Conn the Dungeon (0, 50, D) a +2 plate armour of fire resistance (0, 51, D) a +2 leather armour of poison resistance (0, 52, D) the Volume of the Feathery Entourage Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Static Discharge Conjuration/Air 3 yes c - Lightning Bolt Conjuration/Air 5 yes d - Silence Hexes/Air 5 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes (1, 32, D) a manual of Long Blades (1, 33, D) a +4 scale mail of fire resistance (1, 34, D) a +2 flail of protection (1, 51, D) an uncursed amulet of reflection (1, 52, D) a +3 falchion of draining (2, 14, D) a cursed staff of cold (2, 15, D) a +1 executioner's axe of venom (2, 16, D) a book of Annihilations (2, 32, D) a scroll of brand weapon (2, 33, D) the +9 war axe of Durable Exoneration {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (2, 34, D) a +3 plate armour of cold resistance (2, 50, D) a book of Minor Magic (2, 51, D) a book of the Warp (2, 52, D) a +2 plate armour of magic resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) the +9 arbalest of Hitautai {flame, rF- Str-3 Dex+9 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+9). It makes you vulnerable to fire. It lets you see invisible. (3, 15, D) an uncursed staff of fire (3, 16, D) a +2 chain mail of fire resistance (3, 32, D) an uncursed staff of fire (3, 33, D) a tin of tremorstones (3/3) (3, 34, D) the +5 quarterstaff "Enuong" {vamp, rF+ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from fire. (3, 50, D) a book of Power (3, 51, D) a book of Spatial Translocations (3, 52, D) a phantom mirror (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of earth (4, 15, D) a cursed ring of attention (4, 16, D) a book of Minor Magic (4, 32, D) the ring of Saogiete {+Fly rF++ Int-5 SInv Stlth+} [ring of stealth] It affects your intelligence (-5). It greatly protects you from fire. It lets you see invisible. It lets you fly. It makes you more stealthy. (4, 33, D) the +12 short sword of Mathyadgh {vorpal, rC+ MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. (4, 51, D) Muinit's Catalogue of Hurtful Flight Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Shock Conjuration/Air 1 yes c - Foxfire Conjuration/Fire 1 yes d - Stone Arrow Conjuration/Earth 3 yes e - Sticky Flame Conjuration/Fire 4 yes f - Irradiate Conjuration/Transmutation 5 yes g - Lightning Bolt Conjuration/Air 5 yes (4, 52, D) a cursed staff of fire (5, 14, D) the cursed +0 plate armour of Ynievud {+Blink +Fly Int-2 Dex+3} It affects your intelligence (-2). It affects your dexterity (+3). It lets you fly. It lets you blink. It has a curse placed upon it. (5, 15, D) an uncursed staff of death (5, 16, D) a book of Callings (5, 32, D) +0 ice dragon scales (still there?) the cursed +0 leather armour of Pionues {rElec rPois rF+ Dex+4} (still there?) It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (5, 33, D) a book of Necromancy (5, 34, D) a +2 plate armour of cold resistance (5, 50, D) a +4 ring of protection (5, 51, D) a +3 vampiric great sword (5, 52, D) an uncursed amulet of faith (6, 14, D) the +5 shortbow "Omio" {venom, rC+ Dex+2 SInv} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from cold. It lets you see invisible. (6, 15, D) a +2 vorpal broad axe (6, 16, D) a phial of floods (6, 33, D) a book of Alchemy (6, 34, D) the +6 short sword of the Hierophant {antimagic, +Rage MP-9 Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your magic capacity (-9). It lets you go berserk. (6, 36, D) a wand of flame (26) a condenser vane (2/2) a tin of tremorstones (3/3) a condenser vane (2/2) an uncursed ring of wizardry 5 potions of stabbing (6, 50, D) a +0 antimagic lajatang (6, 51, D) a +3 mace of holy wrath (7, 14, D) a condenser vane (2/2) (7, 15, D) a +3 scythe of venom (7, 16, D) a +5 hand crossbow of flaming (7, 32, D) a +4 mace of draining (7, 33, D) the +6 triple sword "Mamm" {speed, rElec rF+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from fire. It insulates you from electricity. (7, 34, D) a tin of tremorstones (3/3) (7, 40, D) +0 fire dragon scales (7, 50, D) the amulet "Pozoqit" {Reflect rElec Str+2 Slay-6 SH+5 Stlth+} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It affects your SH (+5). It makes you more stealthy. (7, 51, D) a book of Debilitation (7, 52, D) an uncursed staff of fire (8, 14, D) a condenser vane (2/2) (8, 15, D) a +3 leather armour of cold resistance (8, 16, D) an uncursed staff of poison (8, 32, D) a tin of tremorstones (3/3) (8, 33, D) a box of beasts (3/3) (8, 34, D) a +2 robe of cold resistance (8, 35, D) +0 shadow dragon scales (unseen) (8, 50, D) the ring of Oppuruor {MR+ Stlth-} [ring of attention] It affects your resistance to hostile enchantments. It makes you less stealthy. (8, 51, D) a +1 pair of boots of stealth (8, 52, D) a +1 long sword of holy wrath (9, 14, D) the +3 pair of boots "Aseunyuv" {rC- rN+ Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. (9, 15, D) the Catalogue of the Snowflakes and Hexes Spells Type Level Known a - Ozocubu's Armour Ice 3 yes b - Leda's Liquefaction Hexes/Earth 4 yes c - Summon Mana Viper Hexes/Summoning 5 yes d - Invisibility Hexes 6 yes (9, 16, D) a scroll of brand weapon (9, 32, D) an uncursed ring of stealth (9, 33, D) an uncursed amulet of the acrobat (9, 34, D) a book of the Sky (9, 42, D) +0 shadow dragon scales (9, 50, D) an uncursed staff of fire (9, 51, D) an uncursed staff of earth (9, 52, D) a phial of floods (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a phial of floods (10, 15, D) a +0 vampiric long sword (10, 16, D) an uncursed staff of earth (10, 32, D) a +4 ring of protection an uncursed ring of wizardry (10, 33, D) the +9 staff of Wucad Mu {channel} (10, 34, D) a +1 hand axe of freezing (10, 50, D) an uncursed staff of death (10, 51, D) a lightning rod (4/4) (10, 52, D) an uncursed staff of air (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a book of Spatial Translocations (11, 15, D) a +2 pair of boots of rampaging (11, 16, D) a box of beasts (3/3) (11, 32, D) a +0 chain mail of fire resistance (11, 33, D) an uncursed staff of air (11, 34, D) +0 acid dragon scales (11, 37, D) +0 ice dragon scales (unseen) (11, 50, D) the +1 plate armour "Biste" {*Corrode rPois rF+ rN+++} It protects you from fire. It protects you from poison. It renders you almost immune to negative energy. It may corrode you when you take damage. (11, 51, D) a phial of floods (11, 52, D) a book of Dreams (12, 14, D) a book of Minor Magic (12, 15, D) a +3 war axe of electrocution (12, 16, D) a condenser vane (2/2) (12, 32, D) a +2 glaive of protection (12, 33, D) a cursed -4 ring of intelligence (12, 34, D) a cursed amulet of inaccuracy (12, 50, D) the +1 leather armour "Deut" {Stlth+} It makes you more stealthy. (12, 51, D) a condenser vane (2/2) (12, 52, D) the +6 scale mail of the Assorted Runes {rN+} It protects you from negative energy. (13, 32, D) a +1 morningstar of protection (13, 33, D) an uncursed ring of positive energy (13, 34, D) a phial of floods (13, 51, D) the +2 shortbow "Syminun" {flame, rElec Str+8 Dex-3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. (13, 52, D) a Young Poisoner's Handbook (14, 50, D) a box of beasts (3/3) (14, 51, D) an uncursed staff of air (14, 52, D) the +2 rapier "Viusk" {distort, Fragile +Rage Str+4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It lets you go berserk. It will be destroyed if unequipped. It makes you more stealthy. (18, 48, D) an uncursed amulet of faith (18, 49, D) the +8 hand crossbow "Dragon's Tongue" {freeze, +Inv Str+2 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It lets you turn invisible. (18, 50, D) a +3 shortbow of freezing (19, 0, D) a +0 vorpal glaive (19, 1, D) a +2 crystal plate armour (19, 16, D) the ring of Xom's Passing Interest {+Fly rF+ MR+ Str-2} [ring of flight] It affects your strength (-2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (19, 17, D) the cursed +2 flail "Widowmaker" {vorpal, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It has a curse placed upon it. (19, 33, D) the amulet "Loinus Qedo" {RegenMP Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It makes you more stealthy. (19, 48, D) an uncursed staff of poison (19, 49, D) a box of beasts (3/3) (19, 50, D) a book of the Warp (20, 0, D) a +1 trident of protection a +2 leather armour of magic resistance a phial of floods (20, 1, D) a +6 rapier of freezing a +0 robe a +2 hunting sling of flaming (20, 17, D) a +0 vorpal arbalest (20, 31, D) a +6 ring of intelligence (20, 