Conn Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 1, D:1) 20 stones (13, 1, D:1) a +0 robe (16, 9, D:1) 14 stones (21, 3, D:1) a +0 dagger (22, 2, D:1) a +0 robe (37, 3, D:1) a +0 robe (37, 14, D:1) a +0 dagger a stone (44, 23, D:1) 20 stones (50, -5, D:1) a +0 dagger (51, 34, D:1) a +0 club (58, 47, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 25 arrows (6, -10, D:2) a +0 plate armour (7, 4, D:2) a stone (8, 4, D:2) a stone (8, 5, D:2) a stone (9, 5, D:2) a stone (14, 7, D:2) a +0 hunting sling 23 stones (14, 8, D:2) a +0 robe (15, 17, D:2) a +0 club (17, -24, D:2) 12 sling bullets (18, 4, D:2) a +0 hunting sling a +0 club 19 stones (19, -5, D:2) 18 stones (23, -19, D:2) a +0 mace (26, -23, D:2) a +0 club 4 stones (26, -20, D:2) 18 stones (36, -7, D:2) 26 stones Level 3 of the Dungeon (3, 43, D:3) a +0 dagger (14, -7, D:3) 10 stones (14, 2, D:3) a +0 dagger a +0 robe a +0 mace (16, 39, D:3) a +0 short sword (17, 19, D:3) 29 stones (19, 1, D:3) a cursed -1 club 7 poisoned darts a +0 robe (24, -2, D:3) 19 arrows (26, 25, D:3) a +0 quarterstaff (26, 40, D:3) a +0 rapier (30, 25, D:3) 15 arrows (33, 19, D:3) 15 stones (35, 12, D:3) a +0 club (43, 21, D:3) a +0 dagger (43, 31, D:3) an uncursed ring of teleportation (45, 6, D:3) a +0 short sword a +0 leather armour (46, 15, D:3) a cursed +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 13 poisoned darts (3, -16, D:4) a +0 giant club (4, 20, D:4) a +0 barding (9, 8, D:4) a cursed -1 dagger 4 boomerangs a +0 ring mail (9, 9, D:4) a +0 mace (10, 9, D:4) a +0 dagger (10, 10, D:4) a +0 hand axe a +0 dagger a +0 robe (12, -25, D:4) 15 bolts (15, -26, D:4) 24 stones (18, -39, D:4) a +0 hand axe (20, -5, D:4) an uncursed amulet of inaccuracy (23, -33, D:4) a +0 falchion (23, -31, D:4) a +1 mace of protection (25, -33, D:4) a +0 hand axe (25, -31, D:4) a +0 spear (31, -30, D:4) 26 bolts (31, -2, D:4) 19 bolts (38, 7, D:4) a +0 barding Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 hunting sling of the Head {freeze, Str+7 Int-2 Dex+2} (6440 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (-2). It affects your dexterity (+2). the ring of the Everdark {Ice rElec rN+ Stlth+} (4600 gold) [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. the amulet of Moral Flaws {Inacc Int+5 Stlth-} (1260 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). It makes you less stealthy. the amulet of Nuzadgh {Reflect MP+9 Dex+6 SH+5 Stlth+} (7130 gold) [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+6). It affects your magic capacity (+9). It affects your SH (+5). It makes you more stealthy. (0, 0, D:5) an arrow (3, -8, D:5) a +0 club (5, -9, D:5) 11 arrows a +0 shortbow (9, -11, D:5) 3 large rocks (13, 5, D:5) a +0 leather armour (16, 20, D:5) a +0 flail a +0 leather armour a +0 morningstar a +0 ring mail a +0 dagger a +0 robe (22, -11, D:5) the cursed +0 leather armour of Hugih {rC+ Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). It protects you from cold. It has a curse placed upon it. (25, 25, D:5) 22 stones (26, -2, D:5) 15 stones (26, 16, D:5) a +0 leather armour (27, 29, D:5) a +0 ring mail (31, 2, D:5) a +0 hunting sling (34, -17, D:5) a +0 glaive Level 6 of the Dungeon (0, 0, D:6) 27 stones (1, -35, D:6) a +0 leather armour (11, -13, D:6) a +0 scale mail (11, 14, D:6) 24 sling bullets (21, -2, D:6) 14 stones (22, -16, D:6) a +0 dagger a +0 robe (25, 7, D:6) a +0 ring mail a +0 flail (26, 5, D:6) a +0 halberd (35, -21, D:6) a +0 scythe (35, 3, D:6) a +0 glaive 4 boomerangs a +0 chain mail (35, 6, D:6) 10 stones (36, 4, D:6) a +0 dagger a +0 robe (36, 13, D:6) a +0 flail (37, -9, D:6) a +0 mace (37, -6, D:6) a +0 flail Level 7 of the Dungeon (4, 11, D:7) 18 arrows (5, -25, D:7) a +0 leather armour (6, -27, D:7) a +0 ring mail (9, 7, D:7) a +0 hunting sling (11, 18, D:7) 18 arrows (17, -10, D:7) 18 arrows (18, -3, D:7) a +0 dagger a +0 leather armour a cursed -1 robe (18, -2, D:7) a +1 vorpal spear (19, -2, D:7) a +0 spear (24, 8, D:7) a +0 scimitar a +0 chain mail (25, 8, D:7) a cursed -1 flail a cursed +0 ring mail a +0 dagger a +0 robe (29, 6, D:7) 9 stones (31, 12, D:7) a +2 plate armour of fire resistance a +0 halberd (32, 12, D:7) a cursed +0 ring mail (33, -16, D:7) a +0 leather armour (36, 3, D:7) a +0 morningstar (39, 7, D:7) 29 stones (43, 20, D:7) a +0 flail (47, -11, D:7) a +0 whip (48, -1, D:7) 23 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 whip of electrocution (1, 2, D:8) a +0 club a +0 robe (3, 13, D:8) the cursed +0 ring mail of Dogmatism {+Fly MR+ Str-3} It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (4, 21, D:8) 15 sling bullets (8, 21, D:8) 13 sling bullets (12, 25, D:8) a +0 leather armour (21, 17, D:8) 8 stones (24, 26, D:8) 2 javelins (25, 24, D:8) a javelin (26, 23, D:8) a +0 robe a +0 dagger (26, 26, D:8) a +0 robe a +0 dagger (27, 15, D:8) a +0 short sword (28, 25, D:8) a +0 leather armour a +0 short sword (32, 2, D:8) a +0 helmet (32, 22, D:8) a +0 short sword of venom (38, -1, D:8) 25 stones Level 9 of the Dungeon [Shop] Hokkae's Distillery 2 potions of stabbing (112 gold) a potion of might (56 gold) a potion of brilliance (56 gold) a potion of might (56 gold) a potion of cancellation (112 gold) a potion of resistance (140 gold) a potion of magic (112 gold) a potion of degeneration (14 gold) (0, 0, D:9) a +0 dagger (14, -9, D:9) 2 boomerangs (14, -4, D:9) a +0 mace a +0 robe (16, -8, D:9) a +0 plate armour a +0 vorpal long sword (19, 11, D:9) 20 stones (19, 18, D:9) a +0 giant spiked club (20, -7, D:9) a +0 mace (20, 15, D:9) 33 arrows (28, 3, D:9) a +0 leather armour (29, 2, D:9) a +0 leather armour (29, 3, D:9) a +0 club (36, 1, D:9) a -4 ring of protection (37, 1, D:9) a +0 ring mail (43, 16, D:9) a +5 giant club (44, 16, D:9) a box of beasts (3/3) (47, 16, D:9) a +0 whip (49, 12, D:9) 22 bolts Level 10 of the Dungeon [Shop] Olorphith's General Store a +0 halberd (48 gold) a +6 ring of intelligence (702 gold) a potion of curing (36 gold) a +4 long sword of protection (314 gold) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} (1171 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. a +0 rapier (48 gold) a +0 robe (8 gold) a scroll of fear (42 gold) a +1 falchion of holy wrath (148 gold) 18 stones (21 gold) a book of Necromancy (360 gold) (6, 34, D:10) a +0 hand axe a +0 chain mail (7, 0, D:10) 27 sling bullets (8, 12, D:10) a +0 robe a +3 dire flail (9, 23, D:10) a +0 robe a +0 dagger (10, 36, D:10) a cursed +2 short sword a +0 robe (11, 23, D:10) a +0 robe a cursed +5 great sword of freezing (13, 4, D:10) a cursed +0 ring mail a +0 dagger a cursed +0 robe a +0 dagger (14, 4, D:10) a +0 robe a +0 dagger (15, 4, D:10) a +0 ring mail (15, 16, D:10) a +0 dagger (15, 28, D:10) a +3 long sword a +0 robe (16, 40, D:10) 18 stones (23, 4, D:10) a +0 hand axe (23, 5, D:10) a +0 chain mail a +0 mace (25, 2, D:10) a +0 trident (25, 42, D:10) a +0 arbalest (26, 0, D:10) a +0 plate armour a +0 halberd a +0 plate armour a +0 short sword of draining (26, 1, D:10) a +0 leather armour a +0 short sword a +0 flail (27, -4, D:10) a +0 ring mail a cursed -3 hand axe (27, -1, D:10) a +0 flail a +0 leather armour a +0 hand axe a +0 robe a +0 dagger a cursed -1 robe a +0 vampiric dagger (27, 1, D:10) a +0 flail (27, 2, D:10) a +0 robe a +0 dagger (37, -6, D:10) 25 arrows (42, -6, D:10) a +0 robe (45, -9, D:10) a +0 leather armour (46, 3, D:10) 3 boomerangs (60, 10, D:10) 11 stones (60, 14, D:10) a +0 leather armour (62, 6, D:10) a +0 mace Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (still there?) a +0 ring mail (still there?) (3, -5, D:11) a +0 club (unseen) (4, -5, D:11) a +0 hand axe (still there?) 2 boomerangs (still there?) a cursed +0 chain mail (still there?) Level 1 of the Orcish Mines [Shop] Ceol's Antique Weapon Shoppe a +3 mace of protection (618 gold) a +0 club (30 gold) a +0 shortbow (90 gold) the +7 battleaxe "Erufem" {venom, *Drain rC+ MR+++ Stlth+} (1956 gold) It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. the +9 hand axe "Dragonbane" {pain, rC+} (1995 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. a +2 mace of protection (468 gold) a +2 flail of protection (486 gold) the +8 mace of the Lame Duck {vorpal, rF+ rC+} (1965 gold) It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. a +0 hunting sling (45 gold) a +0 club (30 gold) (0, 0, Orc:1) a +0 dagger a +1 robe of cold resistance an orc skeleton (2, 0, Orc:1) a +0 dagger a +0 robe an orc skeleton Level 2 of the Orcish Mines (2, -4, Orc:2) a +0 mace (8, -13, Orc:2) 5 gold pieces (10, -8, Orc:2) a large rock (11, -8, Orc:2) a large rock