) a +0 dire flail a +0 chain mail (16, 20, Orc:2) a +0 giant spiked club (17, 25, Orc:2) a +0 whip a +0 robe (20, 21, Orc:2) 3 boomerangs a +0 dagger (21, 21, Orc:2) a +0 chain mail a +0 short sword (27, 24, Orc:2) a +0 giant spiked club (29, 24, Orc:2) a +0 leather armour a +0 short sword (30, 21, Orc:2) a +0 chain mail a +0 short sword (30, 22, Orc:2) a +0 giant spiked club a +0 giant spiked club (30, 23, Orc:2) a +0 plate armour a +0 glaive (30, 25, Orc:2) a +0 leather armour 2 boomerangs a +0 hand axe (31, 22, Orc:2) a +0 giant club a +0 giant club (34, 21, Orc:2) a +0 hand axe (35, 24, Orc:2) a +0 dagger an amulet of regeneration (36, 24, Orc:2) a +0 chain mail a +0 halberd (54, -4, Orc:2) a +0 troll leather armour (56, -15, Orc:2) a +0 mace of draining a +0 leather armour (56, -14, Orc:2) a +0 dagger a +0 robe a +0 morningstar (57, -16, Orc:2) a +0 dagger of speed a +0 robe a +0 club (57, -15, Orc:2) a +0 scimitar a +0 plate armour (58, -16, Orc:2) a +0 dagger a +0 robe (58, 37, Orc:2) a +0 dagger a +0 robe (59, 36, Orc:2) a +0 flail (59, 38, Orc:2) a +0 club a +0 ring mail (61, 37, Orc:2) a +0 flail a +0 ring mail (62, 38, Orc:2) a +0 giant club (66, 30, Orc:2) a +0 short sword Level 1 of the Lair of Beasts (0, 0, Lair:1) the +4 war axe of Indomitability {vamp, *Corrode Will+ Int+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). *Corrode: It may corrode you when you take damage. Will: It increases your willpower. Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (0, 0, Lair:3) the +6 short sword "Sarcophage" {flame, rCorr} It burns those it strikes, dealing additional fire damage. rCorr: It protects you from acid and corrosion. Level 4 of the Lair of Beasts (10, 20, Lair:4) a +0 cloak (27, 25, Lair:4) a +0 robe a +0 quarterstaff (28, 23, Lair:4) a +0 quarterstaff a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 helmet (3, -4, Lair:5) a +0 pair of boots (17, -11, Lair:5) a +0 ring mail Level 6 of the Lair of Beasts (0, 0, Lair:6) the +4 leather armour of Nuew {Harm Int-2 Dex+3 Slay+2} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Harm: It increases damage dealt and taken. (0, 2, Lair:6) a +0 robe (2, -29, Lair:6) a +0 robe a +0 rapier (11, 2, Lair:6) a +5 dagger a +0 robe a +0 short sword a +0 robe (26, -33, Lair:6) a +0 dagger Level 1 of the Swamp (0, 0, Swamp:1) a +0 spear a +2 buckler (0, 1, Swamp:1) a +0 short sword a +0 robe (2, 1, Swamp:1) a +0 spear Level 2 of the Swamp (16, 7, Swamp:2) a +0 quarterstaff a +0 robe (34, 0, Swamp:2) a +0 spear a +0 buckler Level 3 of the Swamp (0, 0, Swamp:3) an alligator corpse (1, -1, Swamp:3) +0 swamp dragon scales a +0 quarterstaff a +0 robe a swamp dragon corpse (3, 0, Swamp:3) a bunyip corpse (7, -2, Swamp:3) a +0 ring mail (8, 1, Swamp:3) a hydra corpse (9, 1, Swamp:3) a +0 spear a spriggan corpse a hornet corpse (20, -3, Swamp:3) a swamp worm corpse (41, -9, Swamp:3) a +0 spear (still there?) 4 curare-tipped darts (still there?) a +0 buckler (still there?) a hornet corpse (still there?) Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +12 glaive of the Dove {vorpal, *Slow rElec Str+2 Dex+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage.