Dungeon Sprint DCSS version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 1951959088496925796 0 Conn the Magician (level 1, 0/11 HPs) Began as an Octopode Hedge Wizard on May 29, 2021. Slain by Ijyb ... wielding a +0 dagger (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:35 (16 turns). Conn the Magician (Octopode Hedge Wizard) Turns: 16, Time: 00:01:36 Health: 0/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 0/4 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 2.6 Stealth * Level 3.0 Spellcasting * Level 1.0 Conjurations * Level 1.0 Summonings + Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 19% 2 Call Imp Summ 5% N/A 19% 2 Slow Hex 2% N/A 28% 2 Conjure Flame Conj/Fire 4% 6-21 41% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Ijyb is lightly wounded. You constrict Ijyb. Ijyb closely misses you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger and wearing a +0 leather armour (lightly wounded, constricted by you, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. You constrict Ijyb, but do no damage. Ijyb barely misses you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger and wearing a +0 leather armour (lightly wounded, constricted by you, 100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. You constrict Ijyb, but do no damage. Ijyb completely misses you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger and wearing a +0 leather armour (moderately wounded, constricted by you, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. You constrict Ijyb, but do no damage. Ijyb barely misses you. You hit Ijyb but do no damage. You squeeze Ijyb. Ijyb is moderately wounded. You constrict Ijyb. Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb is heavily wounded. You constrict Ijyb. Ijyb hits you with a +0 dagger. You feel much better. You constrict Ijyb. Ijyb hits you with a +0 dagger. You hit Ijyb but do no damage. Ijyb is severely wounded. You constrict Ijyb. Ijyb hits you with a +0 dagger. You barely miss Ijyb. You squeeze Ijyb, but do no damage. Ijyb is severely wounded. You constrict Ijyb. Ijyb hits you with a +0 dagger. You die... #### ## #<.#..+ #@g'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 4/4 2 | D | Noticed Ijyb 16 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Dagger || 6 Tentacles || 3 Constrict || 1 Cast: Magic Dart || 4 Use: Potion || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 16 daAuts