Conn the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) an uncursed staff of air (35, 14, D) a +0 giant club (still there?) the +3 sling "Punk" {acid, rCorr} (still there?) It provides partial protection from all sources of acid and corrosion. (35, 15, D) a Necronomicon (35, 23, D) a +0 giant club (unseen) (36, 0, D) a +2 quarterstaff of draining (36, 1, D) the +4 fustibalus of the Fulmar {freeze, *Corrode Str+4 Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+6). It may corrode you when you take damage. (36, 14, D) a book of Death (36, 15, D) a book of Summonings (36, 16, D) 4 large rocks (unseen) (37, 0, D) a +0 arbalest of flaming (37, 1, D) a sack of spiders (37, 14, D) 3 large rocks (still there?) a +1 war axe of flaming (still there?) (37, 15, D) a +4 morningstar of protection (37, 16, D) a +0 giant club (unseen) (38, 0, D) a +2 ring mail of poison resistance (38, 1, D) a +1 hand axe of chopping (38, 14, D) a fan of gales (38, 15, D) an uncursed ring of stealth (39, 0, D) a +1 plate armour of fire resistance (39, 14, D) a +0 giant spiked club (still there?) 4 large rocks (still there?) (39, 15, D) 3 large rocks (still there?) the ring of Haufixt {Ice rPois Int+2} (still there?) [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (39, 22, D) a large rock (40, 0, D) a phantom mirror (40, 14, D) a +0 robe of the Archmagi (40, 15, D) the +2 scythe "Guneank" {slice, rF++ rC++ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It greatly protects you from fire. It greatly protects you from cold. (41, 0, D) the +2 long sword of Ycabefeh {protect, Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). (41, 1, D) a +3 ring mail of fire resistance (41, 14, D) 5 large rocks (still there?) an uncursed ring of positive energy (still there?) (41, 15, D) 6 large rocks (still there?) a book of Misfortune (still there?) (42, 0, D) a +1 rapier of protection (42, 14, D) a +0 giant spiked club (still there?) a scroll of brand weapon (still there?) (42, 15, D) a +0 giant spiked club (still there?) a +1 spear of piercing (still there?) (43, 14, D) a +2 battleaxe of freezing (still there?) a +2 scythe of flaming (still there?) (43, 15, D) a +2 shortbow of flaming (49, 0, D) an uncursed staff of power (49, 3, D) a +0 giant club (unseen) (49, 12, D) a +0 trident (49, 13, D) a ball python corpse (skeletalised by now) (49, 24, D) a +0 hunting sling of flaming (49, 36, D) a +0 longbow of velocity (49, 37, D) an uncursed staff of earth (50, 0, D) a cursed staff of poison (50, 1, D) a +0 chain mail a +0 great sword a +3 chain mail of poison resistance (50, 2, D) a +0 chain mail (unseen) (50, 12, D) a +2 glaive of protection (50, 24, D) a +5 ring of strength (50, 37, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (51, 0, D) a +0 dire flail (51, 1, D) a +0 chain mail a +2 great mace of holy wrath (51, 2, D) a +0 chain mail (unseen) (51, 12, D) a +0 flail (51, 13, D) a +1 spear of piercing (51, 25, D) a lightning rod (4/4) (51, 36, D) a sack of spiders (52, 0, D) a +1 quarterstaff of protection (52, 1, D) a +0 giant spiked club a +4 dagger of flaming (52, 5, D) a +0 plate armour a +0 great sword (52, 13, D) the +9 long sword "Pitel" {protect, rElec Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It insulates you from electricity. a book of Debilitation (52, 14, D) a +0 scimitar a +0 robe a +0 shield a naga corpse (skeletalised by now) (52, 15, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe a +0 cloak (52, 16, D) a +2 vampiric short sword a +0 robe a naga corpse (skeletalised by now) (52, 24, D) a +1 chain mail of fire resistance (52, 25, D) a phantom mirror (52, 