Conn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +3 great mace "Diro" {crush, rPois Int+6 Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (-3). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 16, D) a book of Alchemy (62, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (62, 1, D) the +5 chain mail of Aroech {+Fly rElec} It insulates you from electricity. It lets you fly. (62, 9, D) the +2 great mace "Hieklez" {freeze, rPois MR+ Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. (62, 16, D) a +3 plate armour of poison resistance (62, 17, D) a book of Misfortune (63, 0, D) a box of beasts (63, 8, D) a lightning rod (4/4) (63, 16, D) an uncursed staff of cold (63, 17, D) a crystal ball of energy (63, 20, D) a +0 shortbow (unseen) (63, 23, D) an arrow (64, 17, D) a +0 dagger (64, 18, D) a +0 long sword (65, 20, D) a +0 short sword (unseen) (66, 23, D) an arrow (67, 0, D) a +6 hand axe of electrocution (70, 8, D) a box of beasts (71, 8, D) a +1 long sword of holy wrath (71, 17, D) a +0 shortbow 25 arrows a centaur skeleton (71, 26, D) a +0 dagger a +2 shortbow of velocity a +0 scale mail (71, 27, D) the +3 spear of World's End {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). (72, 8, D) a +10 plate armour of ponderousness (72, 9, D) a +3 plate armour of poison resistance (72, 16, D) the +9 scimitar "Wupnuo" {drain, +Fly rPois rF- Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from poison. It lets you fly. It makes you more stealthy. (72, 17, D) a +0 trident a throwing net a box of beasts (72, 18, D) a +0 trident a throwing net a merfolk skeleton a hippogriff skeleton (72, 26, D) a +4 mace of venom a +0 leather armour a +0 hand axe (72, 27, D) a cursed +0 hand axe a +0 plate armour an orc skeleton (72, 28, D) a +0 falchion an orc skeleton (72, 30, D) a +0 long sword a +0 plate armour an orc skeleton (73, 1, D) a phial of floods (73, 16, D) a lamp of fire (73, 17, D) a +0 trident a book of Beasts a merfolk skeleton (73, 26, D) a +0 dagger a +0 robe (74, 0, D) +5 shadow dragon scales (74, 18, D) a +0 trident a merfolk skeleton (75, 1, D) a sack of spiders