Conn the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (4, 15, D) a +0 whip (5, 4, D) a +2 falchion (6, 4, D) a +2 mace a +2 hand axe (6, 8, D) a +0 short sword (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +2 vorpal trident (8, 10, D) a +1 mace of protection (8, 11, D) a +0 whip (still there?) a +0 long sword of flaming (still there?) a gnoll corpse (still there?) (8, 12, D) a +2 plate armour (8, 23, D) a +0 falchion (9, 6, D) a +0 short sword (9, 9, D) a +1 quarterstaff of protection (9, 10, D) a +2 hand axe of freezing (9, 12, D) a +3 scale mail (11, 20, D) a +0 spear (12, 14, D) a +0 spear (14, 13, D) a +0 club a +0 leather armour (14, 14, D) a +0 club (15, 12, D) a +0 flail (15, 14, D) a +0 club (17, 19, D) a +0 helmet (17, 20, D) a +4 chain mail (17, 21, D) a +0 lajatang (17, 23, D) the +2 war axe of Wealth {vorpal, rN+ Int-5 Dex+9} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+9). rN: It protects you from negative energy. (18, 19, D) a +0 helmet (18, 20, D) a +5 ring mail (18, 21, D) a +2 halberd of venom (18, 22, D) a +2 scimitar of flaming (18, 23, D) a +2 vorpal morningstar (21, 12, D) an adder corpse (skeletalised by now)