Dungeon Sprint DCSS version 0.26-a0-969-g2c58977ddd (webtiles) character file. Game seed: 10996070251425006944 0 Conn the Magician (level 1, -3/13 HPs) Began as a Spriggan Hedge Wizard on Dec 4, 2020. Slain by a merfolk siren ... wielding a +0 spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:38 (7 turns). Conn the Magician (Spriggan Hedge Wizard) Turns: 7, Time: 00:01:39 Health: -3/13 AC: 2 Str: 6 XL: 1 Next: 0% Magic: 6/6 EV: 18 Int: 15 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/8 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (shield restricted) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, hasted, very quick A: very small, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic Skills: * Level 3.0 Dodging + Level 3.0 Stealth - Level 4.0 Spellcasting + Level 0.6 Conjurations + Level 0.7 Summonings + Level 1.5 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #... 14% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 14% 2 Call Imp Summ #....... 21% 2 Slow Hex #....... 26% 2 Conjure Flame Conj/Fire #....... 43% 3 Mephitic Cloud Conj/Pois/Air #....... 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. Message History Okay, then. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. You feel yourself speed up. The merfolk siren shouts! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren barely misses you. You feel a strong urge to attack something. There is an open door here. You puncture the merfolk siren! The merfolk siren is lightly wounded. The merfolk siren barely misses you. You closely miss the merfolk siren. The merfolk siren is lightly wounded. You puncture the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Spriggan Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 6/6 1 | D | Noticed a merfolk siren 5 | D | Killed a water moccasin 7 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 3 Use: Potion || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 4 daAuts