Conn Level 1 of the Dungeon [Shop] Tick's Antique Weapon Shop the +7 scimitar "Wusik" {distort, Fragile rPois rCorr} (1405 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. a +0 club (25 gold) a +0 hunting sling (37 gold) a +1 battleaxe of electrocution (580 gold) a +0 whip (62 gold) a +0 fustibalus of freezing (725 gold) a +0 rapier (100 gold) a +1 mace of draining (310 gold) a +0 trident (87 gold) a +1 falchion of electrocution (362 gold) the +10 spear "Ilemuff" {vamp, Str+6} (1965 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+6). (0, 0, D:1) 23 stones (25, -39, D:1) a +0 dagger (50, -35, D:1) a +0 whip Level 2 of the Dungeon (2, 1, D:2) a +0 ring mail (4, -13, D:2) 15 stones (8, -13, D:2) a +0 leather armour (10, 0, D:2) 14 sling bullets (13, 11, D:2) a +0 quarterstaff (18, -19, D:2) 14 stones (24, 8, D:2) 21 sling bullets (31, 7, D:2) a +0 robe (40, -17, D:2) a +0 flail (40, -14, D:2) a +0 club (41, -18, D:2) a +0 whip (42, -18, D:2) a +0 spear (45, 24, D:2) a +0 spear (50, -21, D:2) a +0 mace (51, 13, D:2) a +0 barding (57, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 1, D:3) a +0 flail (4, 2, D:3) a +0 club (5, 51, D:3) a +0 whip (18, 8, D:3) a +0 dagger (34, 39, D:3) 5 boomerangs (39, 39, D:3) a +0 club (53, 5, D:3) a +0 short sword 3 stones Level 4 of the Dungeon [Shop] Baemiaph's Antique Weapon Boutique a +0 trident (77 gold) a +0 war axe (77 gold) a +2 whip of pain (400 gold) the +10 whip of the Illusory Tales {vorpal, rC+ Int+4} (1674 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rC: It protects you from cold. a +4 quarterstaff of speed (748 gold) a +0 flail of draining (182 gold) a +0 long sword (77 gold) a +0 short sword (66 gold) the +11 war axe of Accidental Termination {elec, rElec rF+} (1863 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. rElec: It insulates you from electricity. (0, 0, D:4) a +0 robe (0, 2, D:4) 19 stones (14, -7, D:4) a quokka corpse (skeletalised by now) (36, 0, D:4) 20 stones (40, 23, D:4) 5 boomerangs (42, 17, D:4) a +0 club (43, -1, D:4) a +0 leather armour (48, -4, D:4) a +0 trident (48, 18, D:4) a +0 mace (49, 24, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 cloak (4, -5, D:5) a +0 falchion (9, 11, D:5) a +0 robe (13, 25, D:5) an adder corpse (23, 33, D:5) 9 gold pieces (24, 34, D:5) a scroll of amnesia Level 7 of the Dungeon (0, 0, D:7) a +0 club (still there?) an orc corpse (still there?) (0, 5, D:7) 12 gold pieces (1, 6, D:7) 19 stones