Conn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +1 vorpal long sword (59, 37, D) a tin of tremorstones (3/3) (60, 4, D) a +2 flail of protection (60, 36, D) a +2 robe of positive energy (60, 37, D) a +0 flail of protection (60, 39, D) a +0 great sword (unseen) (60, 41, D) a +1 dagger of speed (unseen) (60, 42, D) a +2 vorpal quarterstaff (unseen) (61, 26, D) a +2 vorpal quarterstaff (61, 29, D) a +0 flail (61, 31, D) a +0 mace (61, 36, D) a book of Annihilations (61, 37, D) an uncursed staff of cold (61, 43, D) a +0 battleaxe (61, 44, D) a book of Misfortune (62, 0, D) a +3 great sword of electrocution (62, 1, D) a +4 chain mail of magic resistance (62, 16, D) a phial of floods (62, 26, D) a cursed -1 club a +0 hat of intelligence (62, 27, D) a lightning rod (4/4) (62, 31, D) a +0 flail (62, 36, D) a +2 vorpal longbow (62, 37, D) an uncursed staff of poison (63, 16, D) a +1 rapier of venom (63, 18, D) a +0 shortbow 15 arrows (63, 22, D) a +0 great sword a +0 chain mail (63, 23, D) an arrow (63, 27, D) a +1 long sword of flaming (63, 31, D) a cursed -1 falchion (63, 36, D) a +2 whip of freezing (63, 37, D) the +3 ring mail of Wu Jian's Respect {rN+} It protects you from negative energy. (63, 42, D) a necrophage corpse (64, 17, D) a +0 vorpal scimitar (64, 21, D) a +0 battleaxe a +0 plate armour (64, 22, D) a +3 great mace a +0 plate armour (64, 23, D) 2 arrows (64, 27, D) +2 fire dragon scales (64, 30, D) a +0 club a +0 falchion (65, 26, D) a +2 quarterstaff of pain (69, 9, D) a +6 ring of dexterity an uncursed staff of wizardry a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (69, 37, D) a +2 leather armour of cold resistance a +0 robe an orc skeleton (70, 37, D) a +3 short sword of venom a +0 robe a +0 dagger (70, 41, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). a +3 ring mail an orc skeleton (71, 16, D) a +2 halberd of pain (71, 17, D) an uncursed ring of poison resistance (71, 27, D) a +5 battleaxe of flaming (71, 36, D) an uncursed staff of air (71, 37, D) a +1 vorpal mace a +0 short sword a +2 hand crossbow of flaming a +0 chain mail (71, 39, D) a +0 dagger a +0 robe an orc skeleton (72, 8, D) a +4 shortbow of freezing (72, 9, D) a +2 leather armour of positive energy (72, 17, D) a +1 vorpal quarterstaff (72, 37, D) a +0 mace the +10 arbalest "Tuuvemul" {elec, *Slow MR+++ SInv Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. a +0 chain mail the cursed +1 chain mail of the Hart {Harm rC+ MR-} It protects you from cold. It affects your resistance to hostile enchantments. It increases damage dealt and taken. It has a curse placed upon it. an orc corpse (73, 16, D) a +0 quarterstaff of draining (73, 26, D) a +0 antimagic quarterstaff (73, 27, D) a +0 chain mail of cold resistance (73, 37, D) a +4 falchion of electrocution an orc skeleton (73, 39, D) a +0 trident an orc skeleton