Conn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 5, D) a bullfrog corpse (skeletalised by now) (61, 11, D) an iguana corpse (skeletalised by now) (61, 16, D) a book of Death (62, 1, D) a +0 morningstar of protection (62, 9, D) a river rat corpse (skeletalised by now) (62, 16, D) an uncursed staff of air (62, 17, D) the +7 hand crossbow of Beyond {venom, Int+6 Dex+6 Stlth-} It poisons the ammo it fires. It affects your intelligence (+6). It affects your dexterity (+6). It makes you less stealthy. (63, 0, D) a +1 whip of draining (63, 8, D) an uncursed staff of death (63, 16, D) an uncursed amulet of magic regeneration (63, 17, D) a +2 plate armour of cold resistance (64, 16, D) the ring of the Monkey's Uncle {rC+ MR+ Str+3} [ring of protection from cold] It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. (64, 17, D) a +0 robe of positive energy (68, 4, D) a +0 long sword a +0 hand axe (69, 4, D) a +0 short sword (70, 8, D) a +1 hand crossbow of freezing (70, 9, D) an uncursed ring of flight (70, 10, D) a +0 flail (71, 8, D) a +0 dagger (71, 12, D) a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (71, 16, D) the +0 pair of boots of Sif Muna's Esteem {Str+4} It affects your strength (+4). (71, 17, D) a +1 chain mail of fire resistance (71, 26, D) a +2 war axe of electrocution (71, 27, D) a +4 bardiche of venom (72, 12, D) an uncursed staff of fire an orc corpse (skeletalised by now) (72, 13, D) a +0 hand axe a +4 plate armour of magic resistance (72, 16, D) a +2 robe of cold resistance (73, 1, D) a +0 trident 4 boomerangs an uncursed staff of earth (73, 22, D) a hydra corpse (73, 26, D) a +5 antimagic demon blade (73, 28, D) a necrophage corpse (74, 2, D) a +0 trident (74, 23, D) a cane toad corpse (75, 1, D) a +2 plate armour of fire resistance