Dungeon Sprint DCSS version 0.27-a0-1512-g99fd57bada (webtiles) character file. Game seed: 6198912726689018329 2779 Conn the Arsonist (level 9, 0/54 HPs) Began as an Octopode Fire Elementalist on July 9, 2021. Was a Believer of Sif Muna. Shot with a bolt by a yaktaur captain (54 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:26:28 (1518 turns). Conn the Arsonist (Octopode Fire Elementalist) Turns: 1518, Time: 00:26:29 Health: 0/54 AC: 1 Str: 7 XL: 9 Next: 70% Magic: 2/15 EV: 16 Int: 20 God: Sif Muna [**....] Gold: 36 SH: 0 Dex: 13 Spells: 9/27 levels left rFire + . . SeeInvis . y - +0 dagger (protect) rCold + . . Faith . (no shield) rNeg + + . Spirit . c - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + Reflect . A - amulet of the Four Winds {rN+ Will+++ Clar} rElec + Harm . x - ring of resist corrosion rCorr + Rampage . (no ring) rMut + Clarity + (no ring) Will ++++. NoTele + (no ring) Stlth ++++...... (no ring) HPRegen 0.18/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, deterioration 1, low mp 3, subdued magic 2 a: Renounce Religion, Channel Magic You were in the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 1 branch You collected 2350 gold pieces. You spent 2314 gold pieces at shops. Inventory: Hand Weapons y - a +0 dagger of protection (weapon) Missiles i - 2 atropa-tipped darts z - 16 poisoned darts Armour c - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You bought it in a shop in the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery f - an amulet of reflection s - an amulet of magic regeneration x - a ring of resist corrosion (left tentacle) A - the amulet of the Four Winds (around mantle) {rN+ Will+++ Clar} (You bought it in a shop in the Dungeon) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. Scrolls d - 2 scrolls of immolation e - a scroll of amnesia g - a scroll of torment {unknown} j - a scroll of fear {unknown} k - a scroll of summoning {unknown} o - 2 scrolls of enchant armour {unknown} p - a scroll of enchant weapon {unknown} q - a scroll of identify {unknown} r - a scroll of fog {unknown} u - a scroll of vulnerability {unknown} Potions a - 4 potions of curing h - 3 potions of flight {unknown} l - a potion of lignification {unknown} n - a potion of ambrosia {unknown} t - 2 potions of magic v - a potion of haste w - 3 potions of resistance {unknown} Skills: + Level 2.0 Fighting + Level 7.6 Dodging - Level 6.8 Stealth + Level 9.6 Spellcasting * Level 9.6 Conjurations + Level 1.6 Hexes + Level 13.7 Fire Magic * Level 4.5 Invocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Conjure Flame Conj/Fire 35% 6-21 1% 3 c - Inner Flame Hex/Fire 25% N/A 1% 3 d - Sticky Flame Conj/Fire 35% 2d5 1% 4 e - Fireball Conj/Fire 17% 3d9 1% 5 f - Searing Ray Conj 60% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Fulminant Prism Conj/Hex 10% 3d9 4% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D [?::=!=!?*(=[[? Annotations: D exclusions: oklob plant and orange crystal statue, Kirke, Roxanne Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) Your body sometimes deteriorates upon taking damage. Your magical capacity is extremely low. (-30% MP) Your spells are easier to cast, but less powerful. Message History The fire ignites! You feel much better. The skeletal warrior's inner flame fades away. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (almost destroyed, chance to affect: 15%) The skeletal warrior resists with almost no effort. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (almost destroyed, chance to affect: 15%) The skeletal warrior is filled with an inner flame. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (almost destroyed, inner flame) The fireball explodes! The fireball engulfs the skeletal warrior. Flame seeps out of the skeletal warrior. The skeletal warrior is almost destroyed. The fireball engulfs the yaktaur captain! The yaktaur captain is lightly wounded. The skeletal warrior is engulfed in blazing flames. Sif Muna accepts your kill. The skeletal warrior explodes! The fiery explosion engulfs the yaktaur captain!! The yaktaur captain is moderately wounded. You feel your intelligence returning. Your Fighting skill increases to level 2! Your Conjurations skill increases to level 9! Your Invocations skill increases to level 4! You feel much better. The yaktaur captain is engulfed in blazing flames. The yaktaur captain shoots a bolt. The bolt hits you!!! Ouch! That really hurt! You die... @####.≈≈§≈§§§≈# #..°▓▓ ..≈##.≈≈≈≈≈§# #.°.▓≈ ######≈≈#+++#§''## #})▓▓ #####≈c≈.....§≈≈.# #)|▓. ....#≈≈≈≈.##'##..# #. #)}▓[ ....#≈§≈≈##.#.##.#### +^##.#°○▓. ∩...#≈≈≈≈#.###.#....# ...####▓[ .∩..#≈≈####.#.####..## #..##.#▓. ∩.∩.#c##.###'###@##..# +..#..#▓. .∩.∩#≈#.c.##.##§#.#..# #^^#..#▓. ..∩.'≈'.##'.