37, D) a +3 leather armour of fire resistance (53, 0, D) a +0 giant club a +0 leather armour of cold resistance an ogre skeleton (53, 1, D) a +0 plate armour a +0 flail a +2 falchion of freezing (53, 2, D) a +0 robe a +0 chain mail a +0 dagger a +2 halberd of venom (53, 12, D) an uncursed staff of conjuration (53, 14, D) a ball python corpse (skeletalised by now) (54, 0, D) a +3 war axe (54, 1, D) an uncursed staff of earth (54, 4, D) a +0 plate armour a +0 hand axe (54, 11, D) the cursed +2 scimitar "Piudyfro" {vamp, *Contam rPois Int+3 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (unseen) (54, 12, D) a lightning rod (4/4) (54, 13, D) a +7 long sword of protection (54, 24, D) a sack of spiders (54, 25, D) a +3 shortbow of flaming (54, 36, D) a +2 scale mail of magic resistance (55, 0, D) a box of beasts (55, 12, D) a +0 whip (55, 13, D) a +2 plate armour of cold resistance (55, 24, D) a +4 great sword of freezing (59, 37, D) an uncursed staff of summoning (60, 36, D) the +4 ring mail "Ossept" {Stlth+} It makes you more stealthy. (60, 37, D) a cursed staff of conjuration (61, 0, D) an uncursed ring of positive energy (61, 2, D) a +0 trident (61, 26, D) a +0 halberd a +4 hand axe of electrocution (61, 36, D) a +2 flail of protection (61, 37, D) the +3 scale mail of Spite {Str+4 Dex+6 Stlth+} It affects your strength (+4). It affects your dexterity (+6). It makes you more stealthy. (61, 41, D) +0 shadow dragon scales (62, 1, D) a cursed +0 trident (62, 2, D) a +3 trident (62, 5, D) a throwing net (62, 8, D) a +0 robe (62, 9, D) a +0 scythe a +4 quarterstaff of chaos a +0 scale mail of fire resistance (62, 17, D) an uncursed staff of air (62, 26, D) an uncursed staff of earth (62, 27, D) a +3 leather armour of cold resistance (62, 36, D) a phial of floods (63, 1, D) a cursed -1 trident 4 boomerangs (63, 8, D) a +0 battleaxe a +0 robe a phial of floods (63, 16, D) a +1 chain mail of cold resistance (63, 17, D) a book of Air (63, 26, D) a box of beasts (63, 36, D) a +2 falchion of slicing (63, 37, D) the +5 hand crossbow of Infinite Pain {flame, rPois MR++ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 16, D) an uncursed amulet of rage (64, 17, D) a lamp of fire (64, 26, D) a +6 flail of holy wrath (67, 0, D) a +2 plate armour of magic resistance (69, 36, D) a +2 flail of crushing (70, 8, D) a +3 ring of evasion (70, 9, D) a +3 plate armour of cold resistance (70, 36, D) a +2 spear of venom (70, 37, D) an uncursed staff of death (71, 8, D) a sack of spiders (71, 17, D) an uncursed ring of ice (71, 19, D) the +4 flail of Disarray {crush, +Inv Stlth+} It inflicts extra damage upon your enemies. It lets you turn invisible. It makes you more stealthy. a +0 robe (71, 26, D) a +3 hunting sling of freezing (71, 27, D) a +0 club a +0 ring mail an uncursed staff of energy (71, 36, D) a +0 war axe a +0 robe a fan of gales (72, 8, D) an uncursed staff of earth (72, 16, D) a lamp of fire (72, 17, D) a +0 short sword (72, 19, D) a +0 spear (72, 26, D) a book of Flames (72, 27, D) a +0 dagger a +0 robe a +2 broad axe of venom (72, 28, D) a +0 flail (72, 36, D) a cursed +4 morningstar a +0 robe (73, 16, D) a phantom mirror (73, 17, D) a +1 halberd of flaming (73, 27, D) a +0 dagger a +0 robe the +6 scale mail of the Lumpy Princes {+Fly rCorr Dex+7 Stlth-} It affects your dexterity (+7). It lets you fly. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (73, 28, D) a +0 flail (73, 36, D) a +1 plate armour of positive energy (73, 37, D) a +1 war axe of chopping (74, 1, D) a +3 ring of dexterity (74, 2, D) an uncursed staff of death a cursed +0 robe a +0 whip (75, 1, D) a +0 dagger