Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a008e (webtiles) character file. Game seed: 4224592890626689545 56684 Colgate the Summoner (level 14, -7/112 HPs) Began as a Ghoul Summoner on Jan 20, 2024. Was a Follower of Uskayaw. Mangled by an orc knight ... wielding a +3 war axe (16 damage) ... on level 2 of the Orcish Mines. The game lasted 02:02:05 (22721 turns). Colgate the Summoner (Ghoul Summoner) Turns: 22721, Time: 02:02:06 Health: -7/112 AC: 15 Str: 19 XL: 14 Next: 82% Magic: 17/35 EV: 14 Int: 20 God: Uskayaw [*.....] Gold: 1703 SH: 0 Dex: 9 Spells: 6/29 levels left rFire + . . D - +5 trident of Stickiness {freeze, ^Fragile Str+6 Int+2 Stlth-} rCold + . . (no shield) rNeg + + + j - +0 steam dragon scales rPois ∞ s - +1 helmet rElec . F - +0 cloak rCorr . h - +2 pair of gloves SInv . R - +2 pair of boots Will +.... S - amulet of faith Stlth + f - ring of magical power HPRegen 0.00/turn o - ring of protection from fire MPRegen 0.24/turn %: faith @: untranslocatable, forested, immotile, very slightly contaminated, inhibited regen, studying Axes A: reduced essence, claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: Renounce Religion, Stomp You were on level 2 of the Orcish Mines. You worshipped Uskayaw. Uskayaw was aware of your devotion. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 1799 gold pieces. You spent 96 gold pieces at shops. Inventory: Hand Weapons e - a +0 whip t - a +1 whip of electrocution u - a +1 halberd D - the +5 trident of Stickiness (weapon) {freeze, ^Fragile Str+6 Int+2 Stlth-} (You found it on level 7 of the Dungeon) Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). ^Fragile: It will be destroyed if unequipped. Stlth-: It makes you less stealthy. Armour h - a +2 pair of gloves (worn) j - +0 steam dragon scales (worn) s - a +1 helmet (worn) F - a +0 cloak (worn) R - a +2 pair of boots (worn) T - the +1 chain mail of Magic {*Slow rPois Will+} (You found it on level 5 of the Lair of Beasts) rPois: It protects you from poison Will+: It increases your willpower. *Slow: It may slow you when you take damage. Y - a scarf of harm Magical Staves d - a staff of cold Jewellery f - a ring of magical power (left hand) o - a ring of protection from fire (right hand) y - a +5 ring of evasion J - a ring of see invisible K - a ring of resist corrosion N - a ring of ice S - an amulet of faith (around neck) Z - a ring of protection from fire Wands n - a wand of flame (53) v - a wand of polymorph (12) E - a wand of mindburst (10) M - a wand of roots (6) {@v2} Q - a wand of digging (18) {@v3} U - a wand of charming (2) W - a wand of light (3) {@v1} Scrolls c - 4 scrolls of poison g - 3 scrolls of blinking {@r4} i - 4 scrolls of vulnerability r - 4 scrolls of teleportation {@r3} w - 2 scrolls of fog x - a scroll of fear H - 2 scrolls of enchant weapon I - a scroll of revelation {unknown} L - a scroll of amnesia {unknown} V - a scroll of torment {unknown} X - a scroll of silence {unknown} Potions a - 4 potions of enlightenment k - 2 potions of attraction l - a potion of ambrosia m - 2 potions of heal wounds {@q2} p - 7 potions of mutation q - 7 potions of curing {@q1} z - a potion of lignification {unknown} A - 2 potions of invisibility B - 2 potions of brilliance {unknown} G - a potion of degeneration {unknown} P - 4 potions of haste {@q4} Miscellaneous O - a phial of floods Skills: + Level 11.7 Fighting - Level 2.8 Armour - Level 7.4 Dodging - Level 2.1 Stealth - Level 8.0 Spellcasting - Level 4.4 Hexes - Level 12.0 Summonings - Level 6.3 Necromancy - Level 7.0 Translocations - Level 4.2 Fire Magic - Level 4.0 Air Magic - Level 8.2 Invocations - Level 2.0 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 100% N/A 1% 2 c - Call Canine Familiar Summ 54% N/A 1% 3 d - Summon Blazeheart Go Fire/Summ 40% N/A 3% 4 e - Summon Lightning Spi Summ/Air 40% N/A 3% 4 f - Summon Forest Summ/Tloc 23% N/A 4% 5 g - Anguish Hex/Necr 14% N/A 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 72% N/A 1% 1 Necrotise Necr 100% 1d9 1% 1 Fugue of the Fallen Necr 33% N/A 1% 3 Summon Ice Beast Ice/Summ 32% N/A 2% 3 Swiftness Air 24% N/A 4% 3 Ensorcelled Hibernation Hex/Ice 32% N/A 5% 2 Mercury Vapours Alch/Air 32% N/A 5% 2 Animate Armour Summ/Erth 64% N/A 7% 4 Sting Conj/Alch 32% 1d5 9% 1 Hailstorm Conj/Ice 8% 3d5 26% 3 Passwall Erth 8% N/A 26% 3 Stone Arrow Conj/Erth 16% 3d8 26% 3 Sculpt Simulacrum Ice/Alch 4% N/A 100% 6 Disjunction Tloc 18% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:5 Lair (5/5) D:9 Swamp (0/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Altars: Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Sif Muna Uskayaw Vehumet Wu Jian Xom Jiyva Shops: D:4 [ Orc:2 ( Annotations: D:3 3 runed translucent doors, mykhailok's ghost, amateur DsSh Lair:2 1 runed translucent door, Junaliek's ghost, journeyman MiFi Lair:3 lennolla juttuja Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History The orc warlord is engulfed in blazing flames. You can now pass through a line of other dancers. Casting: Summon Blazeheart Golem (mildly dangerous; 3% risk of failure) A fiery spirit appears, bound in slag iron. Branches wave dangerously above you. The orc warlord is engulfed in blazing flames. The orc warlord is engulfed in blazing flames. The orc warlord hits your blazeheart golem with a +0 war axe of venom! Your blazeheart golem punches the orc warlord! The orc warlord dies! Tree limbs sway around you. The forest calms down. You can no longer pass through a line of other dancers. Things that are here: a +0 scale mail; a +0 hand axe There is a stone staircase leading down here. Things that are here: a +0 hand axe; a +0 chain mail; a +0 mace You climb downwards. Your summoned allies are left behind. Space becomes stable. The orc knight hits you with a +3 war axe. * * * LOW HITPOINT WARNING * * * The orc knight hits you with a +3 war axe!! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You are too injured to fight recklessly! Casting: Summon Forest (dangerous; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Summon Forest. You are very lightly contaminated with residual magic. You spin around. You are magically locked in place. The orc knight hits you with a +3 war axe. * * * LOW HITPOINT WARNING * * * Casting: Summon Forest (dangerous; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! The orc knight hits you with a +3 war axe! You die... ..# .. ###.### ..##### ## ##.....## ....... #.##.......## .......#####..#......... .......#.##............. ......♣...♣......)...... #...