33, D) a phial of floods (20, 48, D) a +1 hand axe of flaming (21, 0, D) a lightning rod (4/4) (21, 1, D) a scroll of brand weapon (21, 16, D) an uncursed staff of conjuration (21, 17, D) the +2 scale mail "Wuvulas" {rF+} It protects you from fire. (21, 33, D) the +1 hunting sling of Eternal Vigilance {flame, rElec MR+ Str-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. (21, 34, D) a book of Dreams (21, 48, D) a +1 buckler of reflection (21, 49, D) a cursed staff of fire (21, 50, D) a +4 vorpal shortbow (21, 64, D) a +0 trident a +2 leather armour of fire resistance (22, 0, D) a +1 trident of holy wrath a +0 leather armour a +3 great mace of holy wrath (22, 1, D) a +4 trident of venom a +0 robe the +4 chain mail of Lies {rPois Str-5 Slay+6 Stlth+} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It makes you more stealthy. (22, 16, D) a scroll of brand weapon (22, 17, D) a +1 short sword of electrocution (22, 33, D) an uncursed staff of death (22, 34, D) an uncursed staff of death (22, 48, D) a tin of tremorstones (3/3) (22, 50, D) the Grimoire of the Shark Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Pain Necromancy 1 yes c - Sublimation of Blood Necromancy 2 yes d - Ignite Poison Fire/Transmutation/Poison 3 yes e - Agony Necromancy 5 yes f - Ignition Fire 8 yes (22, 53, D) a +2 scythe of freezing (23, 0, D) a tin of tremorstones (3/3) (23, 1, D) an uncursed staff of cold (23, 16, D) a +1 great sword of holy wrath (23, 17, D) a +2 battleaxe of flaming (23, 18, D) an uncursed staff of conjuration (23, 32, D) a cursed staff of poison (23, 34, D) a +4 broad axe (23, 48, D) the Catalogue of Gliding Calling Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Summon Small Mammal Summoning 1 yes c - Summon Forest Summoning/Translocation 5 yes d - Freezing Cloud Conjuration/Ice/Air 6 yes e - Malign Gateway Summoning/Translocation 7 yes (23, 49, D) a +3 leather armour of cold resistance (23, 50, D) a phantom mirror (23, 57, D) a +2 scythe of flaming (23, 60, D) a +0 trident (24, 0, D) a +6 demon blade of venom (24, 1, D) a cursed -1 trident a +0 robe a phial of floods (24, 16, D) a +1 leather armour of positive energy (24, 17, D) a tin of tremorstones (3/3) (24, 33, D) an uncursed amulet of reflection (24, 34, D) a +4 ring of slaying (24, 48, D) a +1 mace of draining (24, 49, D) an uncursed ring of see invisible (24, 50, D) a +2 chain mail of cold resistance (25, 0, D) a +0 rapier a +0 robe a +1 great sword of protection (25, 1, D) a tin of tremorstones (3/3) (25, 17, D) a +0 scythe of protection the +2 pair of gloves of Doresaa {-Tele rC+ rN+} It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. (25, 18, D) +0 shadow dragon scales a +1 rapier of draining (25, 19, D) +0 shadow dragon scales (25, 33, D) a +6 ring of strength (25, 34, D) a +6 spear of venom (25, 35, D) an uncursed staff of fire (25, 48, D) an uncursed staff of earth (25, 49, D) a manual of Throwing (25, 50, D) a +2 vorpal hunting sling (26, 0, D) a book of Party Tricks (26, 1, D) a +0 trident a throwing net a +0 scythe of protection (26, 16, D) an uncursed ring of stealth (26, 17, D) a +1 mace of draining (26, 32, D) the +9 plate armour of Resonance {rF+} It protects you from fire. (26, 33, D) a +2 vorpal spear (26, 34, D) the +0 staff of Battle (26, 48, D) a +4 arbalest of flaming (26, 49, D) a book of the Sky (26, 50, D) an uncursed ring of fire (26, 53, D) a +2 antimagic demon whip (27, 0, D) a +0 trident 4 boomerangs a +2 falchion of electrocution (27, 1, D) a +0 trident a +0 robe the amulet of Liberalism {Spirit Fragile rC+++ rN+++ Int-5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-5). It renders you almost immune to cold. It renders you almost immune to negative energy. It will be destroyed if unequipped. (27, 16, D) the +7 rapier "Qeuwutih" {vorpal, *Slow rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. It may slow you when you take damage. (27, 17, D) a lightning rod (4/4) (27, 32, D) a cursed staff of air (27, 33, D) a +2 chain mail of magic resistance (27, 34, D) a phial of floods (27, 48, D) a +4 ring of evasion (27, 49, D) a phial of floods (27, 50, D) a +4 scale mail of cold resistance (27, 51, D) a +1 scythe of freezing (28, 0, D) a +2 vorpal trident a +0 robe a book of the Warp (28, 1, D) a +4 vampiric spear 14 javelins a +0 leather armour a +2 vampiric lajatang (28, 16, D) a +0 great sword of flaming (28, 17, D) a scroll of brand weapon (28, 33, D) the +1 war axe of Rotation {protect, *Slow +Fly rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It lets you fly. It may slow you when you take damage. (28, 48, D) a phantom mirror (28, 49, D) a condenser vane (2/2) (28, 50, D) the +4 ring mail of Absolutism {Regen+} It increases your rate of regeneration. (29, 0, D) an uncursed staff of poison (29, 1, D) the cursed +1 spear of Maimy {drain, +Inv rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (29, 16, D) the amulet of the Neverending Allies {Faith rElec rPois MR+} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (29, 18, D) an uncursed staff of earth a +0 robe (29, 33, D) the ring of Togy {rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. (29, 48, D) a scroll of brand weapon (29, 49, D) a +3 hunting sling of flaming (29, 50, D) the +3 fire dragon scales of Eternal Night {Rampage rF++ rC- rN+ rCorr Int+2} It affects your intelligence (+2). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It bestows one free step when moving towards enemies. (29, 51, D) a +3 scythe of flaming (30, 48, D) an uncursed amulet of reflection (30, 50, D) the +3 war axe "Oneugie" {antimagic, +Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you go berserk. (31, 48, D) a book of Geomancy (31, 49, D) a +1 robe of magic resistance (31, 52, D) a +2 demon whip of pain (32, 48, D) a box of beasts (3/3) (32, 49, D) Zyguaqomm's Almanac of Changing Spells Type Level Known a - Beastly Appendage Transmutation 1 yes b - Ice Form Ice/Transmutation 4 yes c - Petrify Transmutation/Earth 4 yes d - Alistair's Intoxication Transmutation/Poison 5 yes e - Statue Form Transmutation/Earth 6 yes (32, 50, D) a cursed staff of conjuration (32, 51, D) a +2 scythe of protection (33, 48, D) an uncursed staff of conjuration (33, 49, D) a book of Geomancy (33, 50, D) the amulet of Moral Flaws {rElec rC+ Regen+ Dex-2} [amulet of regeneration] It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. (34, 28, D) the cursed +3 flail of Qocoos {elec, rF+ MR+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (34, 48, D) a +0 ring mail of magic resistance (34, 49, D) a book of the Dragon (34, 50, D) an uncursed amulet of magic regeneration (35, 0, D) 4 scrolls of enchant weapon (35, 14, D) a +2 vampiric war axe (35, 15, D) Sif Muna's Incunabulum of Gliding Fire Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Static Discharge Conjuration/Air 3 yes c - Sticky Flame Conjuration/Fire 4 yes d - Fireball Conjuration/Fire 5 yes e - Bolt of Magma Conjuration/Fire/Earth 5 yes (35, 29, D) a +1 ring mail of magic resistance (36, 1, D) the +6 fustibalus of the Doomed Warrior {freeze, rElec MR- Int+6 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (36, 14, D) an uncursed staff of poison (36, 15, D) Otonuf's Reference Book on Flight and Fire Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Shock Conjuration/Air 1 yes c - Static Discharge Conjuration/Air 3 yes d - Ignite Poison Fire/Transmutation/Poison 3 yes e - Summon Lightning Spire Summoning/Air 4 yes f - Silence Hexes/Air 5 yes (36, 28, D) an uncursed amulet of magic regeneration (36, 29, D) a +0 spear a cursed +0 robe a +0 rapier of electrocution (36, 31, D) a +0 dire flail a +0 robe (37, 0, D) a +3 short sword of venom (37, 1, D) a cursed staff of cold (37, 14, D) an uncursed staff of conjuration (37, 15, D) a cursed -4 ring of intelligence (37, 28, D) an uncursed staff of fire (37, 29, D) a +0 scimitar of electrocution (38, 1, D) a scroll of brand weapon (38, 15, D) a +1 cloak of preservation (38, 28, D) a +0 hand axe (38, 29, D) a +1 cloak of magic resistance (38, 48, D) an uncursed staff of death (38, 49, D) the +0 pair of gloves of Kleptomania {rPois MR- Dex+4} It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (38, 50, D) an uncursed staff of death (39, 1, D) an uncursed staff of earth (39, 7, D) 3 scrolls of enchant weapon (39, 14, D) a +1 vampiric short sword (39, 15, D) an uncursed staff of conjuration (39, 28, D) a +6 ring of strength (39, 29, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. a +0 kite shield the Reference