Dungeon Sprint DCSS version 0.27-a0-1512-g99fd57bada (webtiles) character file. Game seed: 115302465751117875 0 Conn the Firebug (level 1, -16/16 HPs) Began as an Octopode Fire Elementalist on July 9, 2021. Demolished by a merfolk siren (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:02 (16 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 16, Time: 00:01:02 Health: -16/16 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 2/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking, very slightly contaminated, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - a potion of curing b - a potion of heal wounds d - 2 potions of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth * Level 2.0 Spellcasting * Level 1.0 Conjurations * Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 8% 6-21 26% 3 Inner Flame Hex/Fire 6% N/A 30% 3 Sticky Flame Conj/Fire 8% 2d3 63% 4 Fireball Conj/Fire 4% 3d4 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History As you open the door, it creaks loudly! A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Found 243 gold pieces. Okay, then. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You feel yourself speed up. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Okay, then. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You close the door. You break out of your daze! A merfolk siren opens the door. Okay, then. A merfolk siren is nearby! Unknown command. Unknown command. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Okay, then. There is a staircase leading out of the dungeon here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the merfolk siren. Your grab misses the merfolk siren. You squeeze the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... # # ##. #+# .## #.B.##.##...# #+.@m'$# #$.B##.##...# ##. #+# .## # # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a merfolk siren 16 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 1 Tentacles || 1 Use: Potion || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts