Conn the Dungeon (0, 15, D) a +2 whip of electrocution a cursed +0 robe (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (2, 8, D) a +3 scale mail (2, 10, D) a +2 long sword of holy wrath (2, 11, D) a +2 vorpal trident (3, 8, D) a +3 chain mail (3, 9, D) a +0 vorpal hand axe (3, 10, D) a +0 quarterstaff of protection (3, 11, D) a +2 vorpal flail (5, 4, D) a +2 falchion (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 mace a +2 hand axe (7, 12, D) a +0 shortbow 11 arrows (7, 23, D) a stone (8, 19, D) a +0 chain mail (8, 22, D) a stone (9, 9, D) a +0 club (10, 21, D) a stone a +0 dagger a +0 robe a +0 whip (10, 22, D) a +0 dagger a +0 robe a +0 club (11, 20, D) a +0 short sword of venom (11, 21, D) a +0 short sword 3 stones (11, 22, D) a +0 dagger a +0 robe (17, 19, D) a +0 cloak (17, 20, D) a +0 cloak (17, 21, D) the +2 scimitar of the Destroying Seer {freeze, Str+5 Int-3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (-3). It affects your dexterity (+4). (17, 23, D) a +4 quarterstaff of speed (18, 19, D) a +3 plate armour (18, 20, D) a +4 scale mail (18, 21, D) a +2 rapier of distortion (18, 22, D) the +2 halberd of Fate {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (18, 23, D) a +2 dire flail of holy wrath (22, 11, D) a +0 short sword (23, 11, D) a +0 hand axe (24, 11, D) a +0 scale mail (29, 13, D) a +0 vorpal halberd a +0 scale mail (35, 16, D) a +0 dagger a +0 robe