Dungeon Sprint DCSS version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 2694961318170007624 79 Conn the Magician (level 4, -4/27 HPs) Began as an Octopode Hedge Wizard on May 30, 2021. Slain by Sigmund ... wielding a +3 scythe of protection (9 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:05:27 (271 turns). Conn the Magician (Octopode Hedge Wizard) Turns: 271, Time: 00:05:27 Health: -4/27 AC: 1 Str: 9 XL: 4 Next: 38% Magic: 0/12 EV: 13 Int: 17 God: Gold: 54 SH: 0 Dex: 11 Spells: 2/15 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls i - a scroll of blinking Potions f - 2 potions of haste g - a potion of magic Skills: + Level 2.8 Dodging + Level 3.3 Stealth * Level 6.4 Spellcasting * Level 2.7 Conjurations + Level 2.7 Summonings * Level 2.6 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Call Imp Summ 14% N/A 6% 2 c - Blink Tloc N/A N/A 6% 2 d - Slow Hex 5% N/A 19% 2 e - Conjure Flame Conj/Fire 10% 6-21 21% 3 f - Mephitic Cloud Conj/Pois/Air 8% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Sorry, you're not good enough to have a special ability. Unknown command. Your crimson imp misses something. You hear some strange, mumbled words. You are confused. Are you sure you want to stumble around while confused and next to your crimson imp? Okay, then. What are your orders? t - Shout! Anything else - Cancel. Okay, then. Your crimson imp misses something. Something hits you! * * * LOW HITPOINT WARNING * * * Your crimson imp barely misses something. Your white imp hits something but does no damage. Something hits your white imp. Your crimson imp barely misses something. Something barely misses your white imp. What are your orders? t - Shout! Anything else - Cancel. Okay, then. Your crimson imp hits something but does no damage. You hear some strange, mumbled words. Your white imp resists with significant effort. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. You feel better. Your crimson imp closely misses something. Something barely misses your white imp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Really fire in your white imp's direction? The magic dart hits something but does no damage. Your crimson imp closely misses something. Something hits you! * * * LOW HITPOINT WARNING * * * Your crimson imp hits something but does no damage. Something hits you! You die... ############# #<.#..5..#5.+ #..)..#..'@.# #.)#####'#### #..# #..# #..# #### #..# #⌠⌠# #### You could see a friendly crimson imp (summoned, wandering) and a friendly white imp (summoned, wandering). Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached skill level 5 in Spellcasting 12 | D | Reached XP level 2. HP: 13/17 MP: 2/8 12 | D | Reached XP level 3. HP: 16/21 MP: 2/9 143 | D | Learned a level 2 spell: Call Imp 146 | D | Learned a level 2 spell: Blink 149 | D | Learned a level 2 spell: Slow 153 | D | Learned a level 3 spell: Conjure Flame 155 | D | Noticed an ogre 169 | D | Killed an ogre 170 | D | Reached skill level 6 in Spellcasting 170 | D | Reached XP level 4. HP: 27/27 MP: 4/12 230 | D | Learned a level 3 spell: Mephitic Cloud 231 | D | Noticed Sigmund 271 | D | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Spellcasting | 5 6 | 6.4 Conjurations | 2 | 2.7 Summonings | 2 | 2.7 Translocations | 2 | 2.6 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Constrict | 1 | || 1 Tentacles | 1 | || 1 Cast: Magic Dart | 5 | 4 || 9 Call Imp | 6 | 3 || 9 Blink | | 2 || 2 Mephitic Cloud | | 1 || 1 Use: Potion | 2 | 2 || 4 Dodge: Dodged | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 280 | 280 | 0 | 174 | 0 | 1 | 280.0 | Dungeon | 280 | 280 | 0 | 174 | 0 | 1 | 280.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 280 daAuts