Conn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 15, D) an uncursed staff of poison (36, 0, D) a +0 dagger a +0 longbow 21 arrows a +0 leather armour (36, 15, D) a manual of Dodging (37, 0, D) a +0 longbow 38 arrows a +0 leather armour of fire resistance the amulet of Mysticism {Spirit Dex+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+5). an elf skeleton (37, 1, D) a +0 rapier a +0 rapier a +0 leather armour the cursed +2 mace of Gloom {crush, rF++ MR+ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. an elf corpse (37, 3, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (37, 15, D) a +5 hand axe of electrocution (38, 0, D) a +0 long sword a +0 leather armour an elf skeleton (38, 1, D) a +0 rapier an uncursed ring of flight (38, 2, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (38, 15, D) the +5 scimitar "Villiyj" {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (39, 0, D) the cursed +1 war axe "Pekawkom" {protect, Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). It has a curse placed upon it. (39, 1, D) a +0 shortbow a +0 scimitar of protection 14 arrows a +0 leather armour a fan of gales an elf skeleton (39, 3, D) a +0 hand axe of venom (39, 6, D) a +2 scimitar of protection (39, 8, D) an arrow (39, 15, D) a crystal ball of energy (39, 16, D) a +2 scythe of protection (40, 0, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (40, 1, D) a cursed -1 short sword the cursed +0 scale mail of Parts Unknown {Str+6} It affects your strength (+6). It has a curse placed upon it. an elf corpse (40, 15, D) an uncursed staff of poison (41, 0, D) a +2 hand axe of chopping a +0 leather armour a +0 dagger (41, 1, D) a +0 long sword a +0 shortbow 11 arrows an elf skeleton (41, 5, D) 2 scrolls of brand weapon a wand of flame (18) a wand of random effects (13) a +3 buckler 5 potions of might 5 potions of agility 2 potions of invisibility 3 potions of berserk rage a +0 robe (41, 15, D) a +3 leather armour of fire resistance (42, 15, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (43, 15, D) a +1 vampiric halberd (49, 1, D) a +3 dire flail of draining (49, 12, D) a +0 robe of fire resistance (49, 24, D) a +1 broad axe of venom (49, 36, D) a phial of floods (49, 37, D) a book of Beasts (50, 0, D) a lightning rod (4/4) (50, 1, D) a cursed staff of poison (50, 14, D) a +0 dagger a +0 robe (50, 24, D) a phial of floods (50, 25, D) a +0 robe of magic resistance (50, 36, D) an uncursed staff of energy (51, 0, D) a +0 spear (51, 1, D) a +1 rapier of draining (51, 2, D) a cursed +0 robe a spriggan skeleton (51, 5, D) a hornet corpse (51, 12, D) a +0 dagger (51, 17, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (51, 20, D) an uncursed ring of stealth a +0 war axe a +0 chain mail (51, 25, D) a phial of floods (51, 30, D) a +0 dire flail (51, 36, D) an uncursed staff of wizardry (51, 41, D) a +0 dire flail (52, 0, D) a +3 short sword of freezing a +4 battleaxe of flaming (52, 1, D) a +0 quarterstaff a +0 animal skin a book of Unlife a spriggan skeleton (52, 14, D) a +2 dire flail of crushing a +0 robe a human skeleton (52, 20, D) the cursed +1 battleaxe of Eternal Vigilance {flame, Fragile rPois rF+++ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It renders you almost immune to fire. It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. a cursed -2 robe (52, 24, D) an uncursed ring of wizardry (52, 25, D) a +1 dagger of electrocution (52, 29, D) a guardian serpent corpse (skeletalised by now) (52, 32, D) a cursed -2 halberd a +0 robe a naga corpse (skeletalised by now) (52, 36, D) a +1 demon trident of electrocution (52, 37, D) a +2 scale mail of fire resistance (53, 1, D) a +1 lajatang of speed a wind drake skeleton (53, 2, D) a +4 vampiric lajatang a +0 robe a spriggan skeleton (53, 5, D) a +2 antimagic hand axe a cursed +0 animal skin (53, 24, D) a phial of floods (53, 25, D) the +1 robe "Vimmasul" {*Corrode +Fly Int-2 Stlth+} It affects your intelligence (-2). It lets you fly. It may corrode you when you take damage. It makes you more stealthy. (53, 31, D) a +0 club a +0 robe a guardian serpent corpse (skeletalised by now) (53, 32, D) a +0 halberd a +0 naga barding (53, 36, D) a box of beasts (54, 0, D) a lamp of fire (54, 1, D) a +1 antimagic rapier a cursed +0 animal skin a spriggan corpse (54, 13, D) a lightning rod (4/4) (54, 14, D) a necrophage corpse (skeletalised by now) (54, 15, D) a +2 short sword of freezing a +0 robe (54, 24, D) a lightning rod (4/4) (54, 25, D) an uncursed staff of air (54, 36, D) a sack of spiders (55, 0, D) the cursed +2 scimitar "Lose" {slice, rPois Str-4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (55, 2, D) a +6 flail of protection a +0 robe a cursed +0 buckler a dire elephant skeleton (55, 12, D) a book of the Warp (55, 13, D) an uncursed staff of wizardry (55, 24, D) a sack of spiders (59, 36, D) a +0 club a phial of floods (59, 37, D) an uncursed staff of summoning (60, 36, D) a +0 great sword a +0 chain mail (60, 37, D) a +0 dire flail a +0 plate armour a phial of floods (61, 0, D) a crystal ball of energy (61, 8, D) a +2 falchion of electrocution (61, 9, D) a +0 scythe a +0 club (61, 36, D) a cursed -1 dire flail a +0 ring mail a +0 trident a +0 plate armour an uncursed staff of power (61, 37, D) a +0 giant club a +0 war axe of pain (62, 1, D) a +2 ring mail of cold resistance (62, 4, D) an uncursed staff of power (62, 9, D) a +2 quarterstaff of chaos a +4 chain mail of cold resistance (62, 17, D) the +5 ring mail of Ataehorch {Str+5} It affects your strength (+5). (62, 19, D) a +0 rapier a +0 robe (62, 29, D) a +0 trident 3 boomerangs (62, 31, D) a +0 trident (62, 36, D) a +2 halberd of chopping (62, 37, D) an uncursed ring of stealth (62, 38, D) a +0 giant spiked club (63, 0, D) an uncursed staff of death (63, 9, D) a +0 long sword a +0 robe (63, 16, D) a +0 short sword a +3 arbalest of velocity a +0 robe (63, 22, D) a +0 short sword a +0 robe a +0 buckler (63, 27, D) a +2 vampiric dagger (63, 28, D) 4 large rocks (63, 31, D) a +0 trident a +2 plate armour of magic resistance the +4 glaive "Tatsiqo" {drain, +Blink rF+ Str-2 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+3). It protects you from fire. It lets you blink. (63, 36, D) a +0 hunting sling of freezing (64, 16, D) a sack of spiders (64, 17, D) a +2 trident of protection (64, 26, D) an uncursed ring of stealth (64, 27, D) a +0 trident (69, 0, D) the +6 short sword of Idwourosoeff {pierce, *Drain Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It causes draining when unequipped. (69, 36, D) a cursed -3 ring of strength (70, 8, D) a +6 rapier of venom (70, 9, D) a sack of spiders (still there?) a sack of spiders (still there?) (70, 36, D) a +0 longbow of velocity (70, 37, D) a +0 long sword of draining (71, 8, D) an uncursed staff of poison (71, 16, D) the +5 scale mail "Downaeki" {rPois} It protects you from poison. (71, 17, D) a +3 leather armour of fire resistance (71, 26, D) a +0 glaive (71, 27, D) a +0 trident an uncursed staff of energy (71, 36, D) a phantom mirror (71, 37, D) a +2 spear of freezing (72, 8, D) the ring of Holerek {+Fly Str+4 Dex-2 Slay+2} [ring of flight] It affects your strength (+4). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. (72, 26, D) a cursed -3 halberd the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (72, 27, D) a +0 club the ring of the Princeling {+Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. (72, 31, D) a +0 morningstar (72, 37, D) a +1 plate armour of fire resistance (73, 1, D) a +0 hand axe of flaming (73, 26, D) a phantom mirror (73, 27, D) a +0 long sword of slicing (73, 28, D) a +0 short sword (73, 36, D) a lamp of fire (73, 37, D) a +1 robe of magic resistance (74, 2, D) a +0 trident a throwing net (75, 1, D) a +0 trident 5 boomerangs a sack of spiders