Dungeon Sprint DCSS version 0.28-a0-533-g9f97627e2a (webtiles) character file. Game seed: 17761199695667003235 0 Conn the Firebug (level 1, -15/16 HPs) Began as an Octopode Fire Elementalist on Sept 26, 2021. Demolished by a merfolk siren (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:16 (19 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 19, Time: 00:01:17 Health: -15/16 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking (expiring), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - a potion of curing b - a potion of heal wounds d - 2 potions of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d6 9% 2 Conjure Flame Conj/Fire 8% 6-21 26% 3 Inner Flame Hex/Fire 6% N/A 30% 3 Flame Wave Conj/Fire 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The merfolk siren chants its luring song. Okay, then. The merfolk siren chants its luring song. You close the door. You are no longer entranced. A merfolk siren opens the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel a strong urge to attack something. There is an open door here. You closely miss the merfolk siren. Your grab misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren barely misses you. Press: ? - help, v - describe, . - travel Here: a merfolk siren, wielding a +0 spear The floor. Unknown command. Unknown command. You closely miss the merfolk siren. You grab the merfolk siren. You constrict the merfolk siren, but do no damage. You tentacle-slap the merfolk siren. The merfolk siren is lightly wounded. You constrict the merfolk siren, but do no damage. The merfolk siren barely misses you. You bludgeon the merfolk siren! You squeeze the merfolk siren! The merfolk siren is severely wounded. You constrict the merfolk siren, but do no damage. The merfolk siren closely misses you. You completely miss the merfolk siren. The merfolk siren is heavily wounded. You constrict the merfolk siren, but do no damage. You tentacle-slap the merfolk siren. The merfolk siren is severely wounded. You constrict the merfolk siren. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #.@.<.+ #..m##.## ##.# #+# ## You could see a merfolk siren. Vanquished Creatures (others) 5 foxfires (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a merfolk siren 19 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 1 Tentacles || 1 Cast: Foxfire || 3 Use: Potion || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts