Dungeon Sprint DCSS version 0.26-a0-638-gcca6ad1b57 (webtiles) character file. Game seed: 18188625821871328882 0 Conn the Magician (level 1, 0/16 HPs) Began as an Octopode Hedge Wizard on Sept 14, 2020. Slain by a hippogriff (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:19 (7 turns). Conn the Magician (Octopode Hedge Wizard) Turns: 7, Time: 00:00:21 Health: 0/16 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/4 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) MR ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: berserking, very slightly contaminated, hasted, very quick A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds g - 2 potions of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #... 12% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 19% 2 Call Imp Summ #....... 19% 2 Slow Hex #....... 28% 2 Conjure Flame Conj/Fire #....... 41% 3 Mephitic Cloud Conj/Pois/Air #....... 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The hippogriff screeches! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You puncture the hippogriff! You squeeze the hippogriff! The hippogriff is heavily wounded. You puncture the hippogriff! The hippogriff is severely wounded. The hippogriff bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The hippogriff pecks you. You die... # #. #+# #.##.## #H@<.+ #H##.## #. #+# # You could see 2 hippogriffs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 7 | D | Slain by a hippogriff Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 2 Tentacles || 1 Cast: Magic Dart || 1 Use: Potion || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 5 daAuts