Conn Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -14, D:1) a +0 club 10 stones (14, -14, D:1) a +0 dagger (21, 13, D:1) a +0 dagger (35, 1, D:1) a +0 club (42, 7, D:1) a +0 dagger (43, 0, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (18, -12, D:2) a +0 chain mail (18, 1, D:2) a +0 plate armour (44, 11, D:2) a +0 scythe a +0 robe (48, 14, D:2) a +0 robe (54, 2, D:2) a +0 club Level 3 of the Dungeon (4, -11, D:3) 21 stones (7, 10, D:3) a +0 club (8, 31, D:3) a +0 club (23, 21, D:3) 14 stones (24, 17, D:3) a +0 dagger (29, 6, D:3) a +0 whip (32, -5, D:3) 8 sling bullets Level 4 of the Dungeon (0, 0, D:4) 21 stones (3, -13, D:4) 15 sling bullets (5, -12, D:4) a +0 dagger (14, 14, D:4) a +0 rapier 5 stones (15, 8, D:4) 21 bolts (17, 15, D:4) 13 stones (18, 34, D:4) a +0 leather armour (25, 11, D:4) a +0 club (25, 14, D:4) a +0 ring mail (27, -10, D:4) a +0 robe (27, 13, D:4) a +0 halberd a +2 whip of electrocution a +0 leather armour (36, 34, D:4) a +0 leather armour (37, 16, D:4) a +0 halberd (38, 16, D:4) a +0 flail (38, 27, D:4) a +0 whip (42, -7, D:4) a +0 long sword (49, 14, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (4, -4, D:5) a +0 shortbow 19 arrows (9, -21, D:5) 4 large rocks (12, -14, D:5) a +0 flail (20, 6, D:5) a +0 ring mail (22, 3, D:5) a +0 flail (22, 7, D:5) a +0 hand axe a +0 ring mail (27, 11, D:5) a +2 flail of protection (34, 22, D:5) a +0 flail a +0 hand axe a +0 leather armour (35, -1, D:5) 25 stones (35, 21, D:5) a +0 dagger a +0 scale mail (35, 23, D:5) a +0 dagger (45, 2, D:5) a +0 club a +0 robe Level 6 of the Dungeon [Shop] Umme's Armour Shoppe a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) the +0 leather armour "Duer Jil" {Rampage Dex+4 Slay+6} (426 gold) Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). Rampage: It bestows one free step when moving towards enemies. the +0 robe of the Sun {rC+ rCorr} (203 gold) rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a +3 scale mail of poison resistance (230 gold) a +0 robe (7 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) (0, 0, D:6) a +0 club (1, -1, D:6) a +0 robe a +0 dagger (1, 38, D:6) a +0 shortbow 8 arrows (2, 3, D:6) a +0 club (3, 3, D:6) a +0 hand axe (3, 14, D:6) 23 arrows (5, -2, D:6) a +0 club (5, 4, D:6) a +0 spear (5, 13, D:6) a potion of flight (6, -2, D:6) a +0 whip a +0 robe (7, -11, D:6) a +0 chain mail a +0 trident (7, -2, D:6) a +0 spear a +0 scale mail (9, 1, D:6) a +0 flail (17, 0, D:6) a +1 spear of flaming (25, 27, D:6) a +2 ring mail of positive energy (26, 7, D:6) a +0 giant spiked club (43, 15, D:6) a +0 hand axe (44, 17, D:6) a +0 dagger a +0 robe a +0 mace a +0 leather armour Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 pair of gloves of the Hall of Blades {rF+ rN+} (3270 gold) rF: It protects you from fire. rN: It protects you from negative energy. the +1 robe of the Arcane {Int+3} (1900 gold) Int: It affects your intelligence (+3). the ring of Ehel Jiw {Wiz Will+ Dex+2} (4680 gold) [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+2). Will: It increases your willpower. the -3 pair of gloves "Pygyezi" {Contam rElec rF+ Will++} (1330 gold) rF: It protects you from fire. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. (0, 0, D:7) a +0 scale mail (9, 15, D:7) a +0 plate armour a +0 glaive (11, 16, D:7) a +2 hand axe of draining (11, 18, D:7) a +0 short sword (17, 23, D:7) a +0 club (22, -15, D:7) a +0 club (22, 7, D:7) 10 stones (24, -22, D:7) a +0 ring mail (42, 3, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (43, 12, D:7) a +0 hand axe (53, -5, D:7) 18 bolts Level 8 of the Dungeon (0, 0, D:8) a scroll of amnesia (4, 18, D:8) 20 stones (9, 22, D:8) 11 arrows the Ecumenical Temple