Conn the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. (61, 8, D) an uncursed staff of cold (61, 16, D) an uncursed staff of air (62, 16, D) +2 fire dragon scales (62, 17, D) an uncursed staff of conjuration (63, 8, D) an uncursed staff of earth (63, 16, D) a +6 scimitar of holy wrath (63, 17, D) an uncursed staff of conjuration (64, 16, D) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (64, 17, D) a +0 dagger of holy wrath (65, 11, D) a +5 quick blade (70, 8, D) a +0 short sword of draining (70, 9, D) a +0 hunting sling of freezing (70, 20, D) a large rock (70, 30, D) a +0 trident (71, 16, D) an uncursed staff of death (71, 17, D) a +1 crystal plate armour (72, 2, D) a +0 shortbow a +1 dagger of venom 17 arrows a +0 leather armour (72, 8, D) a lightning rod (4/4) (72, 9, D) a +2 plate armour of cold resistance (72, 16, D) an uncursed ring of poison resistance (72, 17, D) an uncursed staff of fire (72, 21, D) a +2 long sword a +0 plate armour (72, 23, D) a +0 long sword a +0 chain mail (72, 26, D) an uncursed ring of poison resistance (72, 27, D) a +1 broad axe of venom (72, 28, D) a +0 shortbow 17 arrows a centaur corpse (72, 30, D) a +0 trident (73, 2, D) an arrow (73, 16, D) a lightning rod (4/4) (73, 18, D) a +0 dire flail a +0 leather armour 2 large rocks (73, 26, D) a +0 trident (73, 30, D) a +0 trident a +3 broad axe of flaming a merfolk corpse (73, 31, D) a +0 trident (74, 4, D) 2 arrows (76, 3, D) 2 arrows