Book on Contamination Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Spider Form Transmutation/Poison 3 yes e - Olgreb's Toxic Radiance Poison 4 yes f - Alistair's Intoxication Transmutation/Poison 5 yes (39, 35, D) a book of Summonings (39, 48, D) a +2 chain mail of magic resistance (39, 49, D) the ring "Bebabev" {rPois Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. (39, 50, D) a book of Minor Magic (40, 0, D) the +3 chain mail of the Snake Pit {rF++} It greatly protects you from fire. (40, 1, D) an uncursed staff of conjuration (40, 14, D) a +0 helmet of see invisible (40, 15, D) the +4 rapier "Yngaud" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (40, 17, D) a +0 long sword a +0 robe (40, 29, D) a book of Party Tricks (40, 30, D) a +0 halberd (40, 48, D) a book of Spatial Translocations (40, 49, D) a +2 robe (40, 50, D) +0 fire dragon scales (40, 52, D) a +4 scythe of venom (41, 0, D) the amulet "Acus" {Spirit MR+ Int-3 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you see invisible. (41, 14, D) a +1 scimitar of holy wrath (41, 15, D) a phial of floods (41, 28, D) a +0 halberd a +0 robe the +10 tower shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (41, 29, D) a +4 antimagic mace a +0 robe a +0 flail (41, 30, D) an uncursed staff of air a +0 robe (41, 48, D) a cursed staff of cold (41, 49, D) a +2 vorpal arbalest (41, 50, D) a +1 plate armour of cold resistance (42, 0, D) an uncursed staff of fire (42, 1, D) the +5 pearl dragon scales of Intuition {rN+ Regen+ Str+8} It affects your strength (+8). It protects you from negative energy. It increases your rate of regeneration. (42, 15, D) a +3 flail of draining (42, 28, D) a +3 flail of protection (42, 29, D) a +0 club (42, 30, D) the +2 war axe of Doom {antimagic, Str+4 Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+6). a +0 robe (42, 34, D) a lightning rod (4/4) (42, 43, D) a +0 long sword of flaming a +0 longbow 22 arrows a +0 robe (42, 48, D) the Volume of Egomania Spells Type Level Known a - Freeze Ice 1 yes b - Frozen Ramparts Ice 3 yes c - Ozocubu's Armour Ice 3 yes (42, 49, D) a phial of floods (43, 14, D) a +0 scimitar a +0 robe a +4 lajatang of electrocution (43, 28, D) a +0 club (43, 42, D) a +4 eudemon blade of holy wrath a +0 tower shield (43, 44, D) a +8 great sword of flaming +2 fire dragon scales a +4 scimitar of holy wrath a +0 tower shield (43, 48, D) a +3 rapier of venom (43, 49, D) a box of beasts (3/3) (43, 52, D) a +0 trident (44, 48, D) a lightning rod (4/4) (44, 49, D) an uncursed staff of cold (44, 50, D) a +2 ring mail of magic resistance (44, 51, D) a +0 troll leather armour (44, 56, D) a +0 halberd (still there?) a +0 plate armour (still there?) (45, 48, D) an uncursed ring of fire (45, 49, D) a +0 war axe of venom (45, 50, D) a +2 whip of holy wrath (45, 51, D) a +2 robe (46, 48, D) a +1 plate armour of fire resistance (46, 49, D) a book of Death (46, 50, D) an uncursed ring of protection from fire (46, 51, D) a Fen Folio (47, 48, D) a +3 vorpal glaive (47, 49, D) an uncursed staff of fire (47, 50, D) a +0 trident a condenser vane (2/2) (47, 51, D) a +2 scale mail of fire resistance (48, 48, D) a +1 rapier of freezing (48, 49, D) a book of Flames (48, 50, D) the +4 short sword "Laummoyd" {vorpal, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (48, 51, D) the +2 short sword of Valiance {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. (49, 0, D) a +3 scimitar of protection (49, 1, D) a +3 vorpal hand crossbow (49, 12, D) a box of beasts (3/3) (49, 37, D) the +9 plate armour of the Known World {-Tele rCorr MP+9 Dex+9} It affects your dexterity (+9). It affects your magic capacity (+9). It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (49, 48, D) a lightning rod (4/4) (49, 49, D) a +4 mace of protection (49, 50, D) a +1 great mace of protection (50, 0, D) the +5 morningstar of the Eternal Void {flame, rF- MR++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (50, 1, D) a +1 morningstar of protection (50, 13, D) a +3 chain mail of poison resistance (50, 15, D) a +3 falchion a +0 robe (50, 24, D) the +5 mace of Bonay {vorpal, rElec Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. (50, 25, D) a +0 flail of protection (50, 29, D) a +4 broad axe of flaming a +0 robe (50, 36, D) a +4 ring mail of poison resistance (50, 37, D) the +1 ring mail "Siulely" {rPois MR+ Str-2} It affects your strength (-2). It protects you from poison. It affects your resistance to hostile enchantments. (50, 48, D) a +0 vampiric battleaxe (50, 49, D) a book of Alchemy (50, 50, D) the ring of Naddash {rElec rPois Str+8 Int+3} [ring of poison resistance] It affects your strength (+8). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (51, 12, D) the cursed +0 halberd of Hiclix {elec, Dex+5 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It makes you more stealthy. It has a curse placed upon it. (51, 24, D) a +1 halberd of venom (51, 25, D) a cursed -3 halberd a phial of floods (51, 26, D) a +0 mace a +0 robe (51, 36, D) the amulet of Lithri {Spirit rElec rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. It insulates you from electricity. (51, 37, D) a +6 ring of intelligence (51, 48, D) a +3 ring mail of poison resistance (51, 49, D) a box of beasts (3/3) (51, 50, D) a scroll of brand weapon (52, 0, D) an uncursed ring of stealth (52, 13, D) a +3 halberd a +0 robe (52, 15, D) a +1 dagger (52, 16, D) a +0 halberd a +0 plate armour a +3 dire flail a +0 plate armour (52, 24, D) a box of beasts (3/3) (52, 25, D) a +0 hand axe a +2 whip of electrocution (52, 36, D) a +3 buckler a wand of disintegration (6) (52, 37, D) a scroll of brand weapon (52, 48, D) the +1 pair of gloves of Zerong {*Slow rN+ Str+3 Stlth+} It affects your strength (+3). It protects you from negative energy. It may slow you when you take damage. It makes you more stealthy. (52, 49, D) a +2 falchion of protection (52, 50, D) a +0 leather armour of cold resistance (53, 1, D) a +2 falchion of venom (53, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (53, 13, D) a +0 robe a +3 chain mail of poison resistance (53, 25, D) a +0 robe a +0 great sword of venom (53, 36, D) an uncursed staff of earth (53, 48, D) a +6 ring of strength (53, 49, D) a +6 ring of intelligence (53, 50, D) a box of beasts (3/3) (54, 1, D) the +7 dagger "Saokkod" {vorpal, +Rage rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. It makes you more stealthy. (54, 12, D) a tin of tremorstones (3/3) (54, 13, D) an uncursed amulet of reflection (54, 24, D) the +2 chain mail of Dishonesty {Dex+2 Stlth+} It affects your dexterity (+2). It makes you more stealthy. (54, 25, D) an uncursed amulet of faith an uncursed ring of flight (54, 48, D) a +2 scimitar of holy wrath (54, 49, D) a lightning rod (4/4) (54, 50, D) an uncursed staff of conjuration (55, 0, D) an uncursed staff of poison (55, 1, D) the +2 leather armour of Privacy {+Fly Regen+ Stlth+} It lets you fly. It increases your rate of regeneration. It makes you more stealthy. (55, 12, D) a phantom mirror (55, 13, D) a scroll of brand weapon (55, 28, D) a +0 club (58, 47, D) a phial of floods (58, 49, D) a condenser vane (2/2) (59, 36, D) a +0 hand crossbow of freezing (59, 47, D) an uncursed staff of death (59, 48, D) an uncursed staff of death (59, 49, D) an uncursed staff of death (60, 36, D) a +0 vampiric scythe the +7 spear "Bunwaal" {vorpal, MR- Str+7 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (60, 41, D) a cursed +3 short sword a +0 robe (60, 47, D) a +0 short sword (60, 49, D) an uncursed staff of death (61, 0, D) a +0 war axe (61, 8, D) a cursed ring of attention (61, 27, D) the cursed +0 pair of boots of Egalitarianism {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (61, 36, D) a +1 pair of boots of running (61, 37, D) a +0 scimitar of flaming (61, 42, D) a +2 vorpal scythe (61, 47, D) a lightning rod (4/4) (61, 48, D) a book of Spatial Translocations (62, 0, D) a +3 vorpal long sword (62, 1, D) a +3 antimagic morningstar (62, 8, D) a +0 vorpal mace (62, 9, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (62, 16, D) an uncursed staff of air (62, 17, D) a cursed +0 spear a +0 robe a +0 scimitar of protection (62, 27, D) a +2 demon blade of electrocution (62, 36, D) a tin of tremorstones (3/3) (62, 37, D) a +2 hand crossbow of freezing (63, 0, D) a +2 quarterstaff of draining (63, 26, D) a +2 short sword of holy wrath (63, 36, D) a lightning rod (4/4) (63, 37, D) the +6 quarterstaff of Pyromania {vorpal, rF- rN++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It greatly protects you from negative energy. (63, 47, D) a +1 dagger of protection (63, 48, D) a +0 short sword (63, 49, D) a condenser vane (2/2) (63, 50, D) a phantom mirror (63, 62, D) a +5 dire flail of protection (64, 16, D) a +4 shortbow (64, 17, D) a +2 chain mail of magic resistance (64, 27, D) a +1 trident of flaming (64, 47, D) an uncursed staff of earth (64, 48, D) a +0 dagger (64, 49, D) a +0 short sword (64, 50, D) a +0 vorpal fustibalus (65, 26, D) a +0 cloak of preservation (65, 47, D) a +0 long sword (65, 48, D) the cursed +1 scale mail of the Yeti {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (65, 50, D) a +2 arbalest of freezing (66, 48, D) a +0 short sword (66, 49, D) an uncursed staff of death (66, 52, D) a +0 long sword (still there?) a +0 leather armour (still there?) (67, 0, D) a +0 scale mail of cold resistance (67, 47, D) a +0 short sword (67, 48, D) a +0 short sword (67, 49, D) a +0 rapier (67, 50, D) a +0 short sword (67, 52, D) a +4 hand axe of electrocution (67, 53, D) a +3 battleaxe of venom (67, 54, D) a +0 long sword (still there?) a +2 leather armour of fire resistance (still there?) (67, 58, D) a +2 morningstar of protection (still there?) a +0 leather armour (still there?) (68, 0, D) a +0 long sword of protection (68, 47, D) a book of Minor Magic (68, 48, D) a +0 rapier (68, 50, D) a box of beasts (3/3) (68, 52, D) a cursed -3 longbow a +0 leather armour the cursed +3 rapier "Nickedev" {vorpal, rPois rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. a +0 shortbow 41 arrows (68, 61, D) a cursed -1 dagger (unseen) (69, 36, D) an uncursed staff of air (69, 38, D) a +0 scythe a cursed +0 robe a +0 robe (69, 47, D) a book of Air (69, 48, D) the +2 helmet of Haopa {rC+ Dex-3 Slay+5} It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. (69, 49, D) the +4 spear "Meku Isu" {holy, rF- Str+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It makes you vulnerable to fire. It lets you see invisible. (69, 50, D) the ring "Emomm" {rF- rC+ AC+4 Int+3 SInv} [ring of protection] It affects your AC (+4). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (69, 52, D) a +0 short sword a +0 dagger a +0 leather armour (69, 53, D) a +0 long sword (unseen) (69, 55, D) a +1 rapier of venom (still there?) a +1 rapier of venom (still there?) a +0 leather armour (still there?) (69, 57, D) an arrow (69, 62, D) a cursed staff of air (still there?) a +0 shortbow (still there?) 12 arrows (still there?) a +0 leather armour (still there?) (70, 8, D) a +4 arbalest of freezing (70, 36, D) an uncursed staff of death (70, 37, D) a +0 leather armour (70, 38, D) a +1 rapier of protection a +1 ring mail of cold resistance (70, 39, D) a +3 dire flail of holy wrath a cursed +0 chain mail (70, 48, D) an uncursed staff of fire (70, 49, D) a +2 dagger of speed (70, 52, D) a +0 rapier (still there?) a +0 robe of magic resistance (still there?) a +0 long sword (still there?) (70, 53, D) a +3 shortbow (still there?) a +0 leather armour (still there?) the amulet of the Salamander {*Corrode rN++ Regen+ Str+7} (still there?) [amulet of regeneration] It affects your strength (+7). It greatly protects you from negative energy. It increases your rate of regeneration. It may corrode you when you take damage. (70, 55, D) a +0 quick blade (still there?) a +0 quick blade (still there?) a +0 leather armour (still there?) (70, 57, D) a +0 long sword (still there?) a +0 shortbow (still there?) a +0 ring mail (still there?) a +1 dagger of holy wrath (still there?) a +0 ring mail (still there?) an uncursed amulet of regeneration (still there?) a +0 long sword (still there?) 13 arrows (still there?) (70, 58, D) a +0 glaive of venom (still there?) a +0 longbow (still there?) 12 arrows (still there?) a +1 war axe of flaming (still there?) (70, 60, D) a +0 leather armour (still there?) a +1 scimitar of protection (still there?) (70, 61, D) a +0 longbow (still there?) 61 arrows (still there?) a +0 ring mail (still there?) a +4 ring of evasion (still there?) (70, 63, D) a +0 rapier (still there?) a +2 robe of magic resistance (still there?) (71, 8, D) a +3 hunting sling of freezing (71, 26, D) an uncursed staff of poison (71, 36, D) a +0 chain mail of fire resistance (71, 37, D) an uncursed amulet of the acrobat (71, 39, D) a +0 dire flail a +0 robe (71, 40, D) a +2 quarterstaff of chaos a +0 cloak a +2 scimitar of flaming a +2 robe of magic resistance (71, 48, D) a +0 rapier (71, 49, D) a +3 shortbow of flaming (71, 52, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (71, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (71, 54, D) a +0 rapier (still there?) a +0 scale mail (still there?) a +0 quick blade (still there?) a +0 quick blade (still there?) a +0 leather armour (still there?) (71, 57, D) the +9 war axe "Beetle's Death" {distort, Int+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+7). (71, 58, D) a +2 flail of distortion (71, 60, D) a +3 spear of flaming (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 ring mail (still there?) an uncursed ring of poison resistance (still there?) (71, 61, D) a +0 flail of draining (still there?) a +0 ring mail (still there?) (71, 63, D) a +0 long sword (72, 9, D) a +3 plate armour of poison resistance (72, 16, D) a box of beasts (3/3) (72, 27, D) a box of beasts (3/3) (72, 36, D) a +3 rapier of draining (72, 37, D) a tin of tremorstones (3/3) (72, 43, D) a +0 giant club a +0 robe (72, 48, D) an uncursed staff of earth (72, 49, D) a +2 vorpal dire flail (72, 53, D) a cursed -3 short sword (still there?) a scroll of brand weapon (still there?) (72, 58, D) a +3 antimagic dagger (still there?) a +0 ring mail (still there?) (72, 59, D) a +0 shortbow (still there?) a +0 long sword (still there?) 23 arrows (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) (72, 60, D) a +0 short sword a +0 leather armour (72, 64, D) a +0 short sword (still there?) a +0 chain mail (still there?) (73, 16, D) a +3 scale mail of positive energy (73, 27, D) a +4 battleaxe a +0 robe (73, 37, D) a phantom mirror (73, 39, D) a +0 dagger a +0 robe (73, 47, D) a +0 short sword (73, 48, D) a book of the Tempests (73, 49, D) Vuetuong's Volume of Unholy Magic Spells Type Level Known a - Pain Necromancy 1 yes b - Vampiric Draining Necromancy 3 yes c - Agony Necromancy 5 yes d - Excruciating Wounds Necromancy 5 yes e - Simulacrum Ice/Necromancy 6 yes (73, 53, D) an arrow (73, 58, D) a +0 longbow (still there?) 29 arrows (still there?) a +0 leather armour (still there?) (73, 59, D) a +3 vampiric halberd (73, 60, D) an arrow (73, 61, D) an arrow (74, 47, D) Opsaosko's Tome of Arcane Weapons and Air Spells Type Level Known a - Swiftness Air 2 yes b - Corpse Rot Necromancy/Air 2 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes d - Conjure Ball Lightning Conjuration/Air 6 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes (74, 53, D) a +0 rapier (74, 55, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 battleaxe of flaming (still there?) (74, 56, D) a +0 long sword (still there?) a +0 longbow (still there?) 15 arrows (still there?) a +0 leather armour (still there?) (74, 57, D) a +0 dire flail of holy wrath (still there?) a +0 shortbow (still there?) 19 arrows (still there?) the +5 scale mail of the Orb {Harm Str+2 Int-3 Dex+3} (still there?) It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+3). It increases damage dealt and taken. (74, 58, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (unseen) (74, 59, D) a cursed +0 dagger (74, 60, D) a +0 long sword (still there?) a +0 long sword (still there?) (74, 61, D) a +0 shortbow (still there?) a +0 long sword (still there?) 10 arrows (still there?) a +0 leather armour (still there?) (75, 47, D) an uncursed staff of poison (75, 49, D) the +7 tower shield "Lyupse" {rElec rC++ rN+ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. (75, 54, D) a +0 rapier (still there?) a +0 rapier (still there?) a +1 leather armour of poison resistance (still there?) a potion of stabbing (still there?) (75, 57, D) a cursed -3 dagger (unseen) (75, 58, D) the cursed +1 dagger "Tyrhi" {vorpal, rN+ Int+6 Dex-3} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (-3). It protects you from negative energy. It has a curse placed upon it. a +0 shortbow (still there?) 18 arrows (still there?) a +0 leather armour (still there?) (75, 60, D) an arrow (75, 61, D) a +0 longbow (still there?) a +0 long sword (still there?) 20 arrows (still there?) (76, 55, D) an